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Decompiled source of JumpHigher v1.0.1
JumpHigher.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("JumpHigher")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("JumpHigher")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("2bed7778-21a6-486a-bea1-e00448e45a45")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace LoadedCompanyBase; [BepInPlugin("c0mmander.JumpHigher", "Jump Higher", "1.0.0.0")] public class LoadedCompany : BaseUnityPlugin { public const string modGUID = "c0mmander.JumpHigher"; public const string modName = "Jump Higher"; public const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("c0mmander.JumpHigher"); private void Awake() { Logger.CreateLogSource("c0mmander.JumpHigher").LogMessage((object)"c0mmander.JumpHigher has loaded succesfully."); harmony.PatchAll(typeof(JumpHigherMod)); } } [HarmonyPatch(typeof(PlayerControllerB))] [HarmonyPatch("PlayerJump")] internal class JumpHigherMod { [HarmonyPrefix] private static void Postfix(ref float ___jumpForce) { ___jumpForce = 20f; } }