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Decompiled source of LineCompass v1.0.1
BepInEx/plugins/LineCompassPlugin.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using LC_API.BundleAPI; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("LineCompassPlugin")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Line compass plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+70505fc8d9b01a126772d9034154c67e4837d218")] [assembly: AssemblyProduct("LineCompassPlugin")] [assembly: AssemblyTitle("LineCompassPlugin")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Compass { public class NewBehaviourScript : MonoBehaviour { public LinkedList<RectTransform> points; private float furthest_extent_left; private float furthest_extent_right; private float gap; private const float north = 359f; private bool initial_setup = false; private float previous_r = float.NaN; public void Load(LinkedList<RectTransform> points) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) this.points = points; furthest_extent_left = points.First().anchoredPosition.x; furthest_extent_right = points.Last().anchoredPosition.x; gap = points.First.Next.Value.anchoredPosition.x - points.First().anchoredPosition.x; } private void Update() { //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!initial_setup) { try { float num = 359f - GameNetworkManager.Instance.localPlayerController.cameraContainerTransform.eulerAngles.y; float amount = Math.Abs(num / 90f) * gap; if (num < 0f) { RotateLeft(amount); } else { RotateRight(amount); } } catch (Exception) { return; } initial_setup = true; } float y = ((Component)GameNetworkManager.Instance.localPlayerController).transform.eulerAngles.y; if (float.IsNaN(previous_r)) { previous_r = y; return; } float num2 = previous_r - y; float amount2 = Math.Abs(num2 / 90f) * gap; if (num2 < 0f) { RotateLeft(amount2); } else { RotateRight(amount2); } previous_r = y; } private void RotateLeft(float amount) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) if (amount == 0f) { return; } foreach (RectTransform point in points) { point.anchoredPosition += Vector2.left * amount; } bool flag = false; do { flag = false; RectTransform val = points.First(); if (val.anchoredPosition.x <= furthest_extent_left - gap) { flag = true; Vector2 anchoredPosition = points.Last().anchoredPosition; val.anchoredPosition = new Vector2(anchoredPosition.x + gap, anchoredPosition.y); points.RemoveFirst(); points.AddLast(val); flag = true; } } while (flag); } private void RotateRight(float amount) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) if (amount == 0f) { return; } foreach (RectTransform point in points) { point.anchoredPosition += Vector2.right * amount; } bool flag = false; do { flag = false; RectTransform val = points.Last(); if (val.anchoredPosition.x >= furthest_extent_right + gap) { Vector2 anchoredPosition = points.First().anchoredPosition; val.anchoredPosition = new Vector2(anchoredPosition.x - gap, anchoredPosition.y); points.RemoveLast(); points.AddFirst(val); flag = true; } } while (flag); } } [BepInPlugin("LineCompassPlugin", "LineCompassPlugin", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private class Patch { public static void Start() { Render(); } public static void End() { if ((Object)(object)instance != (Object)null) { Object.Destroy((Object)(object)instance); } } public static void Toggle(bool hide) { if (hide) { End(); } else { Start(); } } } private static GameObject compass; private static GameObject instance; private void Awake() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Expected O, but got Unknown //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Expected O, but got Unknown //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Expected O, but got Unknown //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LineCompassPlugin is loaded!"); Harmony val = new Harmony("LineCompassPlugin"); val.Patch((MethodBase)typeof(HUDManager).GetMethod("OnEnable", BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic), (HarmonyMethod)null, new HarmonyMethod(typeof(Patch).GetMethod("Start")), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)typeof(HUDManager).GetMethod("OnDisable", BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic), (HarmonyMethod)null, new HarmonyMethod(typeof(Patch).GetMethod("End")), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)typeof(HUDManager).GetMethod("HideHUD", BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic), (HarmonyMethod)null, new HarmonyMethod(typeof(Patch).GetMethod("Toggle")), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); BundleLoader.OnLoadedAssets = (OnLoadedAssetsDelegate)Delegate.Combine((Delegate?)(object)BundleLoader.OnLoadedAssets, (Delegate?)(OnLoadedAssetsDelegate)delegate { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LineCompassPlugin->OnLoadedAssets is called!"); compass = BundleLoader.GetLoadedAsset<GameObject>("assets/LineCompassPlugin/Compass.prefab"); }); } private static void Render() { GameObject val = Object.Instantiate<GameObject>(compass); val.layer = LayerMask.NameToLayer("UI"); GameObject gameObject = ((Component)val.transform.Find("Image").GetChild(0)).gameObject; List<RectTransform> list = new List<RectTransform>(); for (int i = 0; i < gameObject.transform.childCount; i++) { GameObject gameObject2 = ((Component)gameObject.transform.GetChild(i)).gameObject; TextMeshProUGUI component = gameObject2.GetComponent<TextMeshProUGUI>(); ((TMP_Text)component).text = ((Object)gameObject2).name; list.Add(gameObject2.GetComponent<RectTransform>()); } NewBehaviourScript newBehaviourScript = val.AddComponent<NewBehaviourScript>(); newBehaviourScript.Load(new LinkedList<RectTransform>(list)); instance = val; } } public static class PluginInfo { public const string PLUGIN_GUID = "LineCompassPlugin"; public const string PLUGIN_NAME = "LineCompassPlugin"; public const string PLUGIN_VERSION = "1.0.0"; } }