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Decompiled source of DoorFix v1.0.0
DoorFix.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using DunGen; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("DoorFix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Fixes the hitbox of doors so items can be picked up through open doors more easily.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("DoorFix")] [assembly: AssemblyTitle("DoorFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace DoorFix { [BepInPlugin("DoorFix", "DoorFix", "1.0.0")] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(DungeonUtil))] [HarmonyPatch("AddAndSetupDoorComponent")] public class DungeonUtilPatch { private static void Postfix(Dungeon dungeon, GameObject doorPrefab, Doorway doorway) { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Expected O, but got Unknown //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Expected O, but got Unknown //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Expected O, but got Unknown //IL_0118: Unknown result type (might be due to invalid IL or missing references) if (!((Object)doorPrefab).name.StartsWith("SteelDoorMapSpawn")) { return; } foreach (Transform item in doorPrefab.GetComponent<SpawnSyncedObject>().spawnPrefab.transform) { Transform val = item; if (!((Object)val).name.StartsWith("SteelDoor")) { continue; } foreach (Transform item2 in ((Component)val).transform) { Transform val2 = item2; if (!((Object)val2).name.StartsWith("DoorMesh")) { continue; } LOGGER.LogInfo((object)((object)val2).ToString()); foreach (Transform item3 in ((Component)val2).transform) { Transform val3 = item3; if (((Component)val3).tag != "InteractTrigger") { continue; } LOGGER.LogInfo((object)((object)val3).ToString()); BoxCollider[] components = ((Component)val3).gameObject.GetComponents<BoxCollider>(); foreach (BoxCollider val4 in components) { if (((Collider)val4).isTrigger) { LOGGER.LogDebug((object)"Patching door size"); val4.size = new Vector3(0.64f, 1f, 1f); } } } } } } } private static readonly ManualLogSource LOGGER = Logger.CreateLogSource("DoorFix"); private void Awake() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) new Harmony("DoorFix").PatchAll(); LOGGER.LogInfo((object)"Plugin DoorFix is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "DoorFix"; public const string PLUGIN_NAME = "DoorFix"; public const string PLUGIN_VERSION = "1.0.0"; } }