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Decompiled source of HelluvaBossSuits v1.1.0
HelluvaBossSuits.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("HelluvaBossSuits Unity")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("HelluvaBossSuits Unity")] [assembly: AssemblyTitle("HelluvaBossSuits Unity")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace HelluvaBossSuits { public class MRBARBIEWIRE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "BarbieWire"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBEEZLEBUB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Beezlebub"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCHAZWICK : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Chazwick"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCLETUS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Cletus"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCOLLIN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Collin"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFIZZAROLLI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Fizzarolli"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKEENIE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Keenie"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRLOONA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Loona"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMILLIE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Millie"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMOXXIE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Moxxie"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MROZZIE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Ozzie"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSALLIEMAY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "SallieMay"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSTELLA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Stella"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSTOLAS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Stolas"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSTRIKER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Striker"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRVEROSIKAMAYDAY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "VerosikaMayday"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBLITZO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Blitzo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MROCTAVIA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Octavia"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYOUNGOCTAVIA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "YoungOctavia"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTILLA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Tilla"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRVORTEX : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Vortex"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCRIMSON : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Crimson"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRANDREALPHUS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Andrealphus"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("HelluvaBossSuits", "HelluvaBossSuits", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_0285: Unknown result type (might be due to invalid IL or missing references) //IL_028b: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRCOLLIN)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRCOLLIN)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRCOLLIN)); } ModelReplacementAPI.RegisterSuitModelReplacement("BarbieWire", typeof(MRBARBIEWIRE)); ModelReplacementAPI.RegisterSuitModelReplacement("Beezlebub", typeof(MRBEEZLEBUB)); ModelReplacementAPI.RegisterSuitModelReplacement("Chazwick", typeof(MRCHAZWICK)); ModelReplacementAPI.RegisterSuitModelReplacement("Cletus", typeof(MRCLETUS)); ModelReplacementAPI.RegisterSuitModelReplacement("Collin", typeof(MRCOLLIN)); ModelReplacementAPI.RegisterSuitModelReplacement("Fizzarolli", typeof(MRFIZZAROLLI)); ModelReplacementAPI.RegisterSuitModelReplacement("Keenie", typeof(MRKEENIE)); ModelReplacementAPI.RegisterSuitModelReplacement("Loona", typeof(MRLOONA)); ModelReplacementAPI.RegisterSuitModelReplacement("Millie", typeof(MRMILLIE)); ModelReplacementAPI.RegisterSuitModelReplacement("Moxxie", typeof(MRMOXXIE)); ModelReplacementAPI.RegisterSuitModelReplacement("Ozzie", typeof(MROZZIE)); ModelReplacementAPI.RegisterSuitModelReplacement("SallieMay", typeof(MRSALLIEMAY)); ModelReplacementAPI.RegisterSuitModelReplacement("Stella", typeof(MRSTELLA)); ModelReplacementAPI.RegisterSuitModelReplacement("Stolas", typeof(MRSTOLAS)); ModelReplacementAPI.RegisterSuitModelReplacement("Striker", typeof(MRSTRIKER)); ModelReplacementAPI.RegisterSuitModelReplacement("VerosikaMayday", typeof(MRVEROSIKAMAYDAY)); ModelReplacementAPI.RegisterSuitModelReplacement("Blitzo", typeof(MRBLITZO)); ModelReplacementAPI.RegisterSuitModelReplacement("Octavia", typeof(MROCTAVIA)); ModelReplacementAPI.RegisterSuitModelReplacement("YoungOctavia", typeof(MRYOUNGOCTAVIA)); ModelReplacementAPI.RegisterSuitModelReplacement("Tilla", typeof(MRTILLA)); ModelReplacementAPI.RegisterSuitModelReplacement("Crimson", typeof(MRCRIMSON)); ModelReplacementAPI.RegisterSuitModelReplacement("Vortex", typeof(MRVORTEX)); ModelReplacementAPI.RegisterSuitModelReplacement("Andrealphus", typeof(MRANDREALPHUS)); Harmony val = new Harmony("HelluvaBossSuits"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin HelluvaBossSuits is loaded, welcome to Hell!"); } } public static class Assets { public static string mainAssetBundleName = "HelluvaBossSuits"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }