using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BHop.Component;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("BhopAgain")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BhopAgain")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("610c8b35-b806-433b-a51d-eafec257ded9")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace BHop
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "MCFixed";
public const string PLUGIN_NAME = "MCFixed";
public const string PLUGIN_VERSION = "2.0.0";
}
[BepInPlugin("MCFixed", "MCFixed", "2.0.0")]
public class Plugin : BaseUnityPlugin
{
private Harmony _harmony = new Harmony("MCFixed");
public static ManualLogSource Log;
public void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Hi :)");
_harmony.PatchAll();
}
public void Update()
{
PlayerControllerB[] array = Object.FindObjectsOfType<PlayerControllerB>();
foreach (PlayerControllerB val in array)
{
if ((Object)(object)val != (Object)null && (Object)(object)((Component)val).gameObject.GetComponentInChildren<MovementScript>() == (Object)null && ((NetworkBehaviour)val).IsOwner && val.isPlayerControlled)
{
((Component)val).gameObject.AddComponent<MovementScript>().myPlayer = val;
Log.LogMessage((object)"Gave player the movement script");
}
}
}
public void OnDestroy()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Expected O, but got Unknown
GameObject val = new GameObject("MovementAdder");
Object.DontDestroyOnLoad((Object)val);
val.AddComponent<MovementAdder>();
}
}
}
namespace BHop.Component
{
internal class MovementAdder : MonoBehaviour
{
private void Update()
{
PlayerControllerB[] array = Object.FindObjectsOfType<PlayerControllerB>();
foreach (PlayerControllerB val in array)
{
if ((Object)(object)val != (Object)null && (Object)(object)((Component)val).gameObject.GetComponentInChildren<MovementScript>() == (Object)null && ((NetworkBehaviour)val).IsOwner && val.isPlayerControlled)
{
((Component)val).gameObject.AddComponent<MovementScript>().myPlayer = val;
Plugin.Log.LogMessage((object)"Gave player the movement script");
}
}
}
}
internal class MovementScript : MonoBehaviour
{
public PlayerControllerB myPlayer;
private bool inAir;
public static Vector3 wantedVelToAdd;
public float jumpTime;
private Vector3 previousForward;
public void Update()
{
//IL_0278: Unknown result type (might be due to invalid IL or missing references)
//IL_027d: Unknown result type (might be due to invalid IL or missing references)
//IL_028d: Unknown result type (might be due to invalid IL or missing references)
//IL_0292: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_016d: Unknown result type (might be due to invalid IL or missing references)
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
//IL_017a: Unknown result type (might be due to invalid IL or missing references)
//IL_017f: Unknown result type (might be due to invalid IL or missing references)
//IL_0229: Unknown result type (might be due to invalid IL or missing references)
//IL_022e: Unknown result type (might be due to invalid IL or missing references)
//IL_022f: Unknown result type (might be due to invalid IL or missing references)
//IL_0231: Unknown result type (might be due to invalid IL or missing references)
//IL_0236: Unknown result type (might be due to invalid IL or missing references)
//IL_0241: Unknown result type (might be due to invalid IL or missing references)
//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0201: Unknown result type (might be due to invalid IL or missing references)
//IL_0206: Unknown result type (might be due to invalid IL or missing references)
//IL_020e: Unknown result type (might be due to invalid IL or missing references)
//IL_0213: Unknown result type (might be due to invalid IL or missing references)
//IL_0270: Unknown result type (might be due to invalid IL or missing references)
//IL_0271: Unknown result type (might be due to invalid IL or missing references)
//IL_024c: Unknown result type (might be due to invalid IL or missing references)
//IL_0260: Unknown result type (might be due to invalid IL or missing references)
//IL_0265: Unknown result type (might be due to invalid IL or missing references)
//IL_026a: Unknown result type (might be due to invalid IL or missing references)
myPlayer.sprintMeter = 100f;
if (myPlayer.playerBodyAnimator.GetBool("Jumping") && jumpTime < 0.1f)
{
myPlayer.fallValue = myPlayer.jumpForce;
jumpTime += Time.deltaTime * 10f;
}
if (!myPlayer.thisController.isGrounded && !myPlayer.isClimbingLadder)
{
if (!inAir)
{
inAir = true;
Vector3 velocity = myPlayer.thisController.velocity;
velocity.y = 0f;
wantedVelToAdd += 0.0033f * velocity;
}
wantedVelToAdd.y = 0f;
((Component)this).transform.InverseTransformDirection(myPlayer.thisController.velocity);
Vector3 val2;
if (myPlayer.moveInputVector.y > 0f)
{
CharacterController thisController = myPlayer.thisController;
Vector3 val = new Vector3(((Component)myPlayer).gameObject.transform.forward.x, ((Component)myPlayer).gameObject.transform.forward.y, ((Component)myPlayer).gameObject.transform.forward.z);
val2 = wantedVelToAdd;
thisController.Move(val * ((Vector3)(ref val2)).magnitude);
}
else if (myPlayer.moveInputVector.y < 0f)
{
CharacterController thisController2 = myPlayer.thisController;
Vector3 val3 = new Vector3(0f - ((Component)myPlayer).gameObject.transform.forward.x, ((Component)myPlayer).gameObject.transform.forward.y, 0f - ((Component)myPlayer).gameObject.transform.forward.z);
val2 = wantedVelToAdd;
thisController2.Move(val3 * ((Vector3)(ref val2)).magnitude);
}
Vector3 forward = ((Component)myPlayer).gameObject.transform.forward;
Vector3 val4 = forward - previousForward;
float num = 0.01f;
val2 = val4;
if (((Vector3)(ref val2)).magnitude > num)
{
wantedVelToAdd += new Vector3(0.0006f, 0.0006f, 0.0006f);
}
previousForward = forward;
}
else
{
wantedVelToAdd = Vector3.Lerp(wantedVelToAdd, Vector3.zero, Time.deltaTime * 4.2f);
inAir = false;
jumpTime = 0f;
}
_ = myPlayer.thisController.isGrounded;
}
}
}