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Decompiled source of JujutsuKaisenPlushies v1.0.1
jujutsukaisenplushies.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("jujutsukaisenplushies")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("jujutsukaisenplushies")] [assembly: AssemblyTitle("jujutsukaisenplushies")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace JujutsuKaisenPlushies { [BepInPlugin("jujutsukaisenplushies", "jujutsukaisenplushies", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class JujutsuKaisenPlushies : BaseUnityPlugin { public static JujutsuKaisenPlushies instance; private AssetBundle bundle; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "jujutsukaisenplushies"); bundle = AssetBundle.LoadFromFile(text); if ((Object)(object)bundle == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load AssetBundle!"); } else { RegisterAssets(); } } private void RegisterAssets() { int num = 250; Item val = bundle.LoadAsset<Item>("Assets/0. Scrap/JujutsuKaisenPlushies/Geto/GetoPlush.asset"); Item val2 = bundle.LoadAsset<Item>("Assets/0. Scrap/JujutsuKaisenPlushies/Gojo/GojoPlush.asset"); Item val3 = bundle.LoadAsset<Item>("Assets/0. Scrap/JujutsuKaisenPlushies/Choso/ChosoPlush.asset"); if ((Object)(object)val != (Object)null) { NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Items.RegisterScrap(val, num, (LevelTypes)(-1)); } if ((Object)(object)val2 != (Object)null) { NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Items.RegisterScrap(val2, num, (LevelTypes)(-1)); } if ((Object)(object)val3 != (Object)null) { NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab); Items.RegisterScrap(val3, num, (LevelTypes)(-1)); } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Jujutsu Kaisen Plushies have been added to the game, Domain Expansion: Malevolent Plushies!!!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "jujutsukaisenplushies"; public const string PLUGIN_NAME = "jujutsukaisenplushies"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }