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Decompiled source of ScannerScrap v0.0.3
scannerScrap.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("scannerScrap")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Scanner Scrap by digithulhu")] [assembly: AssemblyFileVersion("0.0.2.0")] [assembly: AssemblyInformationalVersion("0.0.2")] [assembly: AssemblyProduct("scannerScrap")] [assembly: AssemblyTitle("scannerScrap")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MyFirstPlugin { [BepInPlugin("scannerScrap", "scannerScrap", "0.0.2")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private static AssetBundle myAssBundle; private void Awake() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); myAssBundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "digithulhu_scanner")); string[] allAssetNames = myAssBundle.GetAllAssetNames(); foreach (string text in allAssetNames) { ((BaseUnityPlugin)this).Logger.LogInfo((object)("scannerScrap loading Items: " + text)); } if ((Object)(object)myAssBundle == (Object)null) { ((BaseUnityPlugin)this).Logger.LogWarning((object)"Failed to load custom assets."); return; } Item val = myAssBundle.LoadAsset<Item>("scannerscrap.asset"); NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Utilities.FixMixerGroups(val.spawnPrefab); Items.RegisterShopItem(val, 1); ((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin scannerScrap is loaded!" + val.itemName)); } } public static class PluginInfo { public const string PLUGIN_GUID = "scannerScrap"; public const string PLUGIN_NAME = "scannerScrap"; public const string PLUGIN_VERSION = "0.0.2"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }