Decompiled source of AllowUtilitySlot v1.1.0

AllowUtilitySlot.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AllowUtilitySlot")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AllowUtilitySlot")]
[assembly: AssemblyTitle("AllowUtilitySlot")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[BepInPlugin("hugeguts.AllowUtilitySlot", "AllowUtilitySlot", "1.1.0")]
public class Plugin : BaseUnityPlugin
{
	public const string modGUID = "hugeguts.AllowUtilitySlot";

	public const string modName = "AllowUtilitySlot";

	public const string modVersion = "1.1.0";

	private Harmony harmony = new Harmony("hugeguts.AllowUtilitySlot");

	private static Plugin Instance;

	public static ManualLogSource mls = Logger.CreateLogSource("hugeguts.AllowUtilitySlot");

	public static ConfigEntry<string> cfg_allow;

	public static ConfigEntry<string> cfg_disallow;

	private void Awake()
	{
		Instance = this;
		BindConfig();
		mls.LogInfo((object)("Allow list: " + cfg_allow.Value));
		mls.LogInfo((object)("Disallow list: " + cfg_disallow.Value));
		harmony.PatchAll();
	}

	private static void BindConfig()
	{
		cfg_allow = ((BaseUnityPlugin)Instance).Config.Bind<string>("Utility slot overrides", "Allow", "Shovel", "Comma-separated list of items allowed for utility slot");
		cfg_disallow = ((BaseUnityPlugin)Instance).Config.Bind<string>("Utility slot overrides", "Disallow", "", "Comma-separated list of items disallowed for utility slot");
	}
}
[HarmonyPatch]
internal class GrabbableObjectPatch
{
	private static string[] allowedItems = Plugin.cfg_allow.Value.Split(',', StringSplitOptions.RemoveEmptyEntries);

	private static string[] disallowedItems = Plugin.cfg_disallow.Value.Split(',', StringSplitOptions.RemoveEmptyEntries);

	[HarmonyPostfix]
	[HarmonyPatch(typeof(GrabbableObject), "Start")]
	private static void OverrideUtilitySlotFlag(ref Item ___itemProperties)
	{
		string itemName = ___itemProperties.itemName;
		bool flag = false;
		bool flag2 = false;
		string[] array = allowedItems;
		foreach (string text in array)
		{
			flag = flag || itemName.Contains(text.Trim(), StringComparison.OrdinalIgnoreCase);
		}
		string[] array2 = disallowedItems;
		foreach (string text2 in array2)
		{
			flag2 = flag2 || itemName.Contains(text2.Trim(), StringComparison.OrdinalIgnoreCase);
		}
		if (flag != flag2)
		{
			if (flag)
			{
				___itemProperties.disallowUtilitySlot = false;
			}
			if (flag2)
			{
				___itemProperties.disallowUtilitySlot = true;
			}
		}
	}
}
[HarmonyPatch(typeof(NetworkManager))]
internal static class NetworkPrefabPatch2
{
	private static readonly string MOD_GUID = "hugeguts.AllowUtilitySlot";

	[HarmonyPostfix]
	[HarmonyPatch("SetSingleton")]
	private static void RegisterPrefab()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		GameObject val = new GameObject(MOD_GUID + " Prefab");
		((Object)val).hideFlags = (HideFlags)(((Object)val).hideFlags | 0x3D);
		Object.DontDestroyOnLoad((Object)(object)val);
		NetworkObject obj = val.AddComponent<NetworkObject>();
		FieldInfo field = typeof(NetworkObject).GetField("GlobalObjectIdHash", BindingFlags.Instance | BindingFlags.NonPublic);
		field.SetValue(obj, GetHash(MOD_GUID));
		NetworkManager.Singleton.PrefabHandler.AddNetworkPrefab(val);
		static uint GetHash(string value)
		{
			return value?.Aggregate(17u, (uint current, char c) => (current * 31) ^ c) ?? 0;
		}
	}
}