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Decompiled source of GlizzyEmotes v1.0.2
plugins/GlizzyEmotes.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using EmotesAPI; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("Lethal Company CustomEmotesAPI Template Mod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Lethal Company CustomEmotesAPI Template Mod")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("199912ba-43b6-4276-b420-7bfaa3eedbe5")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyInformationalVersion("1.0.0+d4464ddc78d4797b1d40b96e3a32edbb0d7bd338")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Glizzy { public static class Assets { internal static readonly List<AssetBundle> AssetBundles = new List<AssetBundle>(); private static readonly Dictionary<string, int> AssetIndices = new Dictionary<string, int>(); public static void LoadAssetBundlesFromFolder(string folderName) { folderName = Path.Combine(Path.GetDirectoryName(GlizzyEmoteMod.PInfo.Location), folderName); string[] files = Directory.GetFiles(folderName); foreach (string text in files) { AssetBundle val = AssetBundle.LoadFromFile(text); int count = AssetBundles.Count; AssetBundles.Add(val); string[] allAssetNames = val.GetAllAssetNames(); for (int j = 0; j < allAssetNames.Length; j++) { string text2 = allAssetNames[j].ToLowerInvariant(); if (text2.StartsWith("assets/")) { text2 = text2.Remove(0, "assets/".Length); } AssetIndices[text2] = count; } DebugClass.Log((object)("Loaded AssetBundle: " + Path.GetFileName(text))); } } public static T Load<T>(string assetName) where T : Object { try { assetName = assetName.ToLowerInvariant(); if (assetName.Contains(":")) { assetName = assetName.Split(':')[1].ToLowerInvariant(); } if (assetName.StartsWith("assets/")) { assetName = assetName.Remove(0, "assets/".Length); } int index = AssetIndices[assetName]; return AssetBundles[index].LoadAsset<T>("assets/" + assetName); } catch (Exception arg) { DebugClass.Log((object)$"Couldn't load asset [{assetName}] reason: {arg}"); return default(T); } } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.kidkool.glizzyemotes", "GlizzyEmotes", "1.0.1")] public class GlizzyEmoteMod : BaseUnityPlugin { public const string PluginGUID = "com.kidkool.glizzyemotes"; public const string PluginName = "GlizzyEmotes"; public const string PluginVersion = "1.0.1"; public static GlizzyEmoteMod instance; public static PluginInfo PInfo { get; private set; } public void Awake() { instance = this; PInfo = ((BaseUnityPlugin)this).Info; Assets.LoadAssetBundlesFromFolder("assetbundles"); AddAnimation("wormintro", "wormloop", "worm_music", "", looping: true, dimAudio: true, sync: false, (LockType)1, "Worm", "worm_music", "", DMCA: false, 0.5f); AddAnimation("FlairLoop", "Flair", "", looping: true, dimAudio: true, sync: false, (LockType)3, "Flair", "FlairDMCA", "", DMCA: true, 0.5f); AddAnimation("TPoseIntro", "TPoseLoop", "TPoseIntro", "TPoseLoop", looping: true, dimAudio: true, sync: false, (LockType)1, "TPose", "TPoseIntro", "TPoseLoop", DMCA: false, 0.5f); AddAnimation("SquatKickIntro", "SquatKickLoop", "SquatKickIntro", "SquatKickLoop", looping: true, dimAudio: true, sync: false, (LockType)1, "SquatKick", "SquatKickIntro", "SquatKickLoop", DMCA: false, 0.5f); AddAnimation("LivingLarge", "livinglarge_music", "", looping: true, dimAudio: true, sync: true, (LockType)1, "Living Large", "livinglarge_music", "", DMCA: false, 0.5f); AddAnimation("LunarParty", "lunar_music", "", looping: true, dimAudio: true, sync: true, (LockType)1, "Lunar Party", "lunar_music", "", DMCA: false, 0.5f); AddAnimation("JayWalking", "JayWalking", "", looping: true, dimAudio: true, sync: true, (LockType)1, "JayWalking", "JayWalking", "", DMCA: false, 0.5f); AddAnimation("Boneless", "Boneless", "", looping: true, dimAudio: true, sync: true, (LockType)1, "Boneless", "Boneless", "", DMCA: false, 0.5f); AddAnimation("Breakin", "Breakin", "", looping: true, dimAudio: true, sync: true, (LockType)3, "Breakneck", "Breakin", "", DMCA: false, 0.5f); AddAnimation("BillyBounce", "BillyBounce", "", looping: true, dimAudio: true, sync: true, (LockType)1, "BillyBounce", "BillyBounce", "", DMCA: false, 0.5f); AddAnimation("Wiggle", "Wiggle", "", looping: true, dimAudio: true, sync: true, (LockType)1, "Wiggle", "Wiggle", "", DMCA: false, 0.5f); AddAnimation("Eagle", "Eagle", "", looping: true, dimAudio: true, sync: true, (LockType)3, "Eagle", "Eagle", "", DMCA: false, 0.5f); AddAnimation("StarPower", "StarPower", "", looping: true, dimAudio: true, sync: true, (LockType)3, "StarPower", "StarPower", "", DMCA: false, 0.5f); AddAnimation("RideThePony", (AudioClip[])(object)new AudioClip[2] { Assets.Load<AudioClip>("assets/glizzysound/Pony1.ogg"), Assets.Load<AudioClip>("assets/glizzysound/Pony2.ogg") }, null, looping: true, dimAudio: false, sync: false, (LockType)1, "Ride The Pony", (AudioClip[])(object)new AudioClip[2] { Assets.Load<AudioClip>("assets/glizzysound/Pony1.ogg"), Assets.Load<AudioClip>("assets/glizzysound/Pony2.ogg") }, null, DMCA: false, 0.5f); AddAnimation("Reanimated", (AudioClip[])(object)new AudioClip[4] { Assets.Load<AudioClip>("assets/glizzysound/Reanimated.ogg"), Assets.Load<AudioClip>("assets/glizzysound/Reanimated.ogg"), Assets.Load<AudioClip>("assets/glizzysound/Reanimated.ogg"), Assets.Load<AudioClip>("assets/glizzysound/OldReanimated.ogg") }, null, looping: true, dimAudio: true, sync: false, (LockType)1, "Reanimated", (AudioClip[])(object)new AudioClip[4] { Assets.Load<AudioClip>("assets/glizzysound/Reanimated.ogg"), Assets.Load<AudioClip>("assets/glizzysound/Reanimated.ogg"), Assets.Load<AudioClip>("assets/glizzysound/Reanimated.ogg"), Assets.Load<AudioClip>("assets/glizzysound/OldReanimated.ogg") }, null, DMCA: false, 0.5f); } internal void AddAnimation(string AnimClip, AudioClip[] startClips, AudioClip[] loopClips, bool looping, bool dimAudio, bool sync, LockType lockType, string customName, AudioClip[] dmcaStartClips, AudioClip[] dmcaLoopClips, bool DMCA, float audio) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) AnimationClipParams val = new AnimationClipParams(); val.animationClip = (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("@GlizzyEmoteMod_GlizzyEmotes:assets/glizzyemote/" + AnimClip + ".anim") }; val.looping = looping; val._primaryAudioClips = startClips; val._secondaryAudioClips = loopClips; val.dimWhenClose = dimAudio; val.syncAnim = sync; val.syncAudio = sync; val.lockType = lockType; val.customName = customName; val._primaryDMCAFreeAudioClips = dmcaStartClips; val._secondaryDMCAFreeAudioClips = dmcaLoopClips; val.willGetClaimedByDMCA = DMCA; val.audioLevel = audio; CustomEmotesAPI.AddCustomAnimation(val); } internal void AddAnimation(string AnimClip, string startClip, string loopClip, bool looping, bool dimAudio, bool sync, LockType lockType, string customName, string dmcaStartClip, string dmcaLoopClip, bool DMCA, float audio) { //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Expected O, but got Unknown //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) AudioClip[] primaryAudioClips = (AudioClip[])(object)((startClip == "") ? null : new AudioClip[1] { Assets.Load<AudioClip>("assets/glizzysound/" + startClip + ".ogg") }); AudioClip[] secondaryAudioClips = (AudioClip[])(object)((loopClip == "") ? null : new AudioClip[1] { Assets.Load<AudioClip>("assets/glizzysound/" + loopClip + ".ogg") }); AudioClip[] primaryDMCAFreeAudioClips = (AudioClip[])(object)((dmcaStartClip == "") ? null : new AudioClip[1] { Assets.Load<AudioClip>("assets/glizzysound/" + dmcaStartClip + ".ogg") }); AudioClip[] secondaryDMCAFreeAudioClips = (AudioClip[])(object)((dmcaLoopClip == "") ? null : new AudioClip[1] { Assets.Load<AudioClip>("assets/glizzysound/" + dmcaLoopClip + ".ogg") }); AnimationClipParams val = new AnimationClipParams(); val.animationClip = (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("@GlizzyEmoteMod_GlizzyEmotes:assets/glizzyemote/" + AnimClip + ".anim") }; val.looping = looping; val._primaryAudioClips = primaryAudioClips; val._secondaryAudioClips = secondaryAudioClips; val.dimWhenClose = dimAudio; val.syncAnim = sync; val.syncAudio = sync; val.lockType = lockType; val.customName = customName; val._primaryDMCAFreeAudioClips = primaryDMCAFreeAudioClips; val._secondaryDMCAFreeAudioClips = secondaryDMCAFreeAudioClips; val.willGetClaimedByDMCA = DMCA; val.audioLevel = audio; CustomEmotesAPI.AddCustomAnimation(val); } internal void AddAnimation(string AnimClip, string AnimClip2, string startClip, string loopClip, bool looping, bool dimAudio, bool sync, LockType lockType, string customName, string dmcaStartClip, string dmcaLoopClip, bool DMCA, float audio) { //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Expected O, but got Unknown //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) AudioClip[] primaryAudioClips = (AudioClip[])(object)((startClip == "") ? null : new AudioClip[1] { Assets.Load<AudioClip>("assets/glizzysound/" + startClip + ".ogg") }); AudioClip[] secondaryAudioClips = (AudioClip[])(object)((loopClip == "") ? null : new AudioClip[1] { Assets.Load<AudioClip>("assets/glizzysound/" + loopClip + ".ogg") }); AudioClip[] primaryDMCAFreeAudioClips = (AudioClip[])(object)((dmcaStartClip == "") ? null : new AudioClip[1] { Assets.Load<AudioClip>("assets/glizzysound/" + dmcaStartClip + ".ogg") }); AudioClip[] secondaryDMCAFreeAudioClips = (AudioClip[])(object)((dmcaLoopClip == "") ? null : new AudioClip[1] { Assets.Load<AudioClip>("assets/glizzysound/" + dmcaLoopClip + ".ogg") }); AnimationClipParams val = new AnimationClipParams(); val.animationClip = (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("@GlizzyEmoteMod_GlizzyEmotes:assets/glizzyemote/" + AnimClip + ".anim") }; val.secondaryAnimation = (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("@GlizzyEmoteMod_GlizzyEmotes:assets/glizzyemote/" + AnimClip2 + ".anim") }; val.looping = looping; val._primaryAudioClips = primaryAudioClips; val._secondaryAudioClips = secondaryAudioClips; val.dimWhenClose = dimAudio; val.syncAnim = sync; val.syncAudio = sync; val.lockType = lockType; val.customName = customName; val._primaryDMCAFreeAudioClips = primaryDMCAFreeAudioClips; val._secondaryDMCAFreeAudioClips = secondaryDMCAFreeAudioClips; val.willGetClaimedByDMCA = DMCA; val.audioLevel = audio; CustomEmotesAPI.AddCustomAnimation(val); } } }