Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of AllMightModel v0.1.0
AllMightModel.dll
Decompiled 5 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("WakuWakuWorld")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("WakuWakuWorld")] [assembly: AssemblyTitle("WakuWakuWorld")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRNESSA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nessa"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRETHAN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Ethan"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRANYA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Anya"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRLLOYD : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Lloyd"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRART_SVAROG_00 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Art_Svarog_00"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRGEPARD : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "gepard"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJINGYUAN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "JingYuan"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRLUKA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Luka"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMARCH7 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "March7"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSEELE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Seele"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRLETI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Leti"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYOR : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Yor"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYOR_ : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Yor"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRAIGISHUMANWINTER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "AigisHumanWinter"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYUNAKAMURA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "YuNakamura"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFUTABACASUAL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "FutabaCasual"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCHIE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Chie"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRALLMIGHT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "AllMight"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJOKER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Joker"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKANJI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kanji"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMARIE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Marie"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRNANAKO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nanako"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRNAOTO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Naoto"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTEDDIE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Teddie"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYOSUKE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Yosuke"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYUKIKO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Yukiko"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("yorCompany", "WakuWakuWorld", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Nessa", typeof(MRNESSA)); ModelReplacementAPI.RegisterSuitModelReplacement("Ethan", typeof(MRETHAN)); ModelReplacementAPI.RegisterSuitModelReplacement("Yor", typeof(MRYOR)); ModelReplacementAPI.RegisterSuitModelReplacement("Anya", typeof(MRANYA)); ModelReplacementAPI.RegisterSuitModelReplacement("Lloyd", typeof(MRLLOYD)); ModelReplacementAPI.RegisterSuitModelReplacement("Svarog", typeof(MRART_SVAROG_00)); ModelReplacementAPI.RegisterSuitModelReplacement("Seele", typeof(MRSEELE)); ModelReplacementAPI.RegisterSuitModelReplacement("Luka", typeof(MRLUKA)); ModelReplacementAPI.RegisterSuitModelReplacement("Jingyuan", typeof(MRJINGYUAN)); ModelReplacementAPI.RegisterSuitModelReplacement("March7", typeof(MRMARCH7)); ModelReplacementAPI.RegisterSuitModelReplacement("Gepard", typeof(MRGEPARD)); ModelReplacementAPI.RegisterSuitModelReplacement("Leti", typeof(MRLETI)); ModelReplacementAPI.RegisterSuitModelReplacement("FutaCasual", typeof(MRFUTABACASUAL)); ModelReplacementAPI.RegisterSuitModelReplacement("YuNakamura", typeof(MRYUNAKAMURA)); ModelReplacementAPI.RegisterSuitModelReplacement("AigisHumanWinter", typeof(MRAIGISHUMANWINTER)); ModelReplacementAPI.RegisterSuitModelReplacement("AllMight", typeof(MRALLMIGHT)); ModelReplacementAPI.RegisterSuitModelReplacement("Chie", typeof(MRCHIE)); ModelReplacementAPI.RegisterSuitModelReplacement("Joker", typeof(MRJOKER)); ModelReplacementAPI.RegisterSuitModelReplacement("Kanji", typeof(MRKANJI)); ModelReplacementAPI.RegisterSuitModelReplacement("Marie", typeof(MRMARIE)); ModelReplacementAPI.RegisterSuitModelReplacement("Nanako", typeof(MRNANAKO)); ModelReplacementAPI.RegisterSuitModelReplacement("Naoto", typeof(MRNAOTO)); ModelReplacementAPI.RegisterSuitModelReplacement("Teddie", typeof(MRTEDDIE)); ModelReplacementAPI.RegisterSuitModelReplacement("Yosuke", typeof(MRYOSUKE)); ModelReplacementAPI.RegisterSuitModelReplacement("Yukiko", typeof(MRYUKIKO)); Harmony val = new Harmony("yorCompany"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin yorCompany is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "WakuWakuWorldbundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }