using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Rainbow Company")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("R A I N B O W")]
[assembly: AssemblyFileVersion("0.0.69.0")]
[assembly: AssemblyInformationalVersion("0.0.69+5646578275a1e207f2d77b4095a09c45c10f2224")]
[assembly: AssemblyProduct("Rainbow Company")]
[assembly: AssemblyTitle("Rainbow Company")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.69.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RainbowCompany
{
public class Company : MonoBehaviour
{
private float hue;
private float colorTimer = 0.05f;
private void Update()
{
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
if (colorTimer >= 0f)
{
colorTimer -= Time.deltaTime;
return;
}
hue += Time.deltaTime;
if (hue > 1f)
{
hue -= 1f;
}
Color color = Color.HSVToRGB(hue, 0.5f, 0.5f);
foreach (Material item in Rainbow.sceneMaterials.Where((Material m) => Object.op_Implicit((Object)(object)m)))
{
item.color = color;
}
colorTimer = 0.05f;
}
}
[BepInPlugin("giosuel.rainbowcompany", "Rainbow Company", "6.9.0")]
public class Rainbow : BaseUnityPlugin
{
private const string PLUGIN_GUID = "giosuel.rainbowcompany";
private const string PLUGIN_NAME = "Rainbow Company";
internal static List<Material> sceneMaterials = new List<Material>();
private void Awake()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
new Harmony("giosuel.rainbowcompany").PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"R A I N B O W");
}
public static void RefreshMaterials()
{
sceneMaterials = (from material in Object.FindObjectsOfType<MeshRenderer>().SelectMany((MeshRenderer renderer) => ((Renderer)renderer).materials)
where material.HasProperty("_Color") && material.color.a != 0f
select material).ToList();
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
public abstract class PlayerControllerBPatch
{
[HarmonyPostfix]
[HarmonyPatch("ConnectClientToPlayerObject")]
private static void ConnectClientToPlayerObjectPatch(PlayerControllerB __instance)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
Rainbow.RefreshMaterials();
new GameObject().AddComponent<Company>();
}
}
[HarmonyPatch(typeof(RoundManager))]
public abstract class RoundManagerPatch
{
[HarmonyPostfix]
[HarmonyPatch("FinishGeneratingNewLevelClientRpc")]
private static void FinishGeneratingNewLevelClientRpcPostfixPatch()
{
Rainbow.RefreshMaterials();
}
}
}