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Decompiled source of RemoteMineDetonation v1.0.0
RemoteMineDetonation.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("RemoteMineDetonation")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Replaces the ship terminal's ability to disable landmines with the ability to\r\n\t\t\tinstead detonate them.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RemoteMineDetonation")] [assembly: AssemblyTitle("RemoteMineDetonation")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace RemoteMineDetonation { [BepInPlugin("com.jacksonb-cs.RemoteMineDetonation", "RemoteMineDetonation", "1.0.0")] public class Plugin : BaseUnityPlugin { public const string PLUGIN_GUID = "com.jacksonb-cs.RemoteMineDetonation"; public const string PLUGIN_NAME = "RemoteMineDetonation"; public const string PLUGIN_VERSION = "1.0.0"; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("com.jacksonb-cs.RemoteMineDetonation"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin RemoteMineDetonation is loaded!"); } } [HarmonyPatch(typeof(Landmine))] [HarmonyPatch("ToggleMine")] public class LandmineTogglePatch { [HarmonyPrefix] public static void Prefix(Landmine __instance) { __instance.TriggerMineOnLocalClientByExiting(); } } public static class PluginInfo { public const string PLUGIN_GUID = "RemoteMineDetonation"; public const string PLUGIN_NAME = "RemoteMineDetonation"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }