Decompiled source of LineCompass v1.0.1

BepInEx/plugins/LineCompassPlugin.dll

Decompiled 8 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using LC_API.BundleAPI;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("LineCompassPlugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Line compass plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+70505fc8d9b01a126772d9034154c67e4837d218")]
[assembly: AssemblyProduct("LineCompassPlugin")]
[assembly: AssemblyTitle("LineCompassPlugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Compass
{
	public class NewBehaviourScript : MonoBehaviour
	{
		public LinkedList<RectTransform> points;

		private float furthest_extent_left;

		private float furthest_extent_right;

		private float gap;

		private const float north = 359f;

		private bool initial_setup = false;

		private float previous_r = float.NaN;

		public void Load(LinkedList<RectTransform> points)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			this.points = points;
			furthest_extent_left = points.First().anchoredPosition.x;
			furthest_extent_right = points.Last().anchoredPosition.x;
			gap = points.First.Next.Value.anchoredPosition.x - points.First().anchoredPosition.x;
		}

		private void Update()
		{
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			if (!initial_setup)
			{
				try
				{
					float num = 359f - GameNetworkManager.Instance.localPlayerController.cameraContainerTransform.eulerAngles.y;
					float amount = Math.Abs(num / 90f) * gap;
					if (num < 0f)
					{
						RotateLeft(amount);
					}
					else
					{
						RotateRight(amount);
					}
				}
				catch (Exception)
				{
					return;
				}
				initial_setup = true;
			}
			float y = ((Component)GameNetworkManager.Instance.localPlayerController).transform.eulerAngles.y;
			if (float.IsNaN(previous_r))
			{
				previous_r = y;
				return;
			}
			float num2 = previous_r - y;
			float amount2 = Math.Abs(num2 / 90f) * gap;
			if (num2 < 0f)
			{
				RotateLeft(amount2);
			}
			else
			{
				RotateRight(amount2);
			}
			previous_r = y;
		}

		private void RotateLeft(float amount)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			if (amount == 0f)
			{
				return;
			}
			foreach (RectTransform point in points)
			{
				point.anchoredPosition += Vector2.left * amount;
			}
			bool flag = false;
			do
			{
				flag = false;
				RectTransform val = points.First();
				if (val.anchoredPosition.x <= furthest_extent_left - gap)
				{
					flag = true;
					Vector2 anchoredPosition = points.Last().anchoredPosition;
					val.anchoredPosition = new Vector2(anchoredPosition.x + gap, anchoredPosition.y);
					points.RemoveFirst();
					points.AddLast(val);
					flag = true;
				}
			}
			while (flag);
		}

		private void RotateRight(float amount)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			if (amount == 0f)
			{
				return;
			}
			foreach (RectTransform point in points)
			{
				point.anchoredPosition += Vector2.right * amount;
			}
			bool flag = false;
			do
			{
				flag = false;
				RectTransform val = points.Last();
				if (val.anchoredPosition.x >= furthest_extent_right + gap)
				{
					Vector2 anchoredPosition = points.First().anchoredPosition;
					val.anchoredPosition = new Vector2(anchoredPosition.x - gap, anchoredPosition.y);
					points.RemoveLast();
					points.AddFirst(val);
					flag = true;
				}
			}
			while (flag);
		}
	}
	[BepInPlugin("LineCompassPlugin", "LineCompassPlugin", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private class Patch
		{
			public static void Start()
			{
				Render();
			}

			public static void End()
			{
				if ((Object)(object)instance != (Object)null)
				{
					Object.Destroy((Object)(object)instance);
				}
			}

			public static void Toggle(bool hide)
			{
				if (hide)
				{
					End();
				}
				else
				{
					Start();
				}
			}
		}

		private static GameObject compass;

		private static GameObject instance;

		private void Awake()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Expected O, but got Unknown
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Expected O, but got Unknown
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Expected O, but got Unknown
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Expected O, but got Unknown
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LineCompassPlugin is loaded!");
			Harmony val = new Harmony("LineCompassPlugin");
			val.Patch((MethodBase)typeof(HUDManager).GetMethod("OnEnable", BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic), (HarmonyMethod)null, new HarmonyMethod(typeof(Patch).GetMethod("Start")), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)typeof(HUDManager).GetMethod("OnDisable", BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic), (HarmonyMethod)null, new HarmonyMethod(typeof(Patch).GetMethod("End")), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)typeof(HUDManager).GetMethod("HideHUD", BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic), (HarmonyMethod)null, new HarmonyMethod(typeof(Patch).GetMethod("Toggle")), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			BundleLoader.OnLoadedAssets = (OnLoadedAssetsDelegate)Delegate.Combine((Delegate?)(object)BundleLoader.OnLoadedAssets, (Delegate?)(OnLoadedAssetsDelegate)delegate
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LineCompassPlugin->OnLoadedAssets is called!");
				compass = BundleLoader.GetLoadedAsset<GameObject>("assets/LineCompassPlugin/Compass.prefab");
			});
		}

		private static void Render()
		{
			GameObject val = Object.Instantiate<GameObject>(compass);
			val.layer = LayerMask.NameToLayer("UI");
			GameObject gameObject = ((Component)val.transform.Find("Image").GetChild(0)).gameObject;
			List<RectTransform> list = new List<RectTransform>();
			for (int i = 0; i < gameObject.transform.childCount; i++)
			{
				GameObject gameObject2 = ((Component)gameObject.transform.GetChild(i)).gameObject;
				TextMeshProUGUI component = gameObject2.GetComponent<TextMeshProUGUI>();
				((TMP_Text)component).text = ((Object)gameObject2).name;
				list.Add(gameObject2.GetComponent<RectTransform>());
			}
			NewBehaviourScript newBehaviourScript = val.AddComponent<NewBehaviourScript>();
			newBehaviourScript.Load(new LinkedList<RectTransform>(list));
			instance = val;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "LineCompassPlugin";

		public const string PLUGIN_NAME = "LineCompassPlugin";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}