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Decompiled source of JujutsuKaisenSuits v4.0.1
JujutsuKaisenSuits.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; using jjksuitsbundle; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Jujutsu Kaisen Suits Unity")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Jujutsu Kaisen Suits Unity")] [assembly: AssemblyTitle("Jujutsu Kaisen Suits Unity")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace jjksuitsbundle { [BepInPlugin("inki.JJKSuits", "Jujutsu Kaisen Suits", "2.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_02ee: Unknown result type (might be due to invalid IL or missing references) //IL_02f4: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRITADORI)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRITADORI)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRITADORI)); } ModelReplacementAPI.RegisterSuitModelReplacement("OlderGeto", typeof(MROLDERGETO)); ModelReplacementAPI.RegisterSuitModelReplacement("OlderGojo", typeof(MROLDERGOJO)); ModelReplacementAPI.RegisterSuitModelReplacement("Itadori", typeof(MRITADORI)); ModelReplacementAPI.RegisterSuitModelReplacement("Nobara", typeof(MRNOBARA)); ModelReplacementAPI.RegisterSuitModelReplacement("Megumi", typeof(MRMEGUMI)); ModelReplacementAPI.RegisterSuitModelReplacement("Nanami", typeof(MRNANAMI)); ModelReplacementAPI.RegisterSuitModelReplacement("Yuta", typeof(MRYUTA)); ModelReplacementAPI.RegisterSuitModelReplacement("Panda", typeof(MRPANDA)); ModelReplacementAPI.RegisterSuitModelReplacement("Panda_v2", typeof(MRPANDAV2)); ModelReplacementAPI.RegisterSuitModelReplacement("Todo", typeof(MRTODO)); ModelReplacementAPI.RegisterSuitModelReplacement("Maki", typeof(MRMAKI)); ModelReplacementAPI.RegisterSuitModelReplacement("Inumaki", typeof(MRINUMAKI)); ModelReplacementAPI.RegisterSuitModelReplacement("MeiMei", typeof(MRMEIMEI)); ModelReplacementAPI.RegisterSuitModelReplacement("Kokichi", typeof(MRKOKICHI)); ModelReplacementAPI.RegisterSuitModelReplacement("Mechamaru", typeof(MRMECHAMARU)); ModelReplacementAPI.RegisterSuitModelReplacement("Jogo", typeof(MRJOGO)); ModelReplacementAPI.RegisterSuitModelReplacement("Sukuna", typeof(MRSUKUNA)); ModelReplacementAPI.RegisterSuitModelReplacement("Hanami", typeof(MRHANAMI)); ModelReplacementAPI.RegisterSuitModelReplacement("Mahito", typeof(MRMAHITO)); ModelReplacementAPI.RegisterSuitModelReplacement("Eso", typeof(MRESO)); ModelReplacementAPI.RegisterSuitModelReplacement("Junpei", typeof(MRJUNPEI)); ModelReplacementAPI.RegisterSuitModelReplacement("Sukuna_v3", typeof(MRSUKUNAV3)); ModelReplacementAPI.RegisterSuitModelReplacement("Miwa", typeof(MRMIWA)); ModelReplacementAPI.RegisterSuitModelReplacement("Utahime", typeof(MRUTAHIME)); ModelReplacementAPI.RegisterSuitModelReplacement("Momo", typeof(MRMOMO)); ModelReplacementAPI.RegisterSuitModelReplacement("Sukuna_v2", typeof(MRSUKUNAV2)); ModelReplacementAPI.RegisterSuitModelReplacement("Mai", typeof(MRMAI)); ModelReplacementAPI.RegisterSuitModelReplacement("Todo_v2", typeof(MRTODOV2)); Harmony val = new Harmony("inki.JJKSuits"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin inki.JJKSuits is loaded, MONKEYS!"); } } public static class Assets { public static string mainAssetBundleName = "jjksuitsbundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace ModelReplacement { public class MROLDERGOJO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "OlderGojo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MROLDERGETO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "OlderGeto"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRITADORI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Itadori"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRNOBARA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nobara"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMEGUMI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Megumi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRNANAMI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nanami"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYUTA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Yuta"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPANDA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Panda"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPANDAV2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Panda_v2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTODO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Todo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMAKI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Maki"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRINUMAKI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Inumaki"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMEIMEI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "MeiMei"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKOKICHI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kokichi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMECHAMARU : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Mechamaru"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJOGO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Jogo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSUKUNA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Sukuna"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRHANAMI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Hanami"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMAHITO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Mahito"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRESO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Eso"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJUNPEI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Junpei"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSUKUNAV3 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Sukuna_v3"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSUKUNAV2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Sukuna_v2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTODOV2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Todo_v2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMAI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Mai"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRUTAHIME : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Utahime"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMIWA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Miwa"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMOMO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Momo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }