using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance.Config;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using NoiseSuppression.Patches;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("NoiseSuppression")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Enables the built-in noise suppression (rnnoise) so people don't have to listen to your keyboard!")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2+cc5c1e6fa040f4299a2ee79edc2902ccbb9d7452")]
[assembly: AssemblyProduct("NoiseSuppression")]
[assembly: AssemblyTitle("NoiseSuppression")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NoiseSuppression
{
[BepInPlugin("NoiseSuppression", "NoiseSuppression", "1.0.2")]
public class Plugin : BaseUnityPlugin
{
private Harmony _harmony;
private void Awake()
{
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Expected O, but got Unknown
ConfigEntry<bool> val = ((BaseUnityPlugin)this).Config.Bind<bool>("Suppression", "HasSetDefaultState", false, (ConfigDescription)null);
if (val.Value)
{
PlayerControllerInputPatch.SetSuppressionState(state: true);
val.Value = true;
((BaseUnityPlugin)this).Config.Save();
}
ConfigEntry<string> val2 = ((BaseUnityPlugin)this).Config.Bind<string>("Suppression", "ToggleKey", "Alpha0", "Toggle noise suppression");
ConfigEntry<string> val3 = ((BaseUnityPlugin)this).Config.Bind<string>("Suppression", "EnableKey", "PageUp", "Enable noise suppression");
ConfigEntry<string> val4 = ((BaseUnityPlugin)this).Config.Bind<string>("Suppression", "DisableKey", "PageDown", "Disable noise suppression");
ConfigEntry<string> val5 = ((BaseUnityPlugin)this).Config.Bind<string>("Suppression", "DecreaseKey", "Alpha8", "Decrease noise suppression");
ConfigEntry<string> obj = ((BaseUnityPlugin)this).Config.Bind<string>("Suppression", "IncreaseKey", "Alpha9", "Increase noise suppression");
PlayerControllerInputPatch.ToggleSuppressionKey = val2.Value;
PlayerControllerInputPatch.EnableSuppressionKey = val3.Value;
PlayerControllerInputPatch.DisableSuppressionKey = val4.Value;
PlayerControllerInputPatch.DecreaseSuppressionKey = val5.Value;
PlayerControllerInputPatch.IncreaseSuppressionKey = obj.Value;
_harmony = new Harmony("NoiseSuppression");
_harmony.PatchAll(typeof(PlayerControllerInputPatch));
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "NoiseSuppression";
public const string PLUGIN_NAME = "NoiseSuppression";
public const string PLUGIN_VERSION = "1.0.2";
}
}
namespace NoiseSuppression.Patches
{
public class PlayerControllerInputPatch
{
private const float SuppressionStepPercentage = 0.1f;
public static string ToggleSuppressionKey;
public static string EnableSuppressionKey;
public static string DisableSuppressionKey;
public static string DecreaseSuppressionKey;
public static string IncreaseSuppressionKey;
private static bool _isEnabled;
private static float _wetAudioMix;
[HarmonyPatch(typeof(PlayerControllerB), "Update")]
[HarmonyPostfix]
private static void UpdateHandleKeyPresses(PlayerControllerB __instance)
{
if (__instance.isPlayerControlled && ((NetworkBehaviour)__instance).IsOwner)
{
if (UnityInput.Current.GetKeyDown(ToggleSuppressionKey))
{
SetSuppressionState(!_isEnabled);
}
else if (UnityInput.Current.GetKeyDown(EnableSuppressionKey))
{
SetSuppressionState(state: true);
}
else if (UnityInput.Current.GetKeyDown(DisableSuppressionKey))
{
SetSuppressionState(state: false);
}
else if (UnityInput.Current.GetKeyDown(IncreaseSuppressionKey))
{
AdjustWetMix(0.1f);
}
else if (UnityInput.Current.GetKeyDown(DecreaseSuppressionKey))
{
AdjustWetMix(-0.1f);
}
}
}
internal static void SetSuppressionState(bool state)
{
_isEnabled = state;
VoiceSettings.Instance.BackgroundSoundRemovalEnabled = _isEnabled;
}
private static void AdjustWetMix(float delta)
{
_wetAudioMix = Mathf.Clamp(_wetAudioMix + delta, 0f, 1f);
}
}
}