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Decompiled source of Slop Sign v1.1.3
SlopSign.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("RemoveLevelBadge")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("RemoveLevelBadge")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("9a54c138-13be-4664-851d-92c9ee1cc204")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace SlopSign; [BepInPlugin("ironbean.SlopSign", "Slop Sign", "1.1.3")] public class SlopSignBase : BaseUnityPlugin { [HarmonyPatch(typeof(GrabbableObject))] internal class SlopPatch { [HarmonyPatch("SetScrapValue")] [HarmonyPostfix] private static void CreatePatch(GrabbableObject __instance) { bool flag = ((Object)__instance.itemProperties).name == "StopSign"; bool flag2 = ((Object)__instance.itemProperties).name == "YieldSign"; if (!flag2 && !flag) { return; } string text = "Slop"; Material material = slopSignMat; if (flag2) { int num = __instance.scrapValue % 4; text = yieldSignNames[num]; material = yieldSignMats[num]; } MeshRenderer componentInChildren = ((Component)__instance).gameObject.GetComponentInChildren<MeshRenderer>(); if (!((Object)(object)componentInChildren == (Object)null)) { ScanNodeProperties componentInChildren2 = ((Component)componentInChildren).GetComponentInChildren<ScanNodeProperties>(); if (!((Object)(object)componentInChildren2 == (Object)null)) { componentInChildren2.headerText = text + " sign"; ((Renderer)componentInChildren).material = material; } } } } private const string modGUID = "ironbean.SlopSign"; private const string modName = "Slop Sign"; private const string modVersion = "1.1.3"; private readonly Harmony harmony = new Harmony("ironbean.SlopSign"); private static SlopSignBase Instance; internal static ManualLogSource mls; private static Material slopSignMat; private static readonly string[] yieldSignNames = new string[4] { "Piss", "Yeet", "Cum", "Ye old" }; private static List<Material> yieldSignMats = new List<Material>(); private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("ironbean.SlopSign"); mls.LogInfo((object)"THE SLOP!"); AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "slopsign")); slopSignMat = val.LoadAsset<Material>("Assets/ModelTextures/SlopSignMat.mat"); for (int i = 1; i <= 4; i++) { yieldSignMats.Add(val.LoadAsset<Material>("Assets/ModelTextures/YieldSignMat" + i + ".mat")); } mls.LogInfo((object)("Got " + yieldSignMats.Count + " materials.")); harmony.PatchAll(typeof(SlopSignBase)); harmony.PatchAll(typeof(SlopPatch)); } }