Lethal Company
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Date Uploaded
2 years ago
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2.3K
Size
62KB

Required mods (78)

This package requires the following packages to work.
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.2
API to expand the compatibilities of Lethal Company's dungeon generation
Version:1.1.2
Adds the Scarlet Devil Mansion from Touhou as a possible dungeon to the snow maps.
Version:1.3.27
Allows you to spectate enemies when dead.
Version:2.6.0
Adds some suits i made
Version:1.3.0
Toolkit for making enemy skins in the unity editor
Version:1.2.4
Compatibility mod for custom enemy skins.
Version:1.4.3
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.8.2
Explore the Backrooms, a surreal labyrinth in this mod. Navigate endless, eerie spaces, and uncover mysteries.
Version:0.1.3
Adds the SCP foundation as a potential dungeon to explore.
Version:4.3.4
[v62] Adds new moon named 35 Vacuity with elevator + 6 cutscenes that changes everytime you land.
Version:1.0.1
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Adds several ghost enemies to the game.
Version:1.3.16
[2.5 Release] (v60 update) A challenging late game moon with hidden places, parkour shortcuts, 4 fire exits and new themed scrap with unique features!
Version:2.5.1
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Version:2.3.2
Hides masks on Masked enemies to mimic your crew. Masked spawn naturally on all moons, set off mines, and more! For v49 and v50. Continuation of HomelessGinger's MaskedEnemyOverhaul
Version:3.3.0
Adds a new custom interior themed as a psyquiatric institution to explore and get lost
Version:1.2.2
Gives (almost) every hostile enemy in Lethal Company alternate color skins for variety.
Version:1.4.1
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.1
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
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