using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using TMPro;
using UnityEngine;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ShipLoot")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyProduct("ShipLoot")]
[assembly: AssemblyCopyright("Copyright © tinyhoot 2023")]
[assembly: ComVisible(false)]
[assembly: AssemblyFileVersion("1.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace ShipLoot
{
[BepInPlugin("com.github.tinyhoot.ShipLoot", "ShipLoot", "1.0")]
internal class ShipLoot : BaseUnityPlugin
{
public const string GUID = "com.github.tinyhoot.ShipLoot";
public const string NAME = "ShipLoot";
public const string VERSION = "1.0";
internal static ManualLogSource Log;
private void Awake()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
Log = ((BaseUnityPlugin)this).Logger;
new Harmony("com.github.tinyhoot.ShipLoot").PatchAll(Assembly.GetExecutingAssembly());
}
}
}
namespace ShipLoot.Patches
{
[HarmonyPatch]
internal class HudManagerPatcher
{
private static GameObject _totalCounter;
private static TextMeshProUGUI _textMesh;
private static float _displayTimeLeft;
private const float DisplayTime = 5f;
[HarmonyPrefix]
[HarmonyPatch(typeof(HUDManager), "PingScan_performed")]
private static void OnScan(HUDManager __instance, CallbackContext context)
{
if (!((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null) && ((CallbackContext)(ref context)).performed && __instance.CanPlayerScan() && !(__instance.playerPingingScan > -0.5f) && (StartOfRound.Instance.inShipPhase || GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom))
{
if (!Object.op_Implicit((Object)(object)_totalCounter))
{
CopyValueCounter();
}
float num = CalculateLootValue();
((TMP_Text)_textMesh).text = $"함선: ${num:F0}";
_displayTimeLeft = 5f;
if (!_totalCounter.activeSelf)
{
((MonoBehaviour)GameNetworkManager.Instance).StartCoroutine(ShipLootCoroutine());
}
}
}
private static IEnumerator ShipLootCoroutine()
{
_totalCounter.SetActive(true);
while (_displayTimeLeft > 0f)
{
float displayTimeLeft = _displayTimeLeft;
_displayTimeLeft = 0f;
yield return (object)new WaitForSeconds(displayTimeLeft);
}
_totalCounter.SetActive(false);
}
private static float CalculateLootValue()
{
List<GrabbableObject> list = (from obj in GameObject.Find("/Environment/HangarShip").GetComponentsInChildren<GrabbableObject>()
where ((Object)obj).name != "ClipboardManual" && ((Object)obj).name != "StickyNoteItem"
select obj).ToList();
ShipLoot.Log.LogDebug((object)"Calculating total ship scrap value.");
CollectionExtensions.Do<GrabbableObject>((IEnumerable<GrabbableObject>)list, (Action<GrabbableObject>)delegate(GrabbableObject scrap)
{
ShipLoot.Log.LogDebug((object)$"{((Object)scrap).name} - ${scrap.scrapValue}");
});
return list.Sum((GrabbableObject scrap) => scrap.scrapValue);
}
private static void CopyValueCounter()
{
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
GameObject val = GameObject.Find("/Systems/UI/Canvas/IngamePlayerHUD/BottomMiddle/ValueCounter");
if (!Object.op_Implicit((Object)(object)val))
{
ShipLoot.Log.LogError((object)"Failed to find ValueCounter object to copy!");
}
_totalCounter = Object.Instantiate<GameObject>(val.gameObject, val.transform.parent, false);
_totalCounter.transform.Translate(0f, 1f, 0f);
Vector3 localPosition = _totalCounter.transform.localPosition;
_totalCounter.transform.localPosition = new Vector3(localPosition.x + 50f, -50f, localPosition.z);
_textMesh = _totalCounter.GetComponentInChildren<TextMeshProUGUI>();
}
}
}