using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
using jjksuitsbundle;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Jujutsu Kaisen Suits Unity")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Jujutsu Kaisen Suits Unity")]
[assembly: AssemblyTitle("Jujutsu Kaisen Suits Unity")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace jjksuitsbundle
{
[BepInPlugin("inki.JJKSuits", "Jujutsu Kaisen Suits", "2.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }
private static void InitConfig()
{
enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
}
private void Awake()
{
//IL_02ee: Unknown result type (might be due to invalid IL or missing references)
//IL_02f4: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
if (enableModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRITADORI));
}
if (enableModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRITADORI));
}
string[] array = suitNamesToEnableModel.Value.Split(',');
string[] array2 = array;
foreach (string text in array2)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRITADORI));
}
ModelReplacementAPI.RegisterSuitModelReplacement("OlderGeto", typeof(MROLDERGETO));
ModelReplacementAPI.RegisterSuitModelReplacement("OlderGojo", typeof(MROLDERGOJO));
ModelReplacementAPI.RegisterSuitModelReplacement("Itadori", typeof(MRITADORI));
ModelReplacementAPI.RegisterSuitModelReplacement("Nobara", typeof(MRNOBARA));
ModelReplacementAPI.RegisterSuitModelReplacement("Megumi", typeof(MRMEGUMI));
ModelReplacementAPI.RegisterSuitModelReplacement("Nanami", typeof(MRNANAMI));
ModelReplacementAPI.RegisterSuitModelReplacement("Yuta", typeof(MRYUTA));
ModelReplacementAPI.RegisterSuitModelReplacement("Panda", typeof(MRPANDA));
ModelReplacementAPI.RegisterSuitModelReplacement("Panda_v2", typeof(MRPANDAV2));
ModelReplacementAPI.RegisterSuitModelReplacement("Todo", typeof(MRTODO));
ModelReplacementAPI.RegisterSuitModelReplacement("Maki", typeof(MRMAKI));
ModelReplacementAPI.RegisterSuitModelReplacement("Inumaki", typeof(MRINUMAKI));
ModelReplacementAPI.RegisterSuitModelReplacement("MeiMei", typeof(MRMEIMEI));
ModelReplacementAPI.RegisterSuitModelReplacement("Kokichi", typeof(MRKOKICHI));
ModelReplacementAPI.RegisterSuitModelReplacement("Mechamaru", typeof(MRMECHAMARU));
ModelReplacementAPI.RegisterSuitModelReplacement("Jogo", typeof(MRJOGO));
ModelReplacementAPI.RegisterSuitModelReplacement("Sukuna", typeof(MRSUKUNA));
ModelReplacementAPI.RegisterSuitModelReplacement("Hanami", typeof(MRHANAMI));
ModelReplacementAPI.RegisterSuitModelReplacement("Mahito", typeof(MRMAHITO));
ModelReplacementAPI.RegisterSuitModelReplacement("Eso", typeof(MRESO));
ModelReplacementAPI.RegisterSuitModelReplacement("Junpei", typeof(MRJUNPEI));
ModelReplacementAPI.RegisterSuitModelReplacement("Sukuna_v3", typeof(MRSUKUNAV3));
ModelReplacementAPI.RegisterSuitModelReplacement("Miwa", typeof(MRMIWA));
ModelReplacementAPI.RegisterSuitModelReplacement("Utahime", typeof(MRUTAHIME));
ModelReplacementAPI.RegisterSuitModelReplacement("Momo", typeof(MRMOMO));
ModelReplacementAPI.RegisterSuitModelReplacement("Sukuna_v2", typeof(MRSUKUNAV2));
ModelReplacementAPI.RegisterSuitModelReplacement("Mai", typeof(MRMAI));
ModelReplacementAPI.RegisterSuitModelReplacement("Todo_v2", typeof(MRTODOV2));
Harmony val = new Harmony("inki.JJKSuits");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin inki.JJKSuits is loaded, MONKEYS!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "jjksuitsbundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace ModelReplacement
{
public class MROLDERGOJO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "OlderGojo";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MROLDERGETO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "OlderGeto";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRITADORI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Itadori";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRNOBARA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Nobara";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMEGUMI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Megumi";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRNANAMI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Nanami";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRYUTA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Yuta";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRPANDA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Panda";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRPANDAV2 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Panda_v2";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRTODO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Todo";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMAKI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Maki";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRINUMAKI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Inumaki";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMEIMEI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "MeiMei";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKOKICHI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Kokichi";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMECHAMARU : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Mechamaru";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRJOGO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Jogo";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSUKUNA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Sukuna";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRHANAMI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Hanami";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMAHITO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Mahito";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRESO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Eso";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRJUNPEI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Junpei";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSUKUNAV3 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Sukuna_v3";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSUKUNAV2 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Sukuna_v2";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRTODOV2 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Todo_v2";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMAI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Mai";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRUTAHIME : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Utahime";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMIWA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Miwa";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMOMO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Momo";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}