using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("HEARTSTEELLETHAL")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HEARTSTEELLETHAL")]
[assembly: AssemblyTitle("HEARTSTEELLETHAL")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRKSANTE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Ksante";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSHADOW : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "shadow";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRWRSETT : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "WRSett";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKAYN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Kayn";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MREZREAL : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Ezreal";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSETT : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Sett";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRAPHELIOS : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Aphelios";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRWRYONE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "WRYone";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRRHAAST : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "rhaast";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRPRESTIGEYONE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "PrestigeYone";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRYONE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Yone";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRWRRHAAST : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "WRRhaast";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRWREZREAL : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "WREzreal";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRWRKAYN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "WRKayn";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("com.kiraavt.heartsteellethal", "HEARTSTEELLETHAL", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("KSante", typeof(MRKSANTE));
ModelReplacementAPI.RegisterSuitModelReplacement("SAKayn", typeof(MRSHADOW));
ModelReplacementAPI.RegisterSuitModelReplacement("WRSett", typeof(MRWRSETT));
ModelReplacementAPI.RegisterSuitModelReplacement("Kayn", typeof(MRKAYN));
ModelReplacementAPI.RegisterSuitModelReplacement("Ezreal", typeof(MREZREAL));
ModelReplacementAPI.RegisterSuitModelReplacement("Sett", typeof(MRSETT));
ModelReplacementAPI.RegisterSuitModelReplacement("Aphelios", typeof(MRAPHELIOS));
ModelReplacementAPI.RegisterSuitModelReplacement("WRYone", typeof(MRWRYONE));
ModelReplacementAPI.RegisterSuitModelReplacement("Rhaast", typeof(MRRHAAST));
ModelReplacementAPI.RegisterSuitModelReplacement("PrestigeYone", typeof(MRPRESTIGEYONE));
ModelReplacementAPI.RegisterSuitModelReplacement("Yone", typeof(MRYONE));
ModelReplacementAPI.RegisterSuitModelReplacement("WRRhaast", typeof(MRWRRHAAST));
ModelReplacementAPI.RegisterSuitModelReplacement("WREzreal", typeof(MRWREZREAL));
ModelReplacementAPI.RegisterSuitModelReplacement("WRKayn", typeof(MRWRKAYN));
Harmony val = new Harmony("com.kiraavt.heartsteellethal");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.kiraavt.heartsteellethal is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "heartsteellethalbundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}