Decompiled source of MyHeroAcademiaPlushies v1.0.0

myheroacademiaplushies.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("myheroacademiaplushies")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("myheroacademiaplushies")]
[assembly: AssemblyTitle("myheroacademiaplushies")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MyHeroAcademiaPlushies
{
	[BepInPlugin("myheroacademiaplushies", "myheroacademiaplushies", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class MyHeroAcademiaPlushies : BaseUnityPlugin
	{
		public static MyHeroAcademiaPlushies instance;

		private AssetBundle bundle;

		private void Awake()
		{
			instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "myheroacademiaplushies");
			bundle = AssetBundle.LoadFromFile(text);
			if ((Object)(object)bundle == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load AssetBundle!");
			}
			else
			{
				RegisterAssets();
			}
		}

		private void RegisterAssets()
		{
			int num = 250;
			Item val = bundle.LoadAsset<Item>("Assets/0. Scrap/MyHeroAcademiaPlushies/Deku/DekuPlush.asset");
			Item val2 = bundle.LoadAsset<Item>("Assets/0. Scrap/MyHeroAcademiaPlushies/Bakugo/BakugoPlush.asset");
			Item val3 = bundle.LoadAsset<Item>("Assets/0. Scrap/MyHeroAcademiaPlushies/Todoroki/TodorokiPlush.asset");
			Item val4 = bundle.LoadAsset<Item>("Assets/0. Scrap/MyHeroAcademiaPlushies/Kirishima/KirishimaPlush.asset");
			Item val5 = bundle.LoadAsset<Item>("Assets/0. Scrap/MyHeroAcademiaPlushies/Ochaco/OchacoPlush.asset");
			Item val6 = bundle.LoadAsset<Item>("Assets/0. Scrap/MyHeroAcademiaPlushies/Hawks/HawksPlush.asset");
			if ((Object)(object)val != (Object)null)
			{
				NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
				Items.RegisterScrap(val, num, (LevelTypes)(-1));
			}
			if ((Object)(object)val2 != (Object)null)
			{
				NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
				Items.RegisterScrap(val2, num, (LevelTypes)(-1));
			}
			if ((Object)(object)val3 != (Object)null)
			{
				NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
				Items.RegisterScrap(val3, num, (LevelTypes)(-1));
			}
			if ((Object)(object)val4 != (Object)null)
			{
				NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
				Items.RegisterScrap(val4, num, (LevelTypes)(-1));
			}
			if ((Object)(object)val5 != (Object)null)
			{
				NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab);
				Items.RegisterScrap(val5, num, (LevelTypes)(-1));
			}
			if ((Object)(object)val6 != (Object)null)
			{
				NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
				Items.RegisterScrap(val6, num, (LevelTypes)(-1));
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"My Hero Academia Plushies have been added to the game, Plus Ultra!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "myheroacademiaplushies";

		public const string PLUGIN_NAME = "myheroacademiaplushies";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}