Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of liuyingmodel v1.0.2
BepInEx/plugins/hlb_xingtie1.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("hlb_xingtie1")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("hlb_xingtie1")] [assembly: AssemblyTitle("hlb_xingtie1")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace hlb_xingtie1Model { public class hlb_xtliuying : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "hlb_xtliuying"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class hlb_xtliuyingnp : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "hlb_xtliuyingnp"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class hlb_xtmaoernvpuliuying : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "hlb_xtmaoernvpuliuying"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("hlb.hlb_xingtie1Model", "hlb_xingtie1 Model", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("狐萝卜_星铁_流萤", typeof(hlb_xtliuying)); ModelReplacementAPI.RegisterSuitModelReplacement("狐萝卜_星铁_流萤女仆", typeof(hlb_xtliuyingnp)); ModelReplacementAPI.RegisterSuitModelReplacement("狐萝卜_星铁_流萤猫耳女仆", typeof(hlb_xtmaoernvpuliuying)); Harmony val = new Harmony("hlb.hlb_xingtie1Model"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin hlb.hlb_xingtie1Model is loaded!"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"\r\nMOD不收费,如果你是购买的,恭喜你你被骗了! \r\n _ _ _ ____ \r\n | | | | | | _ \\ \r\n | |__| | | | |_) |\r\n | __ | | | _ < \r\n | | | | |____| |_) |\r\n |_| |_|______|____/ \r\n \r\n \r\n\r\n禁止公开以及倒卖\r\n"); } } public static class Assets { public static string mainAssetBundleName = "hlb_xingtie1"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name; } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName)) { MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }