using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using ChainHangLow.ChainHangLow.Patches;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ChainHangLow")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Replaces Item Drop Ship Sound with Chain Hang Low by Jibbs")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+43206f0475d7dae18e393eaa115cfd192399712f")]
[assembly: AssemblyProduct("ChainHangLow")]
[assembly: AssemblyTitle("ChainHangLow")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ChainHangLow
{
[BepInPlugin("kidkool.ChainHangLow", "Replace Dropship with Chain Hang Low", "1.0.2")]
public class ChainHangLowBase : BaseUnityPlugin
{
private const string modGUID = "ChainHangLow";
private const string modName = "ChainHangLow";
private const string modVersion = "1.0.2";
private readonly Harmony harmony = new Harmony("ChainHangLow");
private static ChainHangLowBase Instance;
internal ManualLogSource mls;
public static AudioClip newAudio;
public static AudioClip newAudio1;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("ChainHangLow");
mls.LogInfo((object)"ChainHangLow is loading.");
string location = ((BaseUnityPlugin)Instance).Info.Location;
string text = "ChainHangLow.dll";
AssetBundle val = AssetBundle.LoadFromFile(location.TrimEnd(text.ToCharArray()) + "chainhanglow");
if ((Object)(object)val == (Object)null)
{
mls.LogError((object)"Failed to load audio assets!");
return;
}
newAudio = val.LoadAsset<AudioClip>("assets/ChainHangLow/ChainHangLow.ogg");
newAudio1 = val.LoadAsset<AudioClip>("assets/ChainHangLow/ChainHangLowReverb.ogg");
harmony.PatchAll(typeof(SoundPatch));
mls.LogInfo((object)"ChainHangLow is loaded. Is it platinum or is it gold?");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "ChainHangLow";
public const string PLUGIN_NAME = "ChainHangLow";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace ChainHangLow.ChainHangLow.Patches
{
[HarmonyPatch(typeof(ItemDropship))]
internal class SoundPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void ChainHangLowPatch(ItemDropship __instance)
{
AudioClip newAudio = ChainHangLowBase.newAudio;
AudioClip newAudio2 = ChainHangLowBase.newAudio1;
AudioSource component = ((Component)((Component)__instance).transform.Find("Music")).gameObject.GetComponent<AudioSource>();
AudioSource component2 = ((Component)((Component)((Component)__instance).transform.Find("Music")).transform.Find("Music (1)")).gameObject.GetComponent<AudioSource>();
component.clip = newAudio;
component2.clip = newAudio2;
}
}
}