using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("More Jujutsu Kaisen Suits Unity")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("More Jujutsu Kaisen Suits Unity")]
[assembly: AssemblyTitle("More Jujutsu Kaisen Suits Unity")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace jjkmoresuitsbundle
{
public class MRYOUNGGOJO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "YoungGojo";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRYOUNGGETO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "YoungGeto";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSHIGEMO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Shigemo";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMAHITOV2 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Mahito_v2";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRYUKI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Yuki";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRRIKO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Riko";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRYOUNGSHOKO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "YoungShoko";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRHANAMIV2 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Hanami_v2";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRJOGOV2 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Jogo_v2";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRTOJI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Toji";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRCHOSO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Choso";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRYAGA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Yaga";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRDAGON : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Dagon";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRTAKADA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Takada";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRTSUMIKI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Tsumiki";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRYOSHINOBU : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Yoshinobu";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRUIUI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "UiUi";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MROLDERSHOKO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "OlderShoko";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMIGUEL : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Miguel";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("inki.MoreJJKSuits", "MoreJujutsu Kaisen Suits", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }
private static void InitConfig()
{
enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
}
private void Awake()
{
//IL_0231: Unknown result type (might be due to invalid IL or missing references)
//IL_0237: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
if (enableModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRYOUNGGOJO));
}
if (enableModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRYOUNGGOJO));
}
string[] array = suitNamesToEnableModel.Value.Split(',');
string[] array2 = array;
foreach (string text in array2)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRYOUNGGOJO));
}
ModelReplacementAPI.RegisterSuitModelReplacement("YoungGojo", typeof(MRYOUNGGOJO));
ModelReplacementAPI.RegisterSuitModelReplacement("YoungGeto", typeof(MRYOUNGGETO));
ModelReplacementAPI.RegisterSuitModelReplacement("Shigemo", typeof(MRSHIGEMO));
ModelReplacementAPI.RegisterSuitModelReplacement("Yuki", typeof(MRYUKI));
ModelReplacementAPI.RegisterSuitModelReplacement("Mahito_v2", typeof(MRMAHITOV2));
ModelReplacementAPI.RegisterSuitModelReplacement("Jogo_v2", typeof(MRJOGOV2));
ModelReplacementAPI.RegisterSuitModelReplacement("Riko", typeof(MRRIKO));
ModelReplacementAPI.RegisterSuitModelReplacement("Choso", typeof(MRCHOSO));
ModelReplacementAPI.RegisterSuitModelReplacement("OlderShoko", typeof(MROLDERSHOKO));
ModelReplacementAPI.RegisterSuitModelReplacement("YoungShoko", typeof(MRYOUNGSHOKO));
ModelReplacementAPI.RegisterSuitModelReplacement("Hanami_v2", typeof(MRHANAMIV2));
ModelReplacementAPI.RegisterSuitModelReplacement("Toji", typeof(MRTOJI));
ModelReplacementAPI.RegisterSuitModelReplacement("UiUi", typeof(MRUIUI));
ModelReplacementAPI.RegisterSuitModelReplacement("Dagon", typeof(MRDAGON));
ModelReplacementAPI.RegisterSuitModelReplacement("Takada", typeof(MRTAKADA));
ModelReplacementAPI.RegisterSuitModelReplacement("Tsumiki", typeof(MRTSUMIKI));
ModelReplacementAPI.RegisterSuitModelReplacement("Yoshinobu", typeof(MRYOSHINOBU));
ModelReplacementAPI.RegisterSuitModelReplacement("Yaga", typeof(MRYAGA));
ModelReplacementAPI.RegisterSuitModelReplacement("Miguel", typeof(MRMIGUEL));
Harmony val = new Harmony("inki.MoreJJKSuits");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin inki.MoreJJKSuits is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "jjkmoresuitsbundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}