lethal_coder-Lethal_Enhanced_Party_Edition icon

Lethal Enhanced Party Edition

[LC v69] Experience one of the best High Quality modpacks out there! Dive into 225 carefully chosen mods, containing moons, interiors, cosmetics, and gameplay/performance improvements. (CHECK README)

Last updated 16 minutes ago
Total downloads 98448
Total rating 32 
Categories Modpacks Misc Client-side Suits Equipment Items Monsters Moons Cosmetics Asset Replacements Emotes Interiors
Dependency string lethal_coder-Lethal_Enhanced_Party_Edition-8.0.4
Dependants 4 other packages depend on this package

This mod requires the following mods to function

lethal_coder-Lethal_Enhanced_Party_Edition_EXTRA-8.0.4 icon
lethal_coder-Lethal_Enhanced_Party_Edition_EXTRA

This mod is meant to be used with Lethal Enhanced Party Edition.

Preferred version: 8.0.4
lethal_coder-Lethal_Enhanced_Party_Edition_CORE-8.0.4 icon
lethal_coder-Lethal_Enhanced_Party_Edition_CORE

This mod is meant to be used with Lethal Enhanced Party Edition.

Preferred version: 8.0.4
lethal_coder-Lethal_Enhanced_Party_Edition_COSMOS-8.0.4 icon
lethal_coder-Lethal_Enhanced_Party_Edition_COSMOS

This mod is meant to be used with Lethal Enhanced Party Edition.

Preferred version: 8.0.4
lethal_coder-Lethal_Enhanced_Party_Edition_COSMETICS-8.0.4 icon
lethal_coder-Lethal_Enhanced_Party_Edition_COSMETICS

This mod is meant to be used with Lethal Enhanced Party Edition.

Preferred version: 8.0.4

README

Lethal Enhanced Party Edition

Modpack

Thunderstore Version Dynamic JSON Badge Thunderstore Downloads

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Welcome to the Lethal Enhanced Party Edition!

This groundbreaking modpack isn't just your average enhancement - it's a game-changer. Packed with exciting new mechanics and features, this modpack revolutionizes your gaming experience. With over 225 carefully selected mods, get ready to embark on an unforgettable journey with your friends.

This is made possible through a fairly well-optimized and organized modpack, ensuring smooth and enjoyable gameplay.

Join our Discord to report bugs, give feedback and suggest new features for the modpack.

System Requirements

Minimum:

  • OS: Windows 10
  • Processor: Intel Core i3-9100 or AMD Ryzen 3 3200G
  • Memory: 15 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 or AMD Radeon RX 560
  • Storage: 10 GB available space

Features

Top Features:

  • 32 User Lobby Limit.
  • 85 High quality moons.
  • 49 New spine-chilling monster.
  • 12 New immersive interiors
  • 100+ New scrap items.
  • New Weathers
  • Fully Configured spawn values.
  • Immersive new equipment to purchase.
  • Introduces new death notes.
  • Allows masked enemy to mimic voices of players (synced with all players).
  • Includes a planet while in orbit for a realistic view.
  • Offers a ton of cosmetic options for customization.
  • Upgraded with a new realistic visor.
  • Allows the ability to float around while spectating, switch between floating and fixed camera using C.
  • And much more.

Moons

Cosmic Logbook

Click Me

PLANET: Orchard

  • Experimentation — ▮0
  • Experimentation is an abandoned industrialized moon. It features rough landscapes and dead soil. Various old machinery and decaying structures can be found all around the moon. In front of the main entrance, there is a train track and an old train that stretches across the whole moon. Due to the elevation of the plateau the train track is built on, it serves as a great escape spot from enemies and floods as neither can reach it.
  • Assurance — ▮0
  • Assurance is a desert moon. It has a lot of steep hills and monstrous rocks. Like on Experimentation and Offense, abandoned machinery can be found scattered around the map indicating that there once was some kind of industry present on this moon.
  • Vow — ▮0
  • Assurance is a desert moon. It has a lot of steep hills and monstrous rocks. Like on Experimentation and Offense, abandoned machinery can be found scattered around the map indicating that there once was some kind of industry present on this moon.
  • Offense — ▮0
  • Offense shares many similarities with Assurance. They are both similar in appearance and the weather they support. Offense has a larger map with more machinery scattered around. This could indicate that the industry on this moon was once thriving. It is uncertain, though, what kind of industry such a crude environment could provide.
  • March — ▮0
  • Much like Vow, March has a lush forest landscape. It does not support rainy weather but instead is under constant rain most likely due to its moisture saturated atmosphere. Quicksand spots on March are always in the same locations instead of spawning randomly like on Vow. March's terrain is rather hilly and a bunch of trees are scattered all around the map.
  • Adamance — ▮0
  • Adamance has a large valley between the main entrance and the ship, as well as a lot of steep slopes. Traversing the valley is quite time consuming and gets dangerous later in the day when monsters start to spawn like Baboon Hawks and Forest Keepers, which can spot you from very far away or block a path. The moon has a lot of shortcuts to avoid these and make transferring scrap a lot safer.
  • Rend — ▮550
  • Rend's exterior sports numerous dead-trees, rocks and hills, with large sections of map that employees will never need to traverse. The map is surrounded by numerous large drop-offs that will kill the player if they happen to fall into, with similar cliffs spotted around the map; however a shallower hole located near the largest hill will lead to the moon's one and only fire exit. From exiting the ship, a series of lamps connected by a swaying rope will lead employees to the main entrance, with a small cottage located at around the half-way point of this trail.
  • Dine — ▮600
  • Dine has many large protrusions on its surface that are decorated with rocks and trees. The ground has darker areas, most likely a pseudo-path, that could be mistaken for quicksand if the moon were to be rainy. There are a dangerous amount of steep cliffs and holes that will either kill or trap employees; if trapped in a hole, an Extension Ladder or a Teleporter could be used to escape. Near the center of the map, there is a pipe that protrudes from the ground and follows a chain-link fence before both of them disappear into a nearby hill.
  • Titan — ▮700
  • Titan is a moon in Lethal Company, and has a difficulty rating of Hard. It is a difficult but very lucrative moon. While the outside is very small, Outdoor entities start spawning earlier on this moon. Though, due to it consistently spawning a massive 30 scrap parts and its huge loot table, this moon is very popular among employees who are willing to take a risk for a generous paycheck.
  • Artifice — ▮1500
  • Artifice is a strangely empty and eerie moon. Everything around looks decayed and abandoned. Employees will descend upon a fenced in complex with four garages being dominating within the fenceline. Each garage is different than the last, having different interior aspects. They all have large bay doors that can be operated by a switch inside.
  • Embrion — ▮150
  • 5-Embrion is a desolate, abandoned moon with enormous rocks littering its surface, many of which reach high into the sky. Aside from these rocks, though, the landscape is barren and empty. The moon's surface is pure amethyst, giving your footsteps a crunchy sound as you walk. The lack of other life, vegetation, or sound present outside gives the moon an eerie atmosphere.

PLANET: Briar

  • Maritopia — ▮0
  • Maritopia was once a bustling hub of civilization until rising sea levels claimed it, leaving only echoes of its former glory.
  • Integrity — ▮250
  • A red mesa moon.
  • Hydro — ▮0
  • A mid to late tier forest marsh like moon. Fits around the three intermediate moons.
  • PsychSanctum — ▮340
  • PsychSanctum was once a place of refuge for the mentally ill, a sanctuary where they could seek solace from a world that had cast them aside. But as the years passed, it became a prison, its patients subjected to cruel and inhumane treatments in the name of science.
  • Gratar — ▮430
  • Gratar was known for housing the biggest factory in the solar system. The whole facility was controlled by an AI made by a fantastic inventor last seen on Etern. As of recent, legend has it that the AI on Gratar has gone rogue.
  • Acidir — ▮580
  • This moon used to be home to the rich collectors of mysterious artifacts. But the soil on which this residence sits is cursed, water turned to acid and their mansion changed. The halls of the mansion expanded to a seemingly infinite size, every resident within got lost and presumably died.
  • Orion — ▮750
  • The church structure may exhibit compromised integrity, necessitating cautious exploration. Dim lighting within the church may impede operations, requiring specialized visibility aids. Reports suggest the presence of individuals, taken over by a mysterious mask, posing an unforeseen threat during scrap retrieval.
  • Attenuation — ▮0
  • Weathered and mountainous terrain. Its canyons were previously mined for resources.
  • Submersion — ▮250
  • A flooded moon that requires you to find levers to get to the main entrance.

PLANET: Mortis

  • Aquatis — ▮0
  • Aquatis, primarily a water planet with scattered islands, offers a relatively safe environment compared to other company issued landing locations. The island features greenery in the form of bushes and palm trees. A beached ship and hatches around the island mark points of interest for exploration.
  • Derelict — ▮0
  • Originally a lush world, 184-Derelict was acquired by the Company for waste disposal. They built a massive recycling facility and implemented teleportation technology for efficient dumping. A catastrophic malfunction at the facility released toxic byproducts, creating poisonous pools and noxious fumes. This disaster forced a complete evacuation, leaving behind a hazardous junkyard planet.
  • Triskelion — ▮350
  • A deteriorating mining platform situated above a gas giant.
  • Polarus — ▮650
  • This moon houses the legendary Polar Vaults. These vaults contained very valuable riches before the corporation went bankrupt. The corporation was known for their extremely high hiring rates. It also appears that many of these employees magically disappeared after being fired.
  • Fray — ▮0
  • Heavily forested, severely overgrown. Landing spot located nearby the site of an old nature reserve.
  • Synthesis — ▮300
  • Synthesis is an intriguing moon with lush, Earth-like landscapes featuring verdant forests and varied topography. The dynamic terrain includes numerous holes and unstable ground, making exploration treacherous, especially when crossing the perilous, breakable bridge. Adventurers must also contend with diverse enemies, including the formidable Old Bird, while accessing a mysterious facility via an elevator.
  • Volition — ▮450
  • Synthesis is an intriguing moon with lush, Earth-like landscapes featuring verdant forests and varied topography. The dynamic terrain includes numerous holes and unstable ground, making exploration treacherous, especially when crossing the perilous, breakable bridge. Adventurers must also contend with diverse enemies, including the formidable Old Bird, while accessing a mysterious facility via an elevator.

PLANET: Creevan

  • Collateral — ▮0
  • An easy tier moon with hoarding bugs and outdoor scrap.
  • Vaporization — ▮750
  • Incredibly hot. Water located here is on the verge of boiling.\nFAUNA: Most creatures have already adapted to the extreme heat.
  • Zenit — ▮470
  • Zenit Subterrane was constructed as a refuge from the inhospitable conditions of the moon's surface, a sanctuary for those seeking shelter from the icy wilderness above. Yet, as communication with the surface was lost, the bunker became a tomb, its halls haunted by the ghosts of those who once sought solace within its walls.
  • Infernis — ▮280
  • This moon was previously used for the mining of crystals and other various materials. But due to the increase of volcanic activity all sorts of insects infiltrated the facilities to seek refuge. Every employee within the building at this time was either devoured or cooked by the extreme heat.
  • Egypt — ▮60
  • The moon exterior does not spawn giants or trees. Desert worms, and spiders are much more likely to spawn on this moon. Lethal Company uses weighted spawns, so increased weight does not meant garaunteed chances.
  • Eden — ▮0
  • 127 Eve-M, a small subsection of the whole of 127 Eve consist of two mining outposts deemed Eve-M1 and Eve-M2 respectively. Long ago, around the year 1950, the colonizers of 127 Eve arrived in these areas, eventually going missing only a couple years later. The outposts which housed mining operations and facilities pose as the basis of the Company’s business here. Collect the scrap from these abandoned outposts and report back to the Company building.
  • Cambrian — ▮240
  • Oceanic, few landmasses poke out through the waves.
  • Devastation — ▮1850
  • A hard moon made to fit right after titan.
  • p ᒷ リ ⚍ ᒲ ʖ ∷ ᔑ — ▮????
  • RECOVERED DATA:[⎓╎リ↸ ꖎ𝙹⊣ᓭ ℸ ̣ 𝙹 ∷𝙹⚍ℸ ̣ ᒷ]

PLANET: Nethis

  • Nyx — ▮0
  • Nyx is a desolate realm, its landscape dominated by the haunting remains of a crumbling castle and the bleak expanse of a grim desert. The ruins stand as silent sentinels, bearing witness to the passage of ages.
  • Humidity — ▮250
  • An oasis.
  • Feign — ▮250
  • Halden's prodigy planet, hosting its grand manufacturing products. From cruisers to mechs, Halden specializes in everything electronic, and this is a testament to its strength.
  • Nimbus — ▮360
  • Nimbus is an enigmatic flying island, detached from its home planet. Its origins and nature remain shrouded in mystery. The history of Nimbus is unknown, its existence a puzzling anomaly in the cosmos.
  • Arcadia — ▮125
  • Varied introduced species, some showing signs of rapid evolution.
  • Black Mesa — ▮0
  • The Black Mesa is a scientific research complex built around an abandoned Cold War ICBM launch silo
  • Summit — ▮675
  • After a solar flare activated a mysterious robotic creature deemed the A16-L3, otherwise known as the Old Birds, the English Military wanted to redevelop them for their own goals. 290 Summit, only known as a desolate mountain was a perfect place to put a research post in the English Military's eyes. Today, the mountainous moon is known for its incredible cold weather and its large amounts of A16-L3. Grab old parts swiftly and make your way back to the Company Building.
  • Auralis — ▮850
  • A large facility nestled within the mountains that once mass produced general goods. Its true function was to act as a facade for the Company's ethically-questionable experiments. Surviving salvage teams have reported that the facility seems to shift each day, as if in constant flux.
  • s 𝙹 ∷ ᒷ ᔑ ꖎ — ▮????
  • RECOVERED DATA:[⎓╎リ↸ ꖎ𝙹⊣ᓭ ℸ ̣ 𝙹 ∷𝙹⚍ℸ ̣ ᒷ]

PLANET: Thornax

  • IceBound — ▮0
  • An easy tier moon with a frozen lake surrounded by mountains.
  • Asteroid-13 — ▮0
  • This asteroid was previously used for the testing of biological weapons. Not much is known about the current state of the facility but a decontamination level 5: Incineration has been reported. All we know is that none returned from Asteroid-13
  • Kast — ▮1000
  • Enemy spawns are high and ramp up fast throughout the day. The facility is very large, and the scrap is plentiful. It is recommended to use this mod with other late-game mods for the best experience and to get the most out of this moon.
  • Sierra — ▮0
  • Mountainous, arid. Fractured by large-scale mining operations over valuable minerals commonly found beneath the surface.
  • Ooblterra — ▮1700
  • Ooblterra features a unique Fire Exit, made inaccessible by a body of purple, acidic water. Taking a dip means taking some damage; can you find a creative way to reach this alternate entrance?
  • ╎ ↸ ╎ 𝙹 ᓭ || リ — ▮????
  • RECOVERED DATA:[⎓╎リ↸ ꖎ𝙹⊣ᓭ ℸ ̣ 𝙹 ∷𝙹⚍ℸ ̣ ᒷ]

PLANET: Duskara

  • Tunere — ▮0
  • A very ancient and large planet which can be confused as a gas giant at times due to its sulfure stripes. Once was impacted by a smaller satellite planet which formed 59 Affliction. Secrets lay here, it is advised to take caution.
  • Cryphteria features a surreal underground environment: lava at its core, water in some caverns, and glittering crystals everywhere.
  • Atlas Abyss — ▮200
  • A moon of dark secrets, jagged terrain and carved stone. Below the surface, the Masked Men have broken free. The abyss below extends redacted meters and none have survived the fall.
  • Sanguine — ▮520
  • Initial scans revealed a seemingly abandoned planet, yet the structures are well-maintained despite that. Technology have a habit of going haywire near these structures (especially GPSs), as such explorers seldom visit. The ones that do visit and survive the expeditions have become world famous, including but not limited to: Rachel, Melissa, and Samantha.
  • Spectralis — ▮290
  • Gratar was known for housing the biggest factory in the solar system. The whole facility was controlled by an AI made by a fantastic inventor last seen on Etern. As of recent, legend has it that the AI on Gratar has gone rogue.
  • Temper — ▮650
  • Constant blizzards, rocky cliffs and dead forests. Surviving foliage has hallucinogenic properties.
  • ᓵ 𝙹 ᓭ ᒲ 𝙹 ᓵ 𝙹 ᓭ — ▮????
  • DATA CORRUPTED

PLANET: Zyphon

  • Celest — ▮350
  • Celest, a planet with a distinct red forest surrounding a vast valley, presents a visually striking but hazardous environment. The designated landing spot is within the valley, providing a relatively sheltered area for operations. However, the red forest's dense foliage and the rugged terrain within the valley demand careful navigation.
  • Tranquillity — ▮0
  • Turbines, turrets and mines. Decent loot. Bring a shovel. And some bandages.
  • Vertigo — ▮600
  • A moon covered in acid.
  • Desolation — ▮510
  • Not much is known about this asteroid, nobody has dared to visit it since its sudden appearance. Hence it has not been properly named, all we know is that it's a very dangerous place. A place completely desolate of life. For its name is: Desolation.
  • Ichor — ▮575
  • A very ancient and large planet which can be confused as a gas giant at times due to its sulfure stripes. Once was impacted by a smaller satellite planet which formed 59 Affliction. Secrets lay here, it is advised to take caution.
  • Celestria — ▮600
  • Initially established as a planetary outpost, Celestria served as a military stronghold during an interstellar conflict. Unbeknownst to many, it became a hub for clandestine experiments on harnessing extraterrestrial energies. Survivors recount tales of structures morphing, evolving with an alien intelligence.
  • ᔑ リ 𝙹 ᒲ ᔑ ꖎ || — ▮????
  • DATA CORRUPTED

PLANET: Vesperon

  • Azure — ▮0
  • Azure resembles an ancient Aztec civilization, with weathered temples and intricate carvings.
  • Echelon — ▮180
  • Abandoned under mysterious circumstances, its secrets remain hidden.
  • EchoReach — ▮200
  • Once a vital communications outpost, EchoReach fell into disuse after a catastrophic system failure. Now it stands as a silent monument to technological ambition and subsequent abandonment.
  • Corrosion — ▮550
  • A moon covered in acid.
  • Harloth — ▮910
  • 93 Harloth, once a thriving industrial hub, fell victim to unchecked pollution and reckless exploitation of its resources. The relentless pursuit of profit led to the collapse of its ecosystem, leaving behind a barren wasteland where life struggles to endure amidst the toxic remnants of its past.

PLANET: Gorath

  • Junic — ▮30
  • Deep in the deadly jungles of Junic there are ancient temples where ancient rituals were performed. This place is very attractive to archeologists due to the many artifacts that remain here.
  • Solace — ▮0
  • Normally tranquil, extreme weather has recently become more common. Abandoned, yet a large villa still stands. The company has received reports of both large and small dogs.
  • Haul — ▮0
  • Halden Electronics's former storehouse, all low level appliances are kept here. Be it air conditioning, toilets, showers, or washing machines. Cruisers line the parking lots.
  • Budapest — ▮800
  • Former vibrant city, now reclaimed by nature after space war.
  • Argent — ▮510
  • Argent's history is veiled in mystery, its abandonment a puzzle yet to be solved by those who dare to uncover its secrets.
  • Etern — ▮750
  • This moon was home to a scientific lab where the creation of unique life took place. Many new life forms were created among which are the famous Baboon Hawks. In more recent times they have been conducting experiments on creating living toys. Rumors are that they used human subjects for emotional manipulation using certain toy masks.
  • Gloom — ▮220
  • The giant forests of Gloom remained untouched for many years. That was until a logging company decided it to be the perfect place to exploit. But little did they know that these forests were..
  • S ᒷ ᓵ ℸ ̣ 𝙹 ∷ - 0 — ▮????
  • RECOVERED DATA:[⎓╎リ↸ ꖎ𝙹⊣ᓭ ℸ ̣ 𝙹 ∷𝙹⚍ℸ ̣ ᒷ]

PLANET: Voidreth

  • Affliction — ▮0
  • Formerly a popular storage facility and shipment port, 59-Affliction was subjected to an infestation of an insect deemed the "hoarding bug", moving many people away. As a last ditch effort to eradicate the infestation, The Company armed a powerful type of explosive and lit the fuse. In the end, this explosive was too powerful and knocked 59-Affliction into a freefall into a larger moon.
  • Atlantica — ▮130
  • The moon named Atlantica was hit by rogue rays from a supernova. This caused a disturbance in the local flow of time. Because of this, The city of Atlantica is forever doomed to sink over and over. Every inhabitant has drowned.
  • Fission-C — ▮600
  • Sector C of Fission houses an old toy factory later repurposed as a nuclear power plant. However this power plant was abandoned many rotations ago due to health inspection failure. Now this structure is crumbling and all those who visit will leave changed.
  • CaltPrime — ▮1000
  • Calt Prime is dominated by a colossal supercomplex, with advanced technology and industrial infrastructure.
  • Oldred — ▮720
  • This moon is one of the most valuable moons in the system. Not for its many riches but for its remarkable amount of oil. For this reason, during hard times of death and destruction, oil extraction sites were made. But nobody knew how big of a mistake this was until it was too late.
  • Vacuity — ▮150
  • Welcome to 35 Vacuity, an exciting new S-ranked moon mod for Lethal Company. This mod introduces a dynamic seasonal system, where Vacuity randomly alternates between a canyon desert or winter moon environment each time you land. Whether you're enduring the scorching heat of the desert or the brutal cold of a frozen wasteland, survival is a constant challenge. Alongside these changing landscapes, 6 unique cutscenes provide an immersive narrative that evolves every time you land, giving each playthrough a fresh experience.

Monsters

Bestiary

Click Me

Threat Level: Low

  • Immortal Snail

Immortal Snail

The Immortal Snail looks like a regular snail, but it's special because it can't be killed. It has a shiny shell and leaves a slimy trail just like any other snail. No matter what you do to it—smash it, burn it, or squish it—it doesn't die. People have tried to get rid of it, but it just keeps on going, making it a real head-scratcher for everyone.

  • Rats

Rats

Each rat will either defend the nest or scout the dungeon. If a player gets too close to the nest, they will damage the player.

  • Aloe

Aloe

Aloe emerges from the shadows, drawn to weakened players, her hunger growing as their health dwindles.

  • BellCrab

BellCrab

BellCrab is an unassuming creature that hides among the remnants of bell scrap, its shiny shell reflecting the light as it waits for unsuspecting players. At first glance, its playful demeanor and harmless appearance lure adventurers closer, but once they draw near, BellCrab strikes with surprising speed, dragging them into its metallic lair, where the true danger of this seemingly innocuous crab reveals itself.

  • Peeper

Peeper

The Peeper are adorable, harmless aliens resembling spherical creatures with endearing features. They waddle around joyfully, their cute appearance captivating those who encounter them. However, their innocence is deceptive; upon contact, they latch onto unsuspecting individuals. Once attached, they gradually make their host feel increasingly heavy, burdening them with an unexplained weight. Despite their playful demeanor, the Peeper's ability to transfer a heavy load upon their victims serves as a dangerous ability, reminding others of the hidden dangers that lurk within their seemingly harmless exterior.

  • Nemo

Nemo

Nemo is an eccentric clownfish that features a quirky horn capable of producing a cheerful squeak. However, when this horn is activated, Nemo triggers a small explosive reaction, granting players a temporary speed boost. While the burst of speed can be exhilarating, it comes at a cost—players must navigate the chaos created by the explosion, as it can also attract unwanted attention from nearby predators or create obstacles in their path!

  • Horseshoe Crab

Horseshoe Crab

HorseShoe Crab is a unique land-dwelling creature with an ancient-looking exoskeleton. While it appears harmless as it slowly roams the terrain, stepping on this quirky creature triggers a surprising reaction—it launches the player far into the air! This unexpected boost can provide an exhilarating experience, but caution is advised, as the sudden flight may lead to unpredictable landings. The HorseShoe Crab’s peculiar behavior adds a fun twist to encounters in its habitat.

  • Gnome

Gnome

Gnomes might seem like cute little creatures that hang out in gardens, but they're sneaky. They freeze up when they know you're watching, pretending to be harmless. But the moment you look away, they get mischievous. They can zap you away to who-knows-where in the blink of an eye. So, don't be fooled by their innocent act. If you're not careful, turning your back on them could land you in serious trouble.

  • Mantis Shrimps

Mantis Shrimps

Don't let their small size fool you; these little guys pack a punch! Docile, these inside creatures roam around the facility until a player walks too close. Once a player gets too close, they stop moving and warn the player, and if the player persists in their approach... the player becomes history. They spawn in small groups.

  • Boomba

Boomba

The Boomba: a malevolent cleaning bot, haunting the dim corridors with ill intent. It patiently waits for unsuspecting souls to approach. When triggered by proximity, it unleashes a devastating explosion, leaving chaos in its wake. Beware this lurking menace, for its destructive power knows no bounds.

  • Cleaning Drone

Cleaning Drone

Cleaning drones are small, aerial machines that were built to handle infestation within the facilities. They slowly roam around the building, dispensing a fog of highly concentrated TZP chemicals. The purpose of this fog was to kill invasive insects, however, they seem to have long since grown resistant to it, even using it to their advantage at times as a place to hide. There seems to be no evidence of who made these devices.

  • Moving Turret

Moving Turret

It patrols the halls of the facilities, beaming a red spotlight from the tip of its barrel. It aimlessly roams around, until it spots a person. Once it gets within a short range of its target, it stops moving, aims, then starts firing. Thankfully, it’s much weaker in damage and slower to lock on than a normal turret. However, the turret also seems to have a tighter, longer range than its stationary counterpart, able to gun down entire an entire hallway. It seems to stop attempting to aim once it begins firing, just shooting indiscriminately in that direction. However, still keep your guard up around this thing, for if you underestimate it, your life may come to an end quickly.

  • Redwood Forest Giant

Redwood Forest Giant

In the depths of the dark forest dwell the mighty Redwood Forest Giants. Towering over the trees, they usually pose no threat. However, be wary of their colossal steps, which could inadvertently kill you.

Threat Level: Medium

  • Siren Head

Siren Head

In the dense forest, there's Siren Head, a sneaky monster pretending to be a tree. Its rusty sirens emit a alarming siren noise which lures people closer to investigate. Don't be fooled by the quiet woods, the Siren Head's waiting to trap its next victim.

  • BigMouth

BigMouth

Be careful, sometimes an item can hide a monster...

  • Baldi

Baldi

He is the head teacher of both the Schoolhouse and the Super Schoolhouse, giving the player math problems to solve on the You Can Think Pad or one of his several Math Machines before they can collect notebooks.

  • BigEyes

BigEyes

Don't look if he's awake...

  • PjonkGoose

PjonkGoose

Pjonk Goose

  • Trex

Trex

The T-Rex Monster is a colossal, fearsome predator with razor-sharp teeth, powerful jaws, and muscular legs designed for swift, lethal attacks. Its thick, scaly hide offers formidable protection, while its menacing roar sends shivers down the spine of any who dare cross its path. With a keen sense of smell and relentless hunting prowess, the T-Rex Monster reigns supreme as a terrifying force of nature.

  • Urchins

Urchins

It only takes one to ruin your day. These outside spiky balls damage the player on touch and multiply during the day. Urchins grow over time until they mitosis (split) into two smaller urchins that continue the cycle. They like to spawn at the start of the day in small numbers and then balloon in quantity by the end of the day. However, you can combat this invasive threat with a trusty dose of violence! Give it a whack and eliminate them before it's too late.

  • Bruce The Flying Shark

Bruce The Flying Shark

Bruce is a docile outside enemy that likes to spawn during the midday. He only attacks players who are injured near him. The more a player is injured, the further away Bruce will be able to smell them. Only one can spawn at once.

  • Miss Delight

Miss Delight

Miss Delight is the worst schoolteacher you ever had, relentlessly following and taunting you. She starts out less difficult than a Coilhead, but as you further agitate her, she can become even more challenging to deal with.

  • Prototax

Prototax

Prototax are four-legged fungal creatures that share behavioral similarities with Spore Lizards, though they are not biologically related. These unique beings wander their environment and release toxic spores when threatened. Encountering Prototax can be hazardous, so it's best to leave them undisturbed to avoid the harmful effects of their spores!

  • Roller

Roller

It's a spiky creature which likes to hide in its shell. From time to time, it will search for any nearby dangers using its big eye. If endangered it will show its spikes, and roll towards threats!

  • Ogopogo

Ogopogo

The Ogopogo are hostile entities reminiscent of Earth's legendary leviathans. They lurk at the bottom of Vow, March, and Adamance's bodies of water, never straying from these depths. When a player ventures too close, they are swiftly targeted and dragged underwater, where the Ogopogo's young, known as Vermin, will begin to feast on them. To effectively counter the Ogopogo, players must either flee immediately upon hearing its warning signal or hold onto an active stun device while being snatched, as these tactics are crucial for survival against this formidable foe.

  • Locker

Locker

Appearing as an ordinary locker, this creature hides in plain sight. When approached, it springs into action, its metal doors snapping open to reveal rows of sharp, metallic teeth. With surprising speed, it lunges at its prey, aiming to consume them whole. Despite its camouflaged appearance, this predatory locker is a serious threat, ready to strike when least expected.

  • Nightmare Foxy

Nightmare Foxy

Nightmare Foxy, a metal animatronic fox, was once a beloved entertainer. Now, transformed into a horrifying monster, his appearance is marked by sharp edges and glowing red eyes. Beware encountering him, as his once-friendly nature has turned into something dark and sinister.

  • Boxy Boo

Boxy Boo

Boxy Boo is a whimsical creature that captivates with his playful charm, hiding within his box until provoked. Players can hold his crank to prevent him from popping out, but those who dare to release him must be wary of his leaping antics, spring arm grab, and terrifying jumpscare abilities, turning a seemingly innocent encounter into a thrilling and dangerous game of cat and mouse!

  • Country Road Creature

Country Road Creature

The Country Road Creature prowls the landscape, searching for players with unsettling grace. Upon spotting a target, it pauses before charging; a collision means instant death. Its anger gauge rises with each encounter, boosting its speed, and while players can stun it temporarily, this maxes out its anger. A well-timed strike during an attack can free a captured player, offering a fleeting chance of escape.

  • Don't Touch Me

Don't Touch Me

Don't Touch Me introduces a mysterious entity that appears as a button, spawning randomly in the facility to tempt players. It can be used to clear monsters, but teamwork is essential, as it may also disguise itself as scrap to trick you!

  • Mario

Mario

Mario is a giant, rotund old man with a bushy mustache, embodying both strength and charm. Towering over others, his vibrant red cap sits atop his head, and his presence commands attention as he navigates through whimsical worlds, ready to take on any challenge while protecting his friends and treasures!

  • Rolling Giant

Rolling Giant

The Rolling Giant is a unique and fascinating entity that has been brought to life.

  • Shrimp

Shrimp

Despite its potential for aggression, the Shrimp is undeniably cute with its four legs and endearing white eyes. Its pale shell gives it a charming appearance, and when undisturbed, it often carries itself with an adorable, almost shy demeanor. But don't let its cuteness fool you—provoke it, and you'll quickly discover its fierce side.

Threat Level: High

  • Herobrine

Herobrine

Herobrine is a mysterious figure from a place we can't understand, always on the hunt with fierce determination. You might catch glimpses of him, but he's hard to pin down. With each move you make, he gets closer, his eyes full of evil intent. He's not from around here, and his only job seems to be stalking and killing anyone who crosses his path. No hiding spot is safe from Herobrine; he's a constant reminder of the fear waiting just beyond what we know.

  • Fiend

Fiend

The Fiend, a towering black figure with a chilling red glow on its face, is a terrifying entity you do not want to confront. This deadly creature is known for its bone-chilling jump scares that can make you freeze in fear. Beware, for if it grabs you, your head will explode in a gruesome display of its demonic power.

  • Carnivorous Plant

Carnivorous Plant

SCP-2187, known as the Carnivorous Plant, is an anomalous flora that exhibits predatory behavior, actively seeking out living organisms as sustenance. This plant has the ability to lure prey using brightly colored flowers and sweet-smelling nectar, which attracts various animals and insects. Once a creature comes too close, SCP-2187 uses its specialized tendrils to ensnare and digest the prey.

  • SCP1507

SCP1507

SCP-1507 is the collective designation given to thirty plastic lawn flamingos of unknown make or manufacturer. Instances of SCP-1507 bear no notable behavioral differences from the average American Flamingo, save for an increase in territorial behavior and lack of vocalization. Said behavior often results in attacks targeted towards Foundation staff. The only individual known to circumvent their behaviors is PoI-1507, otherwise known as Leroy Day.

  • Men Stalker

Men Stalker

A rare monster with a power level of 3 who can only spawn once per day. It takes the apparence of a tall, slender, rough looking human. When it finds a player, it will begin to stalk himfrom a distance, while trying to hide from scavengers as much as possible. However, It can be killed, and you can lose it during the stalking phase by running far enough from it.

  • SCP 049

SCP 049

SCP-049 is a humanoid entity, roughly 1.9 meters in height, which bears the appearance of a medieval plague doctor. While SCP-049 appears to be wearing the thick robes and the ceramic mask indicative of that profession, the garments instead seem to have grown out of SCP-049's body over time1, and are now nearly indistinguishable from whatever form is beneath them. X-rays indicate that despite this, SCP-049 does have a humanoid skeletal structure beneath its outer layer.

  • SCP106

SCP106

SCP-106, also known as "The Old Man," is a terrifying entity that embodies decay and malevolence. This humanoid figure can pass through solid matter and has a corrosive touch that ages and deteriorates anything it contacts. Known for its stealth and cunning, SCP-106 captures victims and transports them to a pocket dimension, where it subjects them to horrific torment before releasing them, leaving survivors psychologically scarred.

  • SCP173

SCP173

SCP-173, known as "Peanut," is a hostile, animate statue that can move at incredible speeds when not being observed. Resembling a concrete figure with rebar and spray paint, Peanut remains completely still when in view. However, the moment a person's gaze is diverted, he can close the distance in an instant, often resulting in fatal attacks. His need for constant observation has led to strict containment protocols, requiring at least two personnel to maintain eye contact at all times to prevent him from attacking.

  • Huggy Wuggy

Huggy Wuggy

Huggy Wuggy is a powerful creature that ensnares victims in deceptively friendly, inescapable hugs.

  • SCP4271

SCP4271

SCP-178 allows users to see large bipedal entities that display docile behavior. However, any attempt to interact with them results in severe lacerations on the user, leading to death, while the entities remain silent and undetectable by recording devices.

  • Shy Guy

Shy Guy

Shy Guy may seem harmless, sitting and crying, but don't be fooled. Even if you glimpse at him for less than a second, he unleashes a piercing scream and charges at you with alarming speed. His sudden transformation from sorrowful to aggressive makes encounters with him terrifying and unpredictable. Approach with caution, as glancing at him could mean the difference between life and death.

  • Faceless Stalker

Faceless Stalker

The Faceless Stalker is a mysterious figure, famous for having no face. It lurks in the shadows, silently observing its prey from a distance. When alone, it emerges with chilling intent, it charges at its prey, its arms sprouting tentacles as it transforms into a terrifying monster.

  • Football

Football

Football is a charming, fox-like girl who loves playing Simon Says. With her cute appearance and playful nature, she forces others to join her game. However, failure to follow her commands precisely results in a deadly consequence—Football swiftly turns from playful to lethal, ensuring that mistakes come with a heavy price.

  • Haunted Harpist

Haunted Harpist

The Haunted Harpist is an enemy that initially roams the map while playing its haunting melody on the harp. If provoked during its performance—whether by excessive noise, stunning, or direct attack—the Haunted Harpist will cease its serene music, dropping its harp to engage aggressively with anyone it perceives.

  • Phantom Piper

Phantom Piper

The Phantom Piper plays the bagpipes. Unlike the Haunted Harpist, the Phantom Piper is scared of players and will run away, bagpipes in hand, when provoked. Although luckily for him, he is always escorted by his own Ethereal Enforcers.

  • TheThing

TheThing

The Thing is a creature that lurks in the darkness, observing players quietly and strategically. It doesn’t rush its prey; instead, it follows them subtly, keeping itself hidden and waiting for the right moment. Each time it appears, it’s only a fleeting glimpse—a shadow slipping out of sight, just enough to be noticed and trigger a sense of dread. The creature has a unique pattern: it watches multiple players, as if it’s studying them, but it only acts after observing a specific number. Once it has its eyes set, The Thing abducts the last player it saw. It doesn’t simply chase them; instead, it pulls them suddenly into a dark, ominous room. In this room, the abducted player is trapped and must play a game to escape. The rules of this game are unknown at first, and the player has no choice but to play to survive. The Thing watches them the entire time from the shadows, observing each struggle and mistake. If they manage to escape, The Thing releases them, but it leaves a lasting feeling of being watched, as if it may one day return for another game. The room game is simple, when a player come in the room, a shovel spawn next to him. The player need to find and hit with the shovel a certain amount of monster in the room in a certain amount of time. If the time is running out, the monster come to the player and kill him with a jumpscare.

Interiors

Company Facilities

Click Me

  • Mental Hospital

In the old mental hospital, it's all dark and creepy. The halls are falling apart, and they're so quiet you can hear every little noise. Shadows move around, hiding who knows what in the patient rooms. There are old things left behind, but if you want them, you've got to face the horrifying monsters that call this place home.

  • Office

The abandoned office sits in silent disarray. Dust coats empty desks and forgotten paperwork, while the air hangs heavy with neglect. Amidst the quiet, whispers of movement suggest an unseen presence still lingering, waiting to be discovered by those daring enough to explore its halls.

  • Pool Rooms

In the pool room, the air is laced with chlorine, echoing laughter and the splash of water. Soft lighting illuminates the shimmering pool and broken lockers. It's a place of relaxation and peace, where worries dissolve in the tranquil ambiance.

  • Area-71

Area-71, a top-secret government facility, now lies deserted and forgotten. Within its walls, hidden secrets remain locked away, shrouded in darkness and neglect. Dusty corridors and obsolete equipment hint at the facility's former significance, while an eerie silence hangs heavy in the air. Yet, beneath the surface lies a pile of untold secrets, waiting to be discovered by those brave enough to venture into its depths.

  • Black Mesa

Black Mesa is a secretive research facility shrouded in mystery, known for its cutting-edge experiments and advanced technology. Its sprawling complex houses darkened corridors, flickering lights, and remnants of experiments gone awry, creating an atmosphere thick with tension and the unknown.

  • Toy Store

The Toy Store is an eclectic fusion of abandoned factory grit and playful charm. Scattered amidst rusted machinery and forgotten scrap, colorful monsters emerge, turning the space into a whimsical wonderland.

  • Portal

Portal is an old testing lab, now abandoned, where forgotten experiments and mysteries linger amidst decaying machinery and reclaimed nature.

  • Tranquillity Manor

Tranquillity Manor is a mix of the vanilla haunted mansion and the facility

  • GrandArmory

Grand Armory features chains suspended from the ceiling, holding up walkways that create a dramatic, industrial atmosphere. Scattered throughout the facility, old robots stand as relics of the past, their rusting metal bodies frozen in time and echoing the facility's former vibrancy.

  • Ware House

The Warehouse is a dark, cavernous space filled with high-value scrap, where shadows loom over the rusting remnants of a forgotten era. Sinister creatures lurk in the corners, their chilling presence turning every echo into a reminder of the dangers hidden within its depths.

  • Oobl Laboratory

The Oobl Laboratory is a vibrant yet dangerous facility teeming with high-value alien scrap and hostile creatures. As you navigate its colorful tiles, beware of lurking monsters and the relentless Eye Security robots, which will stop at nothing to protect their precious resources.

  • Slaughterhouse

Once a functional slaughterhouse used for processing meat, it changed forever after the events of a cult ritual. While [REDACTED] is no longer here, there are still plenty of valuables that can be found inside.The aftermath of the ritual could be dangerous, so be careful what you mess with. However, we still need you to collect the scrap inside.

Favorite Mods

Favorite Mods

Credits

Credits

Unluckyjori

  • Updating Modpack.
  • Adding new features.
  • Making the modpack.

Borker

  • Backround on start screen

Tori_tigerstalestudios

  • Making Banners.
  • Making "Lethal Enhanced" text.

SSSteve

Mi6k

  • Formating

Paradox75831004

  • Pictures