Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of ChainHangLow v1.0.2
ChainHangLow.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using ChainHangLow.ChainHangLow.Patches; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ChainHangLow")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Replaces Item Drop Ship Sound with Chain Hang Low by Jibbs")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+43206f0475d7dae18e393eaa115cfd192399712f")] [assembly: AssemblyProduct("ChainHangLow")] [assembly: AssemblyTitle("ChainHangLow")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ChainHangLow { [BepInPlugin("kidkool.ChainHangLow", "Replace Dropship with Chain Hang Low", "1.0.2")] public class ChainHangLowBase : BaseUnityPlugin { private const string modGUID = "ChainHangLow"; private const string modName = "ChainHangLow"; private const string modVersion = "1.0.2"; private readonly Harmony harmony = new Harmony("ChainHangLow"); private static ChainHangLowBase Instance; internal ManualLogSource mls; public static AudioClip newAudio; public static AudioClip newAudio1; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("ChainHangLow"); mls.LogInfo((object)"ChainHangLow is loading."); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "ChainHangLow.dll"; AssetBundle val = AssetBundle.LoadFromFile(location.TrimEnd(text.ToCharArray()) + "chainhanglow"); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newAudio = val.LoadAsset<AudioClip>("assets/ChainHangLow/ChainHangLow.ogg"); newAudio1 = val.LoadAsset<AudioClip>("assets/ChainHangLow/ChainHangLowReverb.ogg"); harmony.PatchAll(typeof(SoundPatch)); mls.LogInfo((object)"ChainHangLow is loaded. Is it platinum or is it gold?"); } } public static class PluginInfo { public const string PLUGIN_GUID = "ChainHangLow"; public const string PLUGIN_NAME = "ChainHangLow"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace ChainHangLow.ChainHangLow.Patches { [HarmonyPatch(typeof(ItemDropship))] internal class SoundPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void ChainHangLowPatch(ItemDropship __instance) { AudioClip newAudio = ChainHangLowBase.newAudio; AudioClip newAudio2 = ChainHangLowBase.newAudio1; AudioSource component = ((Component)((Component)__instance).transform.Find("Music")).gameObject.GetComponent<AudioSource>(); AudioSource component2 = ((Component)((Component)((Component)__instance).transform.Find("Music")).transform.Find("Music (1)")).gameObject.GetComponent<AudioSource>(); component.clip = newAudio; component2.clip = newAudio2; } } }