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JoshuaZuhbellModpack
modpack meowRequired mods (77)
This package requires the following packages to work.Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.8.4
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Version:1.6.5
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Version:2.3.2
BrutalCompany like mod with over 40+ events(certain modded ones aswell) that will scale harder overtime, includes weather multipliers. Highly configurable.
Version:0.13.10
This modification allows you to hear players' voices for 2 seconds (adjustable) after they die.
Version:1.0.3
Add Cause of Death to the performance report, now with a Mod API!
Version:2.2.0
Sell the bodies of dead enemies. This is an updated version of the SellBodies mod
Version:1.12.1
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.2
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Version:1.0.4
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Version:1.0.3
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Version:1.2.0
