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Decompiled source of Silly Sonic Suits v2.0.0
BepInEx/plugins/3dsuit/SONIC SILLY SUITS.dll
Decompiled 3 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("SONIC SILLY SUITS")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SONIC SILLY SUITS")] [assembly: AssemblyTitle("SONIC SILLY SUITS")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRCARMINE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "carmine"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRNOVA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "nova"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKEZ : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "kez"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBEAM : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "beam"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKOWIT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "kowit rig"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRHEX : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "hex2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRDIGGER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "UGH DIG"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRWILLOW : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "willow fix"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("inkii.sillysonic", "Silly_Sonic_Suits", "0.1.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Carmine Suit", typeof(MRCARMINE)); ModelReplacementAPI.RegisterSuitModelReplacement("Kez Suit", typeof(MRKEZ)); ModelReplacementAPI.RegisterSuitModelReplacement("Nova Suit", typeof(MRNOVA)); ModelReplacementAPI.RegisterSuitModelReplacement("Kowit Suit", typeof(MRKOWIT)); ModelReplacementAPI.RegisterSuitModelReplacement("Willow Suit", typeof(MRWILLOW)); ModelReplacementAPI.RegisterSuitModelReplacement("Digger Suit", typeof(MRDIGGER)); ModelReplacementAPI.RegisterSuitModelReplacement("Hex Suit", typeof(MRHEX)); ModelReplacementAPI.RegisterSuitModelReplacement("Beam Suit", typeof(MRBEAM)); Harmony val = new Harmony("inkii.sillysonic"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin inkii.sillysonic is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "inkiidonut.silly.sonic.suits"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }