Decompiled source of ScannerScrap v0.0.3

scannerScrap.dll

Decompiled 6 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("scannerScrap")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Scanner Scrap by digithulhu")]
[assembly: AssemblyFileVersion("0.0.2.0")]
[assembly: AssemblyInformationalVersion("0.0.2")]
[assembly: AssemblyProduct("scannerScrap")]
[assembly: AssemblyTitle("scannerScrap")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MyFirstPlugin
{
	[BepInPlugin("scannerScrap", "scannerScrap", "0.0.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private static AssetBundle myAssBundle;

		private void Awake()
		{
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			myAssBundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "digithulhu_scanner"));
			string[] allAssetNames = myAssBundle.GetAllAssetNames();
			foreach (string text in allAssetNames)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)("scannerScrap loading Items: " + text));
			}
			if ((Object)(object)myAssBundle == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)"Failed to load custom assets.");
				return;
			}
			Item val = myAssBundle.LoadAsset<Item>("scannerscrap.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
			Utilities.FixMixerGroups(val.spawnPrefab);
			Items.RegisterShopItem(val, 1);
			((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin scannerScrap is loaded!" + val.itemName));
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "scannerScrap";

		public const string PLUGIN_NAME = "scannerScrap";

		public const string PLUGIN_VERSION = "0.0.2";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}