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Decompiled source of DemonSlayerButterflyMansionSuits v1.0.1
DemonSlayerButterflyMansionSuits Unity.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("DemonSlayerButterflyMansionSuits Unity")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("DemonSlayerButterflyMansionSuits Unity")] [assembly: AssemblyTitle("DemonSlayerButterflyMansionSuits Unity")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace DemonSlayerButterflyMansionSuits { public class MRNAHO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Naho"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKANAE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kanae"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSUMA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Suma"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRHINATSURU : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Hinatsuru"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRHOTARU_V2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Hotaru_v2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRNEZUKO_V3 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nezuko_v3"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRHOTARU_V1 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Hotaru_v1"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYUSHIRO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Yushiro"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRNEZUKO_V2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nezuko_v2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRUKA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Ruka"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRAOI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Aoi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRGOTO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Goto"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRUROKODAKI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Urokodaki"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKIYO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kiyo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKANAMORI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kanamori"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSUMI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Sumi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMAKIO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Makio"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSENJURO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Senjuro"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTENGEN_V2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Tengen_v2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSHINJURO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Shinjuro"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKAKUSHI_GIRL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kakushi_Girl"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTAMAYO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Tamayo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("DemonSlayerButterflyMansionSuits", "DemonSlayerButterflyMansionSuits", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_0270: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNEZUKO_V3)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNEZUKO_V3)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRNEZUKO_V3)); } ModelReplacementAPI.RegisterSuitModelReplacement("Urokodaki", typeof(MRUROKODAKI)); ModelReplacementAPI.RegisterSuitModelReplacement("Nezuko_v3", typeof(MRNEZUKO_V3)); ModelReplacementAPI.RegisterSuitModelReplacement("Goto", typeof(MRGOTO)); ModelReplacementAPI.RegisterSuitModelReplacement("Tengen_v2", typeof(MRTENGEN_V2)); ModelReplacementAPI.RegisterSuitModelReplacement("Tamayo", typeof(MRTAMAYO)); ModelReplacementAPI.RegisterSuitModelReplacement("Kakushi_Girl", typeof(MRKAKUSHI_GIRL)); ModelReplacementAPI.RegisterSuitModelReplacement("Ruka", typeof(MRRUKA)); ModelReplacementAPI.RegisterSuitModelReplacement("Aoi", typeof(MRAOI)); ModelReplacementAPI.RegisterSuitModelReplacement("Senjuro", typeof(MRSENJURO)); ModelReplacementAPI.RegisterSuitModelReplacement("Suma", typeof(MRSUMA)); ModelReplacementAPI.RegisterSuitModelReplacement("Shinjuro", typeof(MRSHINJURO)); ModelReplacementAPI.RegisterSuitModelReplacement("Sumi", typeof(MRSUMI)); ModelReplacementAPI.RegisterSuitModelReplacement("Makio", typeof(MRMAKIO)); ModelReplacementAPI.RegisterSuitModelReplacement("Kanae", typeof(MRKANAE)); ModelReplacementAPI.RegisterSuitModelReplacement("Yushiro", typeof(MRYUSHIRO)); ModelReplacementAPI.RegisterSuitModelReplacement("Nezuko_v2", typeof(MRNEZUKO_V2)); ModelReplacementAPI.RegisterSuitModelReplacement("Hinatsuru", typeof(MRHINATSURU)); ModelReplacementAPI.RegisterSuitModelReplacement("Hotaru_v1", typeof(MRHOTARU_V1)); ModelReplacementAPI.RegisterSuitModelReplacement("Naho", typeof(MRNAHO)); ModelReplacementAPI.RegisterSuitModelReplacement("Kiyo", typeof(MRKIYO)); ModelReplacementAPI.RegisterSuitModelReplacement("Kanamori", typeof(MRKANAMORI)); ModelReplacementAPI.RegisterSuitModelReplacement("Hotaru_v2", typeof(MRHOTARU_V2)); Harmony val = new Harmony("DemonSlayerButterflyMansionSuits"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin DemonSlayerButterflyMansionSuits is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "DemonSlayerButterflyMansionSuits"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }