Auto spectate whoever is talking while you are dead: the camera follows the active speaker, holds on groups, and steps aside while SpectateEnemies is in use. Toggle with H.
Snap to the first speaker. After silence, the camera jumps to whoever starts talking the
instant their voice arrives, so you hear the word from the start (Switching/SnapToFirstSpeaker).
Danger priority. Players with an enemy closing in are preferred: an endangered speaker wins
ties and holds longer, and during total silence the camera switches to whoever has an enemy
within a few meters (Danger/*).
Killer cam. When the player you are watching is killed by an enemy, the camera follows that
enemy for a moment before moving on (KillerCam/*). Never active while SpectateEnemies is
spectating enemies.
0.1.0
First release: activity-based auto spectate. While dead, the camera follows whoever is
talking, holds on the current player until they go quiet or someone else is clearly louder,
and prefers to stay on a player who is near several others.
H (rebindable in the in-game Keybinds menu via InputUtils) toggles auto spectate on/off.
Stays out of the way of SpectateEnemies: while you are spectating an enemy the camera is
never touched, and auto spectate resumes when you swap back to players.
Every threshold (speaking level, hold times, "clearly louder" ratio, group radius/bonus,
manual-cycle grace) is exposed in BepInEx/config/Haaylo.LethalSpectator.cfg.
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