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Decompiled source of HSRSuits v3.1.0
HSRSuits.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("HSRSuits Unity")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("HSRSuits Unity")] [assembly: AssemblyTitle("HSRSuits Unity")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace HSRSuits { public class MRBOOTHILL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Boothill"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSUNDAY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Sunday"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSPARKLE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Sparkle"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSAMPO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Sampo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFIREFLY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Firefly"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRROBIN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Robin"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSILVERWOLF : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Silverwolf"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMISHA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Misha"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRHERTA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Herta"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFUXUAN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "FuXuan"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRDRRATIO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "DrRatio"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRAVENTURINE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Aventurine"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBAILU : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Bailu"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRARGENTI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Argenti"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCLARA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Clara"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRGALLAGHER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Gallagher"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJINGYUAN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "JingYuan"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRDANHENG : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "DanHeng"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMARCH : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "March"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("inki.HSRSuits", "HSRSuits", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRBOOTHILL)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRBOOTHILL)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRBOOTHILL)); } ModelReplacementAPI.RegisterSuitModelReplacement("Boothill", typeof(MRBOOTHILL)); ModelReplacementAPI.RegisterSuitModelReplacement("Sparkle", typeof(MRSPARKLE)); ModelReplacementAPI.RegisterSuitModelReplacement("Sunday", typeof(MRSUNDAY)); ModelReplacementAPI.RegisterSuitModelReplacement("Robin", typeof(MRROBIN)); ModelReplacementAPI.RegisterSuitModelReplacement("Firefly", typeof(MRFIREFLY)); ModelReplacementAPI.RegisterSuitModelReplacement("Silverwolf", typeof(MRSILVERWOLF)); ModelReplacementAPI.RegisterSuitModelReplacement("Misha", typeof(MRMISHA)); ModelReplacementAPI.RegisterSuitModelReplacement("Herta", typeof(MRHERTA)); ModelReplacementAPI.RegisterSuitModelReplacement("FuXuan", typeof(MRFUXUAN)); ModelReplacementAPI.RegisterSuitModelReplacement("DrRatio", typeof(MRDRRATIO)); ModelReplacementAPI.RegisterSuitModelReplacement("Bailu", typeof(MRBAILU)); ModelReplacementAPI.RegisterSuitModelReplacement("Aventurine", typeof(MRAVENTURINE)); ModelReplacementAPI.RegisterSuitModelReplacement("Argenti", typeof(MRARGENTI)); ModelReplacementAPI.RegisterSuitModelReplacement("Clara", typeof(MRCLARA)); ModelReplacementAPI.RegisterSuitModelReplacement("Gallagher", typeof(MRGALLAGHER)); ModelReplacementAPI.RegisterSuitModelReplacement("JingYuan", typeof(MRJINGYUAN)); ModelReplacementAPI.RegisterSuitModelReplacement("DanHeng", typeof(MRDANHENG)); ModelReplacementAPI.RegisterSuitModelReplacement("March", typeof(MRMARCH)); ModelReplacementAPI.RegisterSuitModelReplacement("Sampo", typeof(MRSAMPO)); Harmony val = new Harmony("inki.HSRSuits"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin inki.HSRSuits is loaded, motherfudger!"); } } public static class Assets { public static string mainAssetBundleName = "HSRSuits"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }