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Decompiled source of MoreJujutsuKaisenSuits v1.1.0
MoreJujutsuKaisenSuits.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("More Jujutsu Kaisen Suits Unity")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("More Jujutsu Kaisen Suits Unity")] [assembly: AssemblyTitle("More Jujutsu Kaisen Suits Unity")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace jjkmoresuitsbundle { public class MRYOUNGGOJO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "YoungGojo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYOUNGGETO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "YoungGeto"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSHIGEMO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Shigemo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMAHITOV2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Mahito_v2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYUKI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Yuki"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRIKO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Riko"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYOUNGSHOKO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "YoungShoko"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRHANAMIV2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Hanami_v2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJOGOV2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Jogo_v2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTOJI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Toji"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCHOSO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Choso"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYAGA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Yaga"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRDAGON : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Dagon"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTAKADA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Takada"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTSUMIKI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Tsumiki"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYOSHINOBU : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Yoshinobu"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRUIUI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "UiUi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MROLDERSHOKO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "OlderShoko"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMIGUEL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Miguel"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("inki.MoreJJKSuits", "MoreJujutsu Kaisen Suits", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRYOUNGGOJO)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRYOUNGGOJO)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRYOUNGGOJO)); } ModelReplacementAPI.RegisterSuitModelReplacement("YoungGojo", typeof(MRYOUNGGOJO)); ModelReplacementAPI.RegisterSuitModelReplacement("YoungGeto", typeof(MRYOUNGGETO)); ModelReplacementAPI.RegisterSuitModelReplacement("Shigemo", typeof(MRSHIGEMO)); ModelReplacementAPI.RegisterSuitModelReplacement("Yuki", typeof(MRYUKI)); ModelReplacementAPI.RegisterSuitModelReplacement("Mahito_v2", typeof(MRMAHITOV2)); ModelReplacementAPI.RegisterSuitModelReplacement("Jogo_v2", typeof(MRJOGOV2)); ModelReplacementAPI.RegisterSuitModelReplacement("Riko", typeof(MRRIKO)); ModelReplacementAPI.RegisterSuitModelReplacement("Choso", typeof(MRCHOSO)); ModelReplacementAPI.RegisterSuitModelReplacement("OlderShoko", typeof(MROLDERSHOKO)); ModelReplacementAPI.RegisterSuitModelReplacement("YoungShoko", typeof(MRYOUNGSHOKO)); ModelReplacementAPI.RegisterSuitModelReplacement("Hanami_v2", typeof(MRHANAMIV2)); ModelReplacementAPI.RegisterSuitModelReplacement("Toji", typeof(MRTOJI)); ModelReplacementAPI.RegisterSuitModelReplacement("UiUi", typeof(MRUIUI)); ModelReplacementAPI.RegisterSuitModelReplacement("Dagon", typeof(MRDAGON)); ModelReplacementAPI.RegisterSuitModelReplacement("Takada", typeof(MRTAKADA)); ModelReplacementAPI.RegisterSuitModelReplacement("Tsumiki", typeof(MRTSUMIKI)); ModelReplacementAPI.RegisterSuitModelReplacement("Yoshinobu", typeof(MRYOSHINOBU)); ModelReplacementAPI.RegisterSuitModelReplacement("Yaga", typeof(MRYAGA)); ModelReplacementAPI.RegisterSuitModelReplacement("Miguel", typeof(MRMIGUEL)); Harmony val = new Harmony("inki.MoreJJKSuits"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin inki.MoreJJKSuits is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "jjkmoresuitsbundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }