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Decompiled source of LCMap2WebMod v1.0.0
BepInEx/plugins/LCMap2WebMod.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using HarmonyLib; using LCMap2WebMod.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LCMap2WebMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LCMap2WebMod")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("09f1fbb8-a20d-4a7d-ad4f-740f1b1be46e")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace LCMap2WebMod { [BepInPlugin("Guiguitop1.LCMap2WebMod", "LC Map2Web Mod", "1.0.0.0")] public class Map2WebModBase : BaseUnityPlugin { private const string modGUID = "Guiguitop1.LCMap2WebMod"; private const string modName = "LC Map2Web Mod"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("Guiguitop1.LCMap2WebMod"); private static Map2WebModBase Instance; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Guiguitop1.LCMap2WebMod is loaded!"); harmony.PatchAll(typeof(Map2WebModBase)); harmony.PatchAll(typeof(PlayerControllerBP)); } } } namespace LCMap2WebMod.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBP { public const float sprintMeter = 0.0005f; public const float sprintTime = 9f; [HarmonyPatch("Update")] [HarmonyPostfix] private static void setPlayerTimeSpeedPatch(ref float ___sprintMeter, ref float ___sprintTime) { ___sprintTime = 9f; ___sprintMeter += 0.0005f; } } }