using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("DemonSlayerButterflyMansionSuits Unity")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DemonSlayerButterflyMansionSuits Unity")]
[assembly: AssemblyTitle("DemonSlayerButterflyMansionSuits Unity")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace DemonSlayerButterflyMansionSuits
{
public class MRNAHO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Naho";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKANAE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Kanae";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSUMA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Suma";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRHINATSURU : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Hinatsuru";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRHOTARU_V2 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Hotaru_v2";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRNEZUKO_V3 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Nezuko_v3";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRHOTARU_V1 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Hotaru_v1";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRYUSHIRO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Yushiro";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRNEZUKO_V2 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Nezuko_v2";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRRUKA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Ruka";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRAOI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Aoi";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRGOTO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Goto";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRUROKODAKI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Urokodaki";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKIYO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Kiyo";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKANAMORI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Kanamori";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSUMI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Sumi";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMAKIO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Makio";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSENJURO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Senjuro";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRTENGEN_V2 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Tengen_v2";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSHINJURO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Shinjuro";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKAKUSHI_GIRL : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Kakushi_Girl";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRTAMAYO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Tamayo";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("DemonSlayerButterflyMansionSuits", "DemonSlayerButterflyMansionSuits", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }
private static void InitConfig()
{
enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
}
private void Awake()
{
//IL_0270: Unknown result type (might be due to invalid IL or missing references)
//IL_0276: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
if (enableModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNEZUKO_V3));
}
if (enableModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNEZUKO_V3));
}
string[] array = suitNamesToEnableModel.Value.Split(',');
string[] array2 = array;
foreach (string text in array2)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRNEZUKO_V3));
}
ModelReplacementAPI.RegisterSuitModelReplacement("Urokodaki", typeof(MRUROKODAKI));
ModelReplacementAPI.RegisterSuitModelReplacement("Nezuko_v3", typeof(MRNEZUKO_V3));
ModelReplacementAPI.RegisterSuitModelReplacement("Goto", typeof(MRGOTO));
ModelReplacementAPI.RegisterSuitModelReplacement("Tengen_v2", typeof(MRTENGEN_V2));
ModelReplacementAPI.RegisterSuitModelReplacement("Tamayo", typeof(MRTAMAYO));
ModelReplacementAPI.RegisterSuitModelReplacement("Kakushi_Girl", typeof(MRKAKUSHI_GIRL));
ModelReplacementAPI.RegisterSuitModelReplacement("Ruka", typeof(MRRUKA));
ModelReplacementAPI.RegisterSuitModelReplacement("Aoi", typeof(MRAOI));
ModelReplacementAPI.RegisterSuitModelReplacement("Senjuro", typeof(MRSENJURO));
ModelReplacementAPI.RegisterSuitModelReplacement("Suma", typeof(MRSUMA));
ModelReplacementAPI.RegisterSuitModelReplacement("Shinjuro", typeof(MRSHINJURO));
ModelReplacementAPI.RegisterSuitModelReplacement("Sumi", typeof(MRSUMI));
ModelReplacementAPI.RegisterSuitModelReplacement("Makio", typeof(MRMAKIO));
ModelReplacementAPI.RegisterSuitModelReplacement("Kanae", typeof(MRKANAE));
ModelReplacementAPI.RegisterSuitModelReplacement("Yushiro", typeof(MRYUSHIRO));
ModelReplacementAPI.RegisterSuitModelReplacement("Nezuko_v2", typeof(MRNEZUKO_V2));
ModelReplacementAPI.RegisterSuitModelReplacement("Hinatsuru", typeof(MRHINATSURU));
ModelReplacementAPI.RegisterSuitModelReplacement("Hotaru_v1", typeof(MRHOTARU_V1));
ModelReplacementAPI.RegisterSuitModelReplacement("Naho", typeof(MRNAHO));
ModelReplacementAPI.RegisterSuitModelReplacement("Kiyo", typeof(MRKIYO));
ModelReplacementAPI.RegisterSuitModelReplacement("Kanamori", typeof(MRKANAMORI));
ModelReplacementAPI.RegisterSuitModelReplacement("Hotaru_v2", typeof(MRHOTARU_V2));
Harmony val = new Harmony("DemonSlayerButterflyMansionSuits");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin DemonSlayerButterflyMansionSuits is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "DemonSlayerButterflyMansionSuits";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}