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Decompiled source of BHopAgain v1.1.0
BhopAgain.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BHop.Component; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("BhopAgain")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BhopAgain")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("610c8b35-b806-433b-a51d-eafec257ded9")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace BHop { public static class MyPluginInfo { public const string PLUGIN_GUID = "MCFixed"; public const string PLUGIN_NAME = "MCFixed"; public const string PLUGIN_VERSION = "2.0.0"; } [BepInPlugin("MCFixed", "MCFixed", "2.0.0")] public class Plugin : BaseUnityPlugin { private Harmony _harmony = new Harmony("MCFixed"); public static ManualLogSource Log; public void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Hi :)"); _harmony.PatchAll(); } public void Update() { PlayerControllerB[] array = Object.FindObjectsOfType<PlayerControllerB>(); foreach (PlayerControllerB val in array) { if ((Object)(object)val != (Object)null && (Object)(object)((Component)val).gameObject.GetComponentInChildren<MovementScript>() == (Object)null && ((NetworkBehaviour)val).IsOwner && val.isPlayerControlled) { ((Component)val).gameObject.AddComponent<MovementScript>().myPlayer = val; Log.LogMessage((object)"Gave player the movement script"); } } } public void OnDestroy() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Expected O, but got Unknown GameObject val = new GameObject("MovementAdder"); Object.DontDestroyOnLoad((Object)val); val.AddComponent<MovementAdder>(); } } } namespace BHop.Component { internal class MovementAdder : MonoBehaviour { private void Update() { PlayerControllerB[] array = Object.FindObjectsOfType<PlayerControllerB>(); foreach (PlayerControllerB val in array) { if ((Object)(object)val != (Object)null && (Object)(object)((Component)val).gameObject.GetComponentInChildren<MovementScript>() == (Object)null && ((NetworkBehaviour)val).IsOwner && val.isPlayerControlled) { ((Component)val).gameObject.AddComponent<MovementScript>().myPlayer = val; Plugin.Log.LogMessage((object)"Gave player the movement script"); } } } } internal class MovementScript : MonoBehaviour { public PlayerControllerB myPlayer; private bool inAir; public static Vector3 wantedVelToAdd; public float jumpTime; private Vector3 previousForward; public void Update() { //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_027d: Unknown result type (might be due to invalid IL or missing references) //IL_028d: Unknown result type (might be due to invalid IL or missing references) //IL_0292: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0229: Unknown result type (might be due to invalid IL or missing references) //IL_022e: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01d7: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_0201: Unknown result type (might be due to invalid IL or missing references) //IL_0206: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_0270: Unknown result type (might be due to invalid IL or missing references) //IL_0271: Unknown result type (might be due to invalid IL or missing references) //IL_024c: Unknown result type (might be due to invalid IL or missing references) //IL_0260: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_026a: Unknown result type (might be due to invalid IL or missing references) myPlayer.sprintMeter = 100f; if (myPlayer.playerBodyAnimator.GetBool("Jumping") && jumpTime < 0.1f) { myPlayer.fallValue = myPlayer.jumpForce; jumpTime += Time.deltaTime * 10f; } if (!myPlayer.thisController.isGrounded && !myPlayer.isClimbingLadder) { if (!inAir) { inAir = true; Vector3 velocity = myPlayer.thisController.velocity; velocity.y = 0f; wantedVelToAdd += 0.0033f * velocity; } wantedVelToAdd.y = 0f; ((Component)this).transform.InverseTransformDirection(myPlayer.thisController.velocity); Vector3 val2; if (myPlayer.moveInputVector.y > 0f) { CharacterController thisController = myPlayer.thisController; Vector3 val = new Vector3(((Component)myPlayer).gameObject.transform.forward.x, ((Component)myPlayer).gameObject.transform.forward.y, ((Component)myPlayer).gameObject.transform.forward.z); val2 = wantedVelToAdd; thisController.Move(val * ((Vector3)(ref val2)).magnitude); } else if (myPlayer.moveInputVector.y < 0f) { CharacterController thisController2 = myPlayer.thisController; Vector3 val3 = new Vector3(0f - ((Component)myPlayer).gameObject.transform.forward.x, ((Component)myPlayer).gameObject.transform.forward.y, 0f - ((Component)myPlayer).gameObject.transform.forward.z); val2 = wantedVelToAdd; thisController2.Move(val3 * ((Vector3)(ref val2)).magnitude); } Vector3 forward = ((Component)myPlayer).gameObject.transform.forward; Vector3 val4 = forward - previousForward; float num = 0.01f; val2 = val4; if (((Vector3)(ref val2)).magnitude > num) { wantedVelToAdd += new Vector3(0.0006f, 0.0006f, 0.0006f); } previousForward = forward; } else { wantedVelToAdd = Vector3.Lerp(wantedVelToAdd, Vector3.zero, Time.deltaTime * 4.2f); inAir = false; jumpTime = 0f; } _ = myPlayer.thisController.isGrounded; } } }