Lethal Company
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Details

Latest version
1.0.0
Last Updated
First Uploaded
Downloads
2K
Likes
1
Size
74KB
Dependants

Categories

Required mods (158)

This package requires the following packages to work.
Changes 60 -> 1000 (configurable) starting credits when you start a new game :)
Version:3.0.1
Displays the ingame push-to-talk icon, when detecting voice activity
Version:1.0.4
Reduces stuttering during level loading
Version:0.1.14
Reduces stuttering during level loading
Version:0.1.14
Makes eyeless mouthdogs killable with shotguns. Client-side, works in public lobbies. Vanilla damage unchanged.
Version:1.0.1
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.2
Alerts you which items have a discount when the round begins. Client-side! Customizable!
Version:2.3.0
Allows you to spectate enemies when dead.
Version:2.6.0
A mod to allow players to join after the game starts.
Version:1.0.18
Changes the Radiation warning SFX to Toreador March
Version:1.0.1
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.8.3
Four new moons, Sierra, Fray, Cambrian, Temper.
Version:1.4.10
A mod which gives Presents a configurable chance of spawning a random enemy when opened.
Version:1.0.8
Adds the SCP foundation as a potential dungeon to explore.
Version:4.3.4
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Version:5.4.2117
Towards a future with fewer lobby incompatibility errors.
Version:1.2.0
Fixes RPC lag. This should fix the several second slowdown that occurs when some mods throw exceptions in the console.
Version:1.0.1
Provides an efficient allocation free async/await integration for Unity.
Version:2.5.0
Gives you 999 ammo when you pick up the shotgun or reload it.
Version:1.0.3
API to simplify model replacement
Version:2.4.10
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