Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of BeehivesEverywhere v1.1.0
BepInEx/plugins/BeehivesEverywhere.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("BeehivesEverywhere")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BeehivesEverywhere")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("90f49b5d-32e2-4d28-8bb2-2cf8221e18ba")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace LethalCompanyModTemplate; [BepInPlugin("inuyamazen.BeehivesEverywhere", "BeehivesEverywhere", "1.1.0.0")] public class BeehivePlugin : BaseUnityPlugin { private static string[] names = new string[8] { "ExperimentationLevel", "AssuranceLevel", "VowLevel", "OffenseLevel", "MarchLevel", "RendLevel", "DineLevel", "TitanLevel" }; public const string modGUID = "inuyamazen.BeehivesEverywhere"; public const string modName = "BeehivesEverywhere"; public const string modVersion = "1.1.0.0"; private readonly Harmony harmony = new Harmony("inuyamazen.BeehivesEverywhere"); public static BeehivePlugin instance { get; private set; } private void Awake() { ManualLogSource val = Logger.CreateLogSource("inuyamazen.BeehivesEverywhere"); val.LogMessage((object)"inuyamazen.BeehivesEverywhere has loaded succesfully."); instance = this; string[] array = names; foreach (string text in array) { ((BaseUnityPlugin)this).Config.Bind<int>("Rarity", text, 72, (ConfigDescription)null); if (text == "TitanLevel") { ((BaseUnityPlugin)this).Config.Bind<int>("MaxCount", text, 1, (ConfigDescription)null); } else { ((BaseUnityPlugin)this).Config.Bind<int>("MaxCount", text, 6, (ConfigDescription)null); } } harmony.PatchAll(typeof(BeehivesEverywhere)); } } [HarmonyPatch(typeof(RoundManager), "SpawnDaytimeEnemiesOutside")] [HarmonyPatch("Update")] internal class BeehivesEverywhere { private static SpawnableEnemyWithRarity bees; [HarmonyPrefix] private static void SpawnBees(ref RoundManager __instance) { SelectableLevel currentLevel = __instance.currentLevel; int rarity = 72; int maxCount = 6; ConfigEntry<int> val = default(ConfigEntry<int>); if (((BaseUnityPlugin)BeehivePlugin.instance).Config.TryGetEntry<int>("Rarity", ((Object)currentLevel).name, ref val)) { rarity = val.Value; } ConfigEntry<int> val2 = default(ConfigEntry<int>); if (((BaseUnityPlugin)BeehivePlugin.instance).Config.TryGetEntry<int>("MaxCount", ((Object)currentLevel).name, ref val2)) { maxCount = val2.Value; } if (currentLevel.maxDaytimeEnemyPowerCount < 20) { currentLevel.maxDaytimeEnemyPowerCount = 20; } if (currentLevel.daytimeEnemiesProbabilityRange < 20f) { currentLevel.daytimeEnemiesProbabilityRange = 20f; } if (currentLevel.DaytimeEnemies == null) { currentLevel.DaytimeEnemies = new List<SpawnableEnemyWithRarity>(); } bool flag = false; foreach (SpawnableEnemyWithRarity daytimeEnemy in currentLevel.DaytimeEnemies) { if (((Object)daytimeEnemy.enemyType).name == "RedLocustBees") { flag = true; daytimeEnemy.rarity = rarity; daytimeEnemy.enemyType.MaxCount = maxCount; bees = daytimeEnemy; } } if (!flag && bees != null) { currentLevel.DaytimeEnemies.Add(bees); Debug.LogWarning((object)("ADDED BEES TO: " + ((Object)currentLevel).name)); } } }