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Decompiled source of NoiseSuppression v1.0.2
NoiseSuppression.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using Dissonance.Config; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using NoiseSuppression.Patches; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("NoiseSuppression")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Enables the built-in noise suppression (rnnoise) so people don't have to listen to your keyboard!")] [assembly: AssemblyFileVersion("1.0.2.0")] [assembly: AssemblyInformationalVersion("1.0.2+cc5c1e6fa040f4299a2ee79edc2902ccbb9d7452")] [assembly: AssemblyProduct("NoiseSuppression")] [assembly: AssemblyTitle("NoiseSuppression")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoiseSuppression { [BepInPlugin("NoiseSuppression", "NoiseSuppression", "1.0.2")] public class Plugin : BaseUnityPlugin { private Harmony _harmony; private void Awake() { //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Expected O, but got Unknown ConfigEntry<bool> val = ((BaseUnityPlugin)this).Config.Bind<bool>("Suppression", "HasSetDefaultState", false, (ConfigDescription)null); if (val.Value) { PlayerControllerInputPatch.SetSuppressionState(state: true); val.Value = true; ((BaseUnityPlugin)this).Config.Save(); } ConfigEntry<string> val2 = ((BaseUnityPlugin)this).Config.Bind<string>("Suppression", "ToggleKey", "Alpha0", "Toggle noise suppression"); ConfigEntry<string> val3 = ((BaseUnityPlugin)this).Config.Bind<string>("Suppression", "EnableKey", "PageUp", "Enable noise suppression"); ConfigEntry<string> val4 = ((BaseUnityPlugin)this).Config.Bind<string>("Suppression", "DisableKey", "PageDown", "Disable noise suppression"); ConfigEntry<string> val5 = ((BaseUnityPlugin)this).Config.Bind<string>("Suppression", "DecreaseKey", "Alpha8", "Decrease noise suppression"); ConfigEntry<string> obj = ((BaseUnityPlugin)this).Config.Bind<string>("Suppression", "IncreaseKey", "Alpha9", "Increase noise suppression"); PlayerControllerInputPatch.ToggleSuppressionKey = val2.Value; PlayerControllerInputPatch.EnableSuppressionKey = val3.Value; PlayerControllerInputPatch.DisableSuppressionKey = val4.Value; PlayerControllerInputPatch.DecreaseSuppressionKey = val5.Value; PlayerControllerInputPatch.IncreaseSuppressionKey = obj.Value; _harmony = new Harmony("NoiseSuppression"); _harmony.PatchAll(typeof(PlayerControllerInputPatch)); } } public static class PluginInfo { public const string PLUGIN_GUID = "NoiseSuppression"; public const string PLUGIN_NAME = "NoiseSuppression"; public const string PLUGIN_VERSION = "1.0.2"; } } namespace NoiseSuppression.Patches { public class PlayerControllerInputPatch { private const float SuppressionStepPercentage = 0.1f; public static string ToggleSuppressionKey; public static string EnableSuppressionKey; public static string DisableSuppressionKey; public static string DecreaseSuppressionKey; public static string IncreaseSuppressionKey; private static bool _isEnabled; private static float _wetAudioMix; [HarmonyPatch(typeof(PlayerControllerB), "Update")] [HarmonyPostfix] private static void UpdateHandleKeyPresses(PlayerControllerB __instance) { if (__instance.isPlayerControlled && ((NetworkBehaviour)__instance).IsOwner) { if (UnityInput.Current.GetKeyDown(ToggleSuppressionKey)) { SetSuppressionState(!_isEnabled); } else if (UnityInput.Current.GetKeyDown(EnableSuppressionKey)) { SetSuppressionState(state: true); } else if (UnityInput.Current.GetKeyDown(DisableSuppressionKey)) { SetSuppressionState(state: false); } else if (UnityInput.Current.GetKeyDown(IncreaseSuppressionKey)) { AdjustWetMix(0.1f); } else if (UnityInput.Current.GetKeyDown(DecreaseSuppressionKey)) { AdjustWetMix(-0.1f); } } } internal static void SetSuppressionState(bool state) { _isEnabled = state; VoiceSettings.Instance.BackgroundSoundRemovalEnabled = _isEnabled; } private static void AdjustWetMix(float delta) { _wetAudioMix = Mathf.Clamp(_wetAudioMix + delta, 0f, 1f); } } }