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Decompiled source of Remove Masked Player Level Badge v1.0.0
huluoboBetaBadgedel.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("0.0.0.0")] namespace huluoboBetaBadgedel; [BepInPlugin("hlb.BetaBadgedel", "huluoboBetaBadgedel", "1.0.0")] public class huluoboClass : BaseUnityPlugin { [HarmonyPatch(typeof(MaskedPlayerEnemy))] internal class MaskedVisualRework { [HarmonyPatch("Start")] [HarmonyPostfix] private static void ReformVisuals(ref MaskedPlayerEnemy __instance) { ((Component)((Component)__instance).gameObject.transform.Find("ScavengerModel/metarig/spine/spine.001/spine.002/spine.003/BetaBadge")).gameObject.SetActive(false); ((Component)((Component)__instance).gameObject.transform.Find("ScavengerModel/metarig/spine/spine.001/spine.002/spine.003/LevelSticker")).gameObject.SetActive(false); } } private const string GUID = "hlb.BetaBadgedel"; private const string Name = "huluoboBetaBadgedel"; private const string Version = "1.0.0"; private Harmony harmony; private void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown harmony = new Harmony("hlb.BetaBadgedel"); harmony.PatchAll(); } }