LethalUtilities
So much stuff that I don't know what ISN'T included here. You can reach me on Discord @kyxino for help.
Overview
This is a mod that can do what a bunch of smaller mods can do, all changes are disabled, but can be selectively enabled, which makes it VERY ideal for modpacks. I got very annoyed with having over 20 individual mods doing 1 or 2 changes, so I decided to make a mod that can do a lot more than what those 20 mods can do, but keeping everything VERY vanilla, no actual revamping of any systems, which means it is unlikely for anything to break after the game updates.
Manual Installation
- Setup BepInEx (If not done already, video by TheViperian provided.)
- Download and extract the latest version.
- Place the folder kyxino-LethalUtilities in the BepInEx/plugins directory.
- From the kyxino-LethalUtilities folder, take the folder named LethalUtilities out of folder config and place it in the BepInEx/config directory, you can delete the now empty config folder within kyxino-LethalUtilities.
- In the config files, you can edit many different parameters of the game, but for them to apply/execute, you will have to enable each one using the ConfigEnabled value.
- You can now launch the game. (Note: If playing with friends, they will need to install this mod and have the same settings as you for most of it to work properly.)
Notice
NOTHING IS CHANGED FROM THE BASE GAME, YOU MUST DO THE CHANGES IN THE CONFIGS YOURSELF, ANY CHANGES MAY INTERFERE WITH SIMILAR TASKED MODS.
I will be adding many new features and allowing syncing between the host and players very soon, so just know everyone needs the exact same settings for now until I add syncing if you want it to work properly. Config files are bound to change, but I have it in such a structure where it shouldn't undo any changes made by you for a while, so the config files will remain compatible until version 2.0.0 comes out later this month. I may also make a Discord for this if enough people have downloaded this.
Features
All are base game defaults, enable/change in configs.
- ConfigSettings for enabling and disabling different parts of the mod. (All disabled by default to not interfere with any mods that may do those features as a standalone.)
- GeneralSettings (SaveItemCount- Allows you to raise the item count for saving.)
- CharacterSettings (Can enable/disable stamina and fall damage, along with different movement settings like walking, sprinting, climbing, and fast climbing.)
- GearSettings (Customize Boombox, Key, Flashlights (normal and pro), and Walkie Talkies for inf use. Allow boombox to work when pocketed or disable when dropped. Allow key to lock doors.)
- CompanySettings (Can change the Company shopkeeper's hostility and make it always a full buying rate. Can change bell cooldown and selling wait time.)
- MapSettings (Customize scrap amount/value multipliers per map and globally along with map scale and day time scale.)
- WeatherSettings (Customize scrap amount/value multipliers per weather type along with map scale and day time scale.)
- HUDSettings (Change the clock to be or not to be viewed in the ship, outside, or the building, and in 24 hours.)
- RoundSettings (LoseScrapUponDeath, when everybody dies, you can choose to lose your scrap or not.)
- LobbySettings (Allow usernames with numbers and underscores or just any character in general. Have not tested since I use letters like a cool person. 😎)
- ShipSettings (CanOpenDoorInSpace, funny way to freak your friends out, cannot leave ship.)
- TeleportSettings (Allow keeping all items or just gear, along with cooldowns for each the regular and inverse teleporter.)
Upcoming Features
- Server Host and Player Config Syncing
- In-game Customization Menu (Can save changes from in-game.)
- Monster spawning settings (I have part of it done, but not enough testing done.)
- More specific item customization rather than the few inf settings.
- Menu skipping settings
- Quota settings, ship time, interaction time... pretty much anything that can be easily changed, I will be adding customization for, especially the ship door when landed.
Known Issues
- Mod gets pretty funky if other players do not have the mod.
- DayScalars will make the day start earlier or later depending on the scale, I will be fixing this behavior soon, you can keep it at 1 if you don't like the behavior.
- Teleporting is a little funky with your items if you have keeping items on. Switching your slots seem to readjust/fix it.
- Climbing will not have a scaled animation for faster speeds because of a lag issue until I fix it.