using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using DunGen;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DoorFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Fixes the hitbox of doors so items can be picked up through open doors more easily.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DoorFix")]
[assembly: AssemblyTitle("DoorFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DoorFix
{
[BepInPlugin("DoorFix", "DoorFix", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(DungeonUtil))]
[HarmonyPatch("AddAndSetupDoorComponent")]
public class DungeonUtilPatch
{
private static void Postfix(Dungeon dungeon, GameObject doorPrefab, Doorway doorway)
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Expected O, but got Unknown
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Expected O, but got Unknown
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Expected O, but got Unknown
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)doorPrefab).name.StartsWith("SteelDoorMapSpawn"))
{
return;
}
foreach (Transform item in doorPrefab.GetComponent<SpawnSyncedObject>().spawnPrefab.transform)
{
Transform val = item;
if (!((Object)val).name.StartsWith("SteelDoor"))
{
continue;
}
foreach (Transform item2 in ((Component)val).transform)
{
Transform val2 = item2;
if (!((Object)val2).name.StartsWith("DoorMesh"))
{
continue;
}
LOGGER.LogInfo((object)((object)val2).ToString());
foreach (Transform item3 in ((Component)val2).transform)
{
Transform val3 = item3;
if (((Component)val3).tag != "InteractTrigger")
{
continue;
}
LOGGER.LogInfo((object)((object)val3).ToString());
BoxCollider[] components = ((Component)val3).gameObject.GetComponents<BoxCollider>();
foreach (BoxCollider val4 in components)
{
if (((Collider)val4).isTrigger)
{
LOGGER.LogDebug((object)"Patching door size");
val4.size = new Vector3(0.64f, 1f, 1f);
}
}
}
}
}
}
}
private static readonly ManualLogSource LOGGER = Logger.CreateLogSource("DoorFix");
private void Awake()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
new Harmony("DoorFix").PatchAll();
LOGGER.LogInfo((object)"Plugin DoorFix is loaded!");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "DoorFix";
public const string PLUGIN_NAME = "DoorFix";
public const string PLUGIN_VERSION = "1.0.0";
}
}