using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TeleportRevamp")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Revamp teleportation")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TeleportRevamp")]
[assembly: AssemblyTitle("TeleportRevamp")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Skippa
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "TeleportRevamp";
public const string PLUGIN_NAME = "TeleportRevamp";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace TeleportRevamp
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "ImmediatelyEnterHostedGame";
public const string PLUGIN_NAME = "ImmediatelyEnterHostedGame";
public const string PLUGIN_VERSION = "1.0.0";
}
[BepInPlugin("ImmediatelyEnterHostedGame", "ImmediatelyEnterHostedGame", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private class Skip_Patches
{
private static void Step1(ref PreInitSceneScript __instance)
{
__instance.ChooseLaunchOption(true);
}
private static void Step2(ref MenuManager __instance)
{
GameNetworkManager.Instance.StartHost();
}
}
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Expected O, but got Unknown
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Expected O, but got Unknown
Harmony val = new Harmony("ImmediatelyEnterHostedGame");
val.Patch((MethodBase)typeof(PreInitSceneScript).GetMethod("Start", BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic), (HarmonyMethod)null, new HarmonyMethod(typeof(Skip_Patches).GetMethod("Step1", BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)typeof(MenuManager).GetMethod("Awake", BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic), (HarmonyMethod)null, new HarmonyMethod(typeof(Skip_Patches).GetMethod("Step2", BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
}
}