using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("myheroacademiaplushies")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("myheroacademiaplushies")]
[assembly: AssemblyTitle("myheroacademiaplushies")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MyHeroAcademiaPlushies
{
[BepInPlugin("myheroacademiaplushies", "myheroacademiaplushies", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class MyHeroAcademiaPlushies : BaseUnityPlugin
{
public static MyHeroAcademiaPlushies instance;
private AssetBundle bundle;
private void Awake()
{
instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "myheroacademiaplushies");
bundle = AssetBundle.LoadFromFile(text);
if ((Object)(object)bundle == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load AssetBundle!");
}
else
{
RegisterAssets();
}
}
private void RegisterAssets()
{
int num = 250;
Item val = bundle.LoadAsset<Item>("Assets/0. Scrap/MyHeroAcademiaPlushies/Deku/DekuPlush.asset");
Item val2 = bundle.LoadAsset<Item>("Assets/0. Scrap/MyHeroAcademiaPlushies/Bakugo/BakugoPlush.asset");
Item val3 = bundle.LoadAsset<Item>("Assets/0. Scrap/MyHeroAcademiaPlushies/Todoroki/TodorokiPlush.asset");
Item val4 = bundle.LoadAsset<Item>("Assets/0. Scrap/MyHeroAcademiaPlushies/Kirishima/KirishimaPlush.asset");
Item val5 = bundle.LoadAsset<Item>("Assets/0. Scrap/MyHeroAcademiaPlushies/Ochaco/OchacoPlush.asset");
Item val6 = bundle.LoadAsset<Item>("Assets/0. Scrap/MyHeroAcademiaPlushies/Hawks/HawksPlush.asset");
if ((Object)(object)val != (Object)null)
{
NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
Items.RegisterScrap(val, num, (LevelTypes)(-1));
}
if ((Object)(object)val2 != (Object)null)
{
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Items.RegisterScrap(val2, num, (LevelTypes)(-1));
}
if ((Object)(object)val3 != (Object)null)
{
NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
Items.RegisterScrap(val3, num, (LevelTypes)(-1));
}
if ((Object)(object)val4 != (Object)null)
{
NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
Items.RegisterScrap(val4, num, (LevelTypes)(-1));
}
if ((Object)(object)val5 != (Object)null)
{
NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab);
Items.RegisterScrap(val5, num, (LevelTypes)(-1));
}
if ((Object)(object)val6 != (Object)null)
{
NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
Items.RegisterScrap(val6, num, (LevelTypes)(-1));
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"My Hero Academia Plushies have been added to the game, Plus Ultra!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "myheroacademiaplushies";
public const string PLUGIN_NAME = "myheroacademiaplushies";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}