Decompiled source of forkubiki v1.1.1

plugins/forkubiki.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("forkubiki")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("forkubiki")]
[assembly: AssemblyTitle("forkubiki")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace forkubiki
{
	[BepInPlugin("kubiki.forkubiki", "forkubiki", "1.1.1")]
	public class Plugin : BaseUnityPlugin
	{
		private Harmony? _harmony;

		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			_harmony = new Harmony("kubiki.forkubiki");
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"forkubiki loaded");
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB), "LateUpdate")]
	internal static class PlayerControllerPatch
	{
		private static bool Prefix(PlayerControllerB __instance)
		{
			if ((Object)(object)__instance == (Object)null)
			{
				return false;
			}
			NetworkObject networkObject = ((NetworkBehaviour)__instance).NetworkObject;
			if ((Object)(object)networkObject == (Object)null || !networkObject.IsSpawned)
			{
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(NetworkObject), "OnNetworkDespawn")]
	internal static class NetworkDespawnPatch
	{
		private static void Prefix(NetworkObject __instance)
		{
			if (!((Object)(object)__instance == (Object)null))
			{
				_ = __instance.IsSpawned;
			}
		}
	}
}