Decompiled source of SlipperyShotgun v1.0.1

SlipperyShotgun.dll

Decompiled 2 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SlipperyShotgun")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+416f6f1adb232d40d6ea8a3b5376ed0de0047990")]
[assembly: AssemblyProduct("SlipperyShotgun")]
[assembly: AssemblyTitle("SlipperyShotgun")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SlipperyShotgun
{
	public enum LogLevel
	{
		Debug,
		Info,
		None
	}
	[BepInPlugin("com.itekso.SlipperyShotgun", "SlipperyShotgun", "1.0.1")]
	public class SlipperyShotgun : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(ShotgunItem))]
		public static class ShotgunItemPatch
		{
			[HarmonyPatch("ShootGunAndSync")]
			[HarmonyPostfix]
			public static void PostfixShootGunAndSync(ShotgunItem __instance)
			{
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0054: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)((GrabbableObject)__instance).playerHeldBy != (Object)null && (Object)(object)((GrabbableObject)__instance).playerHeldBy.currentlyHeldObjectServer != (Object)null && Random.Range(1, 101) <= chanceToDropConfig.Value)
				{
					((GrabbableObject)__instance).playerHeldBy.DiscardHeldObject(false, (NetworkObject)null, default(Vector3), true);
					if (logLevelConfig.Value >= LogLevel.Info)
					{
						Logger.LogInfo((object)"Try putting more stats in to handling!");
					}
				}
			}
		}

		private const string modGUID = "com.itekso.SlipperyShotgun";

		private const string modName = "SlipperyShotgun";

		private const string modVersion = "1.0.1";

		private static ConfigEntry<int> chanceToDropConfig;

		private static ConfigEntry<LogLevel> logLevelConfig;

		private static Harmony harmonyInstance;

		private static ManualLogSource Logger { get; set; }

		private void Awake()
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Expected O, but got Unknown
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			chanceToDropConfig = ((BaseUnityPlugin)this).Config.Bind<int>("General", "ChanceToDrop", 40, new ConfigDescription("The chance (1%-100%) that the player will drop the gun when shooting it.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 100), Array.Empty<object>()));
			logLevelConfig = ((BaseUnityPlugin)this).Config.Bind<LogLevel>("General", "LogLevel", LogLevel.Info, "Set the logging level.");
			harmonyInstance = new Harmony("com.itekso.SlipperyShotgun");
			Patch();
			if (logLevelConfig.Value >= LogLevel.Info)
			{
				Logger.LogInfo((object)"SlipperyShotgun v1.0.1 has loaded!");
			}
		}

		private static void Patch()
		{
			if (logLevelConfig.Value >= LogLevel.Debug)
			{
				Logger.LogDebug((object)"Oiling Up...");
			}
			harmonyInstance.PatchAll(typeof(ShotgunItemPatch));
			if (logLevelConfig.Value >= LogLevel.Debug)
			{
				Logger.LogDebug((object)"Ooh, Shiny!");
			}
		}

		internal static void Unpatch()
		{
			if (logLevelConfig.Value >= LogLevel.Debug)
			{
				Logger.LogDebug((object)"Cleaning Up...");
			}
			harmonyInstance.UnpatchSelf();
			if (logLevelConfig.Value >= LogLevel.Debug)
			{
				Logger.LogDebug((object)"Dry and Crusty!");
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "SlipperyShotgun";

		public const string PLUGIN_NAME = "SlipperyShotgun";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}