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Decompiled source of Reduces sound v1.2.3
fallsound.dll
Decompiled 2 years agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.Networking; using fallsound.Objects; using fallsound.Patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("fallsound")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("fallsound")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("fallsound")] [assembly: AssemblyTitle("fallsound")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public static class CoroutineHelper { private class CoroutineRunner : MonoBehaviour { } private static GameObject coroutineObject; public static void StartCoroutine(IEnumerator coroutine) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown if ((Object)(object)coroutineObject == (Object)null) { coroutineObject = new GameObject("CoroutineHelper"); Object.DontDestroyOnLoad((Object)(object)coroutineObject); } ((MonoBehaviour)coroutineObject.AddComponent<CoroutineRunner>()).StartCoroutine(coroutine); } } namespace fallsound { [BepInPlugin("fallsound", "fallsound", "1.0.0")] public class fallsound : BaseUnityPlugin { private const string modGUID = "fallsound"; private const string modName = "fallsound"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("fallsound"); public static fallsound instance; internal ManualLogSource mls; private void Awake() { instance = this; Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject); if ((Object)(object)instance == (Object)null) { instance = this; Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject); } if ((Object)(object)instance == (Object)null) { } harmony.PatchAll(typeof(fallsound)); harmony.PatchAll(typeof(FallvoidPatch)); } } public static class PluginInfo { public const string PLUGIN_GUID = "fallsound"; public const string PLUGIN_NAME = "fallsound"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace fallsound.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class FallvoidPatch : HarmonyPatch { public static List<PlayerSoundStatus> playerSoundStatusList = new List<PlayerSoundStatus>(); public static AudioClip newSFX; private static ManualLogSource mls; [HarmonyPatch("Start")] [HarmonyPostfix] private static void startEventListener() { if ((Object)(object)fallsound.instance != (Object)null) { string location = ((BaseUnityPlugin)fallsound.instance).Info.Location; string text = "fallsound.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "fallsound.wav"; ((MonoBehaviour)fallsound.instance).StartCoroutine(LoadAudio("file:///" + text3, delegate(AudioClip sound) { newSFX = sound; })); } else { string location2 = Assembly.GetExecutingAssembly().Location; string directoryName = Path.GetDirectoryName(location2); string text4 = Path.Combine(directoryName, "fallsound.wav"); CoroutineHelper.StartCoroutine(LoadAudio("file:///" + text4, delegate(AudioClip sound) { newSFX = sound; })); } } public static IEnumerator LoadAudio(string url, Action<AudioClip> callback) { UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(url, (AudioType)20); try { yield return www.SendWebRequest(); if ((int)www.result != 2) { AudioClip clip = DownloadHandlerAudioClip.GetContent(www); if (!((Object)(object)clip == (Object)null)) { callback(clip); } } } finally { ((IDisposable)www)?.Dispose(); } } [HarmonyPatch("Update")] [HarmonyPostfix] private static void SoundVoidPatch(ref PlayerControllerB __instance) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00b2: Unknown result type (might be due to invalid IL or missing references) PlayerControllerB val = __instance; PlayerSoundStatus item = new PlayerSoundStatus(val); CauseOfDeath causeOfDeath = val.causeOfDeath; if ((Object)(object)__instance == (Object)null) { return; } if (val.isPlayerDead && (int)causeOfDeath == 2) { if (!playerSoundStatusList.Contains(item)) { playerSoundStatusList.Add(item); return; } item = playerSoundStatusList[playerSoundStatusList.IndexOf(item)]; if (!item._status) { AudioSource val2 = ((Component)val).gameObject.AddComponent<AudioSource>(); val2.clip = newSFX; ((Component)val2).transform.position = ((Component)val).transform.position; val2.rolloffMode = (AudioRolloffMode)1; val2.maxDistance = 30f; val2.minDistance = 1f; val2.Play(); item._status = true; } } else if (!val.isPlayerDead && playerSoundStatusList.IndexOf(item) != -1) { playerSoundStatusList.Remove(item); } } } } namespace fallsound.Objects { internal class PlayerSoundStatus { public bool _status; public PlayerControllerB _player; public bool Status { get { return _status; } set { _status = value; } } private PlayerControllerB Player { get { return _player; } set { _player = value; } } public PlayerSoundStatus(PlayerControllerB player) { Player = player; Status = false; } public override bool Equals(object obj) { if (obj == null || GetType() != obj.GetType()) { return false; } PlayerSoundStatus playerSoundStatus = (PlayerSoundStatus)obj; return ((object)Player).Equals((object?)playerSoundStatus.Player); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
neckcracksound.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("neckcracksound")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("neckcracksound")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("neckcracksound")] [assembly: AssemblyTitle("neckcracksound")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace neckcracksound { [BepInPlugin("neckcracksound", "neckcracksound", "1.0.0")] public class neckcracksound : BaseUnityPlugin { private const string modGUID = "neckcracksound"; private const string modName = "neckcracksound"; private const string modVersion = "1.0.0"; private static neckcracksound Instance; private readonly Harmony harmony = new Harmony("neckcracksound"); internal ManualLogSource mls; public void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown if ((Object)Instance == (Object)null) { Instance = this; } harmony.PatchAll(); } } [HarmonyPatch(typeof(FlowermanAI))] internal class neckcracksoundPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void AudioPatch(FlowermanAI __instance) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Expected O, but got Unknown //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Invalid comparison between Unknown and I4 if ((Object)__instance != (Object)null) { string path = "neckcracksound.wav"; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), path); UnityWebRequest audioClip = UnityWebRequestMultimedia.GetAudioClip("file:///" + text, (AudioType)20); audioClip.SendWebRequest(); while (!audioClip.isDone) { } if ((int)audioClip.result == 1) { __instance.crackNeckSFX = DownloadHandlerAudioClip.GetContent(audioClip); __instance.crackNeckAudio.rolloffMode = (AudioRolloffMode)1; __instance.crackNeckAudio.maxDistance = 30f; __instance.crackNeckAudio.minDistance = 1f; } } } } public static class PluginInfo { public const string PLUGIN_GUID = "neckcracksound"; public const string PLUGIN_NAME = "neckcracksound"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }