FacilityOvercharge
A panic button that dumps ship power into the facility grid — blinding lights, then total darkness.
By keeo
| Last updated | 8 hours ago |
| Total downloads | 27 |
| Total rating | 0 |
| Categories | Tweaks & Quality Of Life |
| Dependency string | keeo-FacilityOvercharge-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
FacilityOvercharge
A panic button on the ship wall. One press dumps reserve power into the facility grid — every light flares to blinding intensity, indoor creatures get stunned, then the grid collapses into total blackout.
The Sequence
| Phase | What happens |
|---|---|
| Surge (1s) | Lights flicker violently, electrical buzzing ramps up |
| Overcharge (5s) | Max brightness, deep hum, indoor creatures stunned |
| Collapse (1s) | Lights pop and die erratically |
| Blackout (30s) | Total darkness, ship dims to emergency lighting, night vision killed |
| Recovery (3s) | Lights stutter back to normal |
The ground team gets no HUD warning — they learn to read the flicker as "the operator hit the button, move NOW during the bright phase, then find cover."
Configuration
| Setting | Default | Description |
|---|---|---|
OverchargeDuration |
5 |
Seconds at max brightness |
BlackoutDuration |
30 |
Seconds of total darkness |
CooldownSeconds |
180 |
Minimum seconds between uses |
SingleUsePerMoon |
false |
If true, only one overcharge per landing |
CreatureStun |
true |
Whether the overcharge stuns indoor creatures |
CreatureStunDuration |
1 |
Seconds creatures remain stunned |
Config file is generated at BepInEx/config/keo.lethalcompany.facilityovercharge.cfg after first launch.
Installation
- Install BepInEx 5 if you haven't already.
- Install StaticNetcodeLib.
- Place
FacilityOvercharge.dllin yourBepInEx/pluginsfolder. - Launch the game.