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Lethal Enhanced Party Edition

[LC v73] Experience one of the best High Quality modpacks out there! Dive into 259 carefully chosen mods, containing moons, interiors, cosmetics, and gameplay/performance improvements. (CHECK README)

Last updated a week ago
Total downloads 225472
Total rating 42 
Categories Modpacks Misc Client-side Suits Equipment Items Monsters Moons Cosmetics Asset Replacements Emotes Interiors
Dependency string lethal_coder-Lethal_Enhanced_Party_Edition-11.8.1
Dependants 14 other packages depend on this package

This mod requires the following mods to function

lethal_coder-Lethal_Enhanced_Party_Edition_EXTRA-11.8.1 icon
lethal_coder-Lethal_Enhanced_Party_Edition_EXTRA

This mod is meant to be used with Lethal Enhanced Party Edition.

Preferred version: 11.8.1
lethal_coder-Lethal_Enhanced_Party_Edition_CORE-11.8.1 icon
lethal_coder-Lethal_Enhanced_Party_Edition_CORE

This mod is meant to be used with Lethal Enhanced Party Edition.

Preferred version: 11.8.1
lethal_coder-Lethal_Enhanced_Party_Edition_COSMOS-11.8.1 icon
lethal_coder-Lethal_Enhanced_Party_Edition_COSMOS

This mod is meant to be used with Lethal Enhanced Party Edition.

Preferred version: 11.8.1
lethal_coder-Lethal_Enhanced_Party_Edition_COSMETICS-11.8.1 icon
lethal_coder-Lethal_Enhanced_Party_Edition_COSMETICS

This mod is meant to be used with Lethal Enhanced Party Edition.

Preferred version: 11.8.1

README

Lethal Enhanced Party Edition

Modpack

Thunderstore Version Total Rating Thunderstore Downloads

Total Members Online Members Live Player Count

Welcome to Lethal Enhanced Party Edition

This groundbreaking modpack isn't just your average enhancement - it's a game-changer. Packed with exciting new mechanics and features, this modpack revolutionizes your gaming experience. With over 259 carefully selected mods, get ready to embark on an unforgettable journey with your friends.

This is made possible through a fairly well-optimized and organized modpack, ensuring smooth and enjoyable gameplay.

Join our Discord to report bugs, give feedback, and suggest new features for the modpack.

Features

Top Features

  • Lobby Limit:
    Enjoy smooth multiplayer gameplay with support for up to 32 players in a single lobby!

  • High Quality Moons:
    Discover over 100 stunning moons and uncover 32 hidden secret moons waiting to be explored.

  • Intense Encounters:
    Face off against 61 spine-chilling monsters that will put your survival skills to the test.

  • Interiors:
    Dive into 16 hauntingly detailed interiors full of mystery and danger.

  • Unique Scrap:
    Scavenge and collect over 100 unique scrap items to boost your resources.

  • Dynamic Weather & Effects:
    Weather that changes everything, each condition affects how you play:

    • Blizzard: Heavy snow and freezing winds.
    • Cloudy: A moody, overcast atmosphere.
    • Heatwave: Extreme temperatures that test your endurance.
    • Blackout: Pitch-black moons that heighten the fear factor.
    • Snowfall: Quiet and serene, but deceptively dangerous.
    • Solar Flare: Electronic glitches from sudden bursts.
    • Dust Clouds: Thick desert fog that limits visibility.
    • Hallowed: The spirit of Halloween, everywhere, all the time.
    • Forsaken: Set foot on this forsaken land and you will return changed.
    • Hurricane: Strong winds, heavy rain.. and trees
    • BloodMoon: A sinister lunar phenomenon that bathes the landscape in an eerie crimson glow, signaling increased threats for all employees.
    • MajoraMoon: The Majora Moon is set to crash on the planet in a few hours, giving you less time to find scraps in the facility.
    • Blue: A strange hue washes over the land, tinting everything in shades of blue and unsettling the senses.
    • MeteorShower: The heavens ignite with a deadly spectacle, as flaming stones tear through the sky and shatter the ground below.
    • Earthquakes: The earth itself rebels, trembling and cracking apart with unstoppable fury beneath your feet.
  • Cinematic Spectating:
    Switch between floating and fixed camera modes with the C key for a cinematic view of the action.

And So Much More...

Moons

Cosmic Logbook

Click to Expand

SECTOR: Orchard

  • Experimentation — ▮0
  • Experimentation is an abandoned industrialized moon. It features rough landscapes and dead soil. Various old machinery and decaying structures can be found all around the moon. In front of the main entrance is a train track and an old train stretching across the whole moon. Due to the elevation of the plateau the train track is built on, it serves as a great escape spot from enemies and floods, as neither can reach it.
  • Assurance — ▮0
  • Assurance is a desert moon. It has a lot of steep hills and monstrous rocks. Like on Experimentation and Offense, abandoned machinery can be found scattered around the map, indicating that there once was some kind of industry present on this moon.
  • Vow — ▮0
  • Assurance is a desert moon. It has a lot of steep hills and monstrous rocks. Like on Experimentation and Offense, abandoned machinery can be found scattered around the map, indicating that there once was some kind of industry present on this moon.
  • Offense — ▮0
  • Offense shares many similarities with Assurance. They are both similar in appearance and the weather they support. Offense has a larger map with more machinery scattered around. This could indicate that the industry on this moon was once thriving. It is uncertain, though, what kind of industry such a crude environment could provide.
  • March — ▮0
  • Much like Vow, March has a lush forest landscape. It does not support rainy weather but instead is under constant rain, most likely due to its moisture-saturated atmosphere. Quicksand spots on March are always in the same locations instead of spawning randomly like on Vow. March's terrain is rather hilly, and a bunch of trees are scattered all around the map.
  • Adamance — ▮0
  • Adamance has a large valley between the main entrance and the ship, as well as a lot of steep slopes. Traversing the valley is quite time-consuming and gets dangerous later in the day when monsters start to spawn, like Baboon Hawks and Forest Keepers, which can spot you from very far away or block a path. The moon has a lot of shortcuts to avoid these and make transferring scrap a lot safer.
  • Rend — ▮550
  • Rend's exterior sports numerous dead-trees, rocks, and hills, with large sections of map that employees will never need to traverse. The map is surrounded by numerous large drop-offs that will kill the player if they happen to fall into them, with similar cliffs spotted around the map; however, a shallower hole located near the largest hill will lead to the moon's only fire exit. From exiting the ship, a series of lamps connected by a swaying rope will lead employees to the main entrance, with a small cottage located at around the halfway point of this trail.
  • Dine — ▮600
  • Dine has many large protrusions on its surface that are decorated with rocks and trees. The ground has darker areas, most likely a pseudo-path, that could be mistaken for quicksand if the moon were to be rainy. There are a dangerous number of cliffs and holes that will either kill or trap employees; if trapped in a hole, an Extension Ladder or a Teleporter could be used to escape. Near the center of the map, there is a pipe that protrudes from the ground and follows a chain-link fence before both of them disappear into a nearby hill.
  • Titan — ▮700
  • Titan is a moon in Lethal Company and has a difficulty rating of Hard. It is a difficult but very lucrative moon. While the outside is very small, Outdoor entities start spawning earlier on this moon. However, due to it consistently spawning a massive 30 scrap parts and its huge loot table, this moon is very popular among employees who are willing to take a risk for a generous paycheck.
  • Artifice — ▮1500
  • Artifice is a strangely empty and eerie moon. Everything around looks decayed and abandoned. Employees will descend upon a fenced-in complex with four garages being dominating within the fenceline. Each garage is different than the last, having different interior aspects. They all have large bay doors that can be operated by a switch inside.
  • Embrion — ▮150
  • Embrion is a desolate, abandoned moon with enormous rocks littering its surface, many of which reach high into the sky. Aside from these rocks, though, the landscape is barren and empty. The moon's surface is pure amethyst, giving your footsteps a crunchy sound as you walk. The lack of other life, vegetation, or sound present outside gives the moon an eerie atmosphere.

SECTOR: Briar

  • Kiln — ▮0
  • 113-Kiln is a vertical volcano moon set on an abandoned geothermal powerplant. Beware of the hot steam, the pipes are old.
  • Kiri — ▮0
  • 42-Kiri is a fog-drenched moon where disorientation is a constant threat. The mist shifts with uncanny purpose, hiding and revealing paths at random. What the fog conceals ceases to exist, or perhaps it never did.
  • Maritopia — ▮0
  • Once a thriving metropolis of glass and steel, Maritopia now rests beneath rising seas. Only the tallest towers break the surface, echoing with the whispers of a drowned civilization.
  • Recede — ▮0
  • A forgotten testing ground lost to time. At its heart, a malfunctioning time machine hums endlessly between moments, fueled by twin Tesla coils that refuse to power down. Even light bends unnaturally here.
  • Landslide — ▮0
  • A vast swamp world where the ground itself cannot be trusted. The terrain shifts and collapses without warning, consuming structures and explorers alike beneath layers of dark water.
  • Divide — ▮0
  • A desolate mountain moon shrouded in blizzards and silence. Ancient observatories dot its peaks, still tracking stars that no longer exist. The cold alone can end an expedition here.
  • Fray — ▮0
  • Choked by overgrowth, Fray's forests reclaim the ruins of a long-lost nature reserve. Strange bioluminescent flora pulse softly at night, illuminating the bones of civilization swallowed by time.
  • Solace — ▮0
  • Once disturbance, Solace now suffers violent tempests that scour its abandoned villas. Locals once spoke of loyal hounds that guarded the estate even after death; some say they still do.
  • IceBound — ▮0
  • A tranquil frozen moon encircled by mountains and a wide, mirror-like lake. Beneath the ice, shadowy movements suggest that something ancient watches those who dare to cross it.
  • Arcadia — ▮125
  • Arcadia flourishes with species evolving beyond their natural limits. Wildlife here defies classification, adapting to unseen forces that accelerate life's own design.
  • Deadlock — ▮225
  • Suspended atop a gas giant, Deadlock's massive factory hums with faint residual power. The machinery never stopped, long after its workers vanished into the clouds below.
  • Triskelion — ▮350
  • A crumbling mining platform hovering above a swirling storm world. The structure groans and trembles as if alive, haunted by the weight of centuries of neglect.
  • Nimbus — ▮360
  • Nimbus drifts endlessly through the void, a floating island severed from its parent moon. No one recalls its origin, and even fewer return from its mist-shrouded surface.
  • Bilge — ▮500
  • An oceanic moon where the tides rise high enough to erase entire landscapes. Ruins sink and resurface with each cycle, their treasures and horrors washing ashore.
  • Orion — ▮750
  • The cathedral of Orion stands fractured and dim, its halls echoing with faint hymns of the masked faithful. Those who trespass within risk becoming part of the congregation.
  • Auralis — ▮850
  • Hidden deep in the mountains, Auralis once produced common goods for the Company. Beneath its shifting corridors, evidence remains of experiments better left forgotten.
  • ᔑ リ 𝙹 ᒲ ᔑ ꖎ || — ▮????
  • DATA CORRUPTED

SECTOR: Mortis

  • Selen — ▮0
  • Bitter winds sweep across endless ice fields, burying all in white. Beneath layers of mineral-packed frost lie the remains of lost expeditions, their tools frozen mid-use as if time itself halted.
  • Nostalgia — ▮0
  • 65-Nostalgia is the best summertime location, even if you have to work. There's no place like this one!
  • Aquatis — ▮0
  • Gentle tides lap against small, green islands scattered across a vast ocean. A rusted freighter rests half-buried in the sand, its broken hull a monument to what once sailed these calm, deceptive waters.
  • Acheron — ▮0
  • At the farthest edge of the Thistle Nebula lies Acheron, a moon carved in obsidian and silence. Its abandoned tunnels hum faintly, as though the machines below still dream of industry.
  • Noctis — ▮0
  • Perpetual night cloaks this moon in suffocating darkness. Sound carries unnaturally far here, and explorers often swear they hear footsteps that do not belong to them.
  • Collateral — ▮0
  • Open fields and gentle terrain disguise the danger that thrives here. Hoarding bugs scour every corner for scrap, leaving behind hollowed camps and the faint scent of rust.
  • Hydro — ▮0
  • Thick fog rolls through swamplands tangled with dying trees. The ground shifts underfoot, and what looks like shallow water often conceals something waiting beneath the surface.
  • Azure — ▮0
  • Weathered temples rise from thick jungles, their carvings eroded by centuries of rain. Strange idols line the halls, watching in silence as nature slowly reclaims what humanity abandoned.
  • Egypt — ▮60
  • Golden dunes stretch endlessly under a merciless sun. Beneath the sands, vast ruins stir with the movement of colossal worms, shifting the surface like waves on an ancient sea.
  • Submersion — ▮250
  • Flooded halls echo with the sound of moving water and collapsing stone. To reach the entrance, explorers must activate submerged levers, each one pulling them deeper into the dark.
  • Integrity — ▮250
  • Crimson mesas rise above the dusty horizon, their surfaces cracked and carved by time. The wind howls through abandoned mining rigs that stand like gravestones to forgotten workers.
  • Synthesis — ▮300
  • A landscape of greenery hides peril beneath its beauty. The ground breaks underfoot, revealing vast machinery below, where nature and steel have fused into something unrecognizable.
  • PsychSanctum — ▮340
  • Once a place of healing, now a monument to despair. The lights still flicker in empty halls, and voices echo from rooms where patients once begged for release.
  • Corrosion — ▮550
  • Acid rain falls without end, melting stone and metal alike. The surface shimmers with toxic pools that reflect a sickly green sky, a mirror of decay and ruin.
  • Vertigo — ▮600
  • Dry canyons twist across a landscape of dust and stone. The cliffs seem to lean inward as if the entire moon bends under its own heat, warping sight and sense alike.
  • Brutality — ▮700
  • Cold waves crash against the walls of a half-submerged bunker. Inside, corridors hum with dormant power, and sealed armories whisper the promise of weapons long forgotten.
  • ⍊ ᔑ !¡ 𝙹 ∷ ╎ ⨅ ᔑ ℸ ̣ ╎ 𝙹 リ — ▮????
  • DATA CORRUPTED

SECTOR: Creevan

  • Row — ▮0
  • 30-Row is a dangerous mesa moon that holds a big challenge for the scavengers that dare to come in. Careful, the security system is on.
  • Eden — ▮0
  • Once part of the greater world of Eve, Eden hosts two abandoned mining outposts: Eve-M1 and Eve-M2. The first colonizers vanished only years after arrival, leaving their machinery humming beneath layers of dust and silence.
  • Haul — ▮0
  • Halden Electronics forgotten warehouse world, where rusted cruisers and outdated appliances line vast parking lots. The air still hums faintly with old advertisements that no longer reach anyone.
  • Tunere — ▮0
  • An immense and ancient world streaked with sulfur bands, often mistaken for a gas giant. Centuries-old impact scars from a lost satellite reveal deep subterranean caverns rumored to contain forbidden Company relics.
  • Sierra — ▮0
  • Harsh mountains cut through this arid moon, their surfaces cracked by decades of mining. Echoes of drills still linger in the wind, and the minerals extracted here built much of the Company's early infrastructure.
  • Affliction — ▮0
  • Once a thriving shipping port, Affliction fell victim to an outbreak of hoarding bugs. The Company's desperate attempt to cleanse it with explosives tore the moon from orbit, sending it crashing into a larger body.
  • Atlas Abyss — ▮200
  • Jagged cliffs and carved stone tunnels conceal the true depths of Atlas Abyss. The so-called Masked Men are said to have escaped from beneath its surface, and no expedition has ever returned from the chasm's end.
  • Spectralis — ▮290
  • Time feels distorted on Spectralis, where ruined halls preserve the faint echoes of their builders. The atmosphere carries whispers and static, as though the memories of the dead have imprinted on the air itself.
  • Kanie — ▮300
  • Overgrown fields of emerald vegetation blanket Kanie, once a center for botanical research and cultivation. The moon's humidity feeds endless growth, and the plants themselves seem almost aware of those who trespass.
  • Zenit — ▮470
  • Constructed as a subterranean refuge from surface frost, Zenit's vast underground city was meant to preserve life. Communication eventually ceased, leaving only frozen corridors and machines still waiting for their operators.
  • Ichor — ▮575
  • Twisting clouds of sulfur drift over Ichor's colossal valleys. Its surface bears the same scars as Tunere, suggesting a shared origin. Legends speak of a hidden chamber beneath the impact zone that still radiates warmth.
  • Summit — ▮675
  • In the shadow of frozen peaks, the Old Birds—ancient mechanical guardians—roam once-abandoned research posts. Built during a failed military experiment, these constructs now patrol the mountain in endless silence.
  • Terra — ▮750
  • Massive stone forests stretch across Terra's rugged surface, carved by unknown hands. Each monolith hums faintly at dusk, resonating with a rhythm that matches no known planetary cycle.
  • Feign — ▮800
  • The industrial pride of Halden, Feign still glitters with dormant factories and half-finished machines. Entire mechs stand motionless in assembly lines, their sensors faintly glowing as if awaiting new commands.
  • Wither — ▮800
  • A patchwork of dying forests and shifting deserts defines Wither's strange beauty. Surreal monuments of alien design dot the terrain, their purposes erased from memory long before the Company's arrival.
  • Harbringer — ▮2000
  • Harbringer is a frigid oceanic moon covered in vast stretches of dark water and ice-bound facilities long abandoned by The Company. Despite the hostile climate, remnants of human life persist along the coastlines, scavenging the ruins for forgotten technology and rare scrap. The cold runs deep here, both in the sea and in those who dare to survive upon it.
  • p ᒷ リ ⚍ ᒲ ʖ ∷ ᔑ — ▮????
  • RECOVERED DATA:[⎓╎リ↸ ꖎ𝙹⊣ᓭ ℸ ̣ 𝙹 ∷𝙹⚍ℸ ̣ ᒷ]
  • ╎ ↸ ╎ 𝙹 ᓭ || リ — ▮????
  • RECOVERED DATA:[⎓╎リ↸ ꖎ𝙹⊣ᓭ ℸ ̣ 𝙹 ∷𝙹⚍ℸ ̣ ᒷ]
  • s 𝙹 ∷ ᒷ ᔑ ꖎ — ▮????
  • RECOVERED DATA:[⎓╎リ↸ ꖎ𝙹⊣ᓭ ℸ ̣ 𝙹 ∷𝙹⚍ℸ ̣ ᒷ]

SECTOR: Nethis

  • Galetry — ▮0
  • The museum

SECTOR: Gorath

  • Attenuation — ▮0
  • Rugged cliffs and weathered peaks stretch across this scarred moon. Deep canyons once rich in ore remain carved by the machinery of forgotten miners, their tracks fading into the dust.
  • Hollowed — ▮0
  • Hollowed is a desolated exoplanet set on the aftermath of an extinction event. The ground is hollow and brittle.
  • Viscera — ▮0
  • A living, volcanic world of pulsing heat and organic stone. Its surface breathes with molten rhythm, and legends claim the moon itself slumbers between feedings on dying stars.
  • Retinue — ▮0
  • Arid plains wrapped in a heavy orange haze. The air reeks of old fuel, a ghostly remnant of long-extinct trains that once crossed the desert and vanished into the fog.
  • Humidity — ▮250
  • A rare oasis in the void, covered in glassy pools and swaying fronds. The air is thick with moisture, yet the silence suggests something lurking just beneath the water's calm reflection.
  • EchoReach — ▮200
  • Once a bustling communication hub, now a hollow monument to ambition. The dish arrays still turn on their own, reaching for voices that no longer answer from the dark.
  • Celest — ▮350
  • A sprawling red forest encircles a vast central valley. The trees hum in the wind like distant sirens, and the soil glows faintly at night, revealing paths best left untraveled.
  • Volition — ▮450
  • Rolling forests and shifting terrain define this treacherous world. Sinkholes open without warning, and a massive bridge of fragile stone stretches across a chasm where metal and moss intertwine.
  • Argent — ▮510
  • Silver dust covers the ruins of what was once a thriving colony. Beneath the shimmer lies silence, and beneath the silence, something that has never stopped listening.
  • Sanguine — ▮520
  • Perfectly preserved structures line the surface as if waiting for their occupants to return. Technology malfunctions violently here, and explorers who survive speak of unseen eyes tracking their every move.
  • Celestria — ▮600
  • Built as a stronghold during an ancient war, this mountain moon conceals more than bunkers. The walls shift subtly over time, as if alive, reshaping corridors to trap the unwary.
  • Chronos — ▮800
  • Time itself wavers on Chronos, where shadows move faster than their sources. Clocks twist backward, and those who linger too long forget which moment they came from.
  • Budapest — ▮800
  • A once-thriving city now buried under ivy and silence. Nature has reclaimed every street and spire, yet the lights still flicker each dusk, as though the city refuses to die.
  • Burrow — ▮1500
  • Beneath its cracked surface lies a labyrinth of tunnels carved by ancient machines. Easier to navigate than other high-risk worlds, but every descent promises less reward and more whispers from below.
  • ↸ ᒷ ℸ ̣ ∷ ╎ ℸ ̣ ⚍ ᓭ — ▮????
  • DATA CORRUPTED

SECTOR: Voidreth

  • Obscura — ▮0
  • Once marketed as a safe haven for loyal Company workers, Obscura hides more than rest and respite. Its sterile halls hum with unseen machinery, and the smiling posters seem to watch those who linger too long.
  • Zeranos — ▮0
  • Deep beneath the frozen crust lies the shattered facility known as Kranotsk-5. The files recovered here detail the first whispers of the Company's true purpose, yet every page ends in static and corrupted names.
  • Taldor — ▮0
  • Lush jungles and vast lakes conceal the remains of Taldor Industries first settlements. Few descendants of its workers still live among the ruins, guarding their cities against creatures born from the planet's rebirth.
  • Parallax — ▮0
  • Interlocking vaults and layered corridors hint that this moon was never meant to exist in one dimension. Each expedition reports new doorways where none existed before, as if the world rewrites itself to stay hidden.
  • Nyx — ▮0
  • A land of endless twilight, home to a ruined castle half-swallowed by desert sands. The towers whisper when the wind passes through, and travelers speak of shadows that mimic their movements perfectly.
  • Vacuity — ▮150
  • Reality fractures here between scorching deserts and frozen plains, the terrain shifting with each landing. Every cycle brings a new season, but the ruins remain unchanged, buried in both sand and snow.
  • Dejection — ▮150
  • Thick fog drapes this forest world, where empty streets stretch between decaying skyscrapers. The air carries the hum of forgotten cities, and only the cracked pavement offers a clear path forward.
  • Crystallum — ▮150
  • Beneath a crust of stone lies a glowing underworld of crystal and magma. Rivers of molten rock illuminate vast caverns where gem-coated walls hum with rhythmic energy, almost like a heartbeat.
  • Cambrian — ▮240
  • Endless waves conceal most of this world, leaving only scattered islands to break the surface. Strange marine forms drift beneath the tides, glowing faintly as they circle the wrecks of fallen ships.
  • Ascension — ▮300
  • Snow-choked peaks pierce the clouds, hiding entire cities in the mountains shadow. Though its cold is unyielding, Ascension still teems with life, and the nights bring out things that do not belong to this age.
  • Temper — ▮650
  • Frigid winds cut through dying forests and fractured cliffs. Survivors warn that the few remaining plants exhale hallucinogenic spores, twisting both vision and thought under the constant blizzard's roar.
  • Prominence — ▮900
  • Once a lush marshland, now a graveyard of steel. A derelict freighter lies half-sunken in the mire, its cargo holds cracked open to reveal forgotten tech still pulsing faintly beneath the muck.
  • Harloth — ▮910
  • The price of progress lingers here as poison in the soil. Factories collapsed under their own waste, leaving behind smog-choked skies and rivers thick with oil, where only rust and regret still thrive.
  • CaltPrime — ▮1000
  • A monumental supercomplex stretches across the horizon, its machinery running long after abandonment. Inside, the hum of production never ceases, though no living worker remains to claim its output.
  • Kast — ▮1000
  • Massive industrial corridors sprawl beneath an ash-gray sky. Scrap is abundant but heavily guarded, as the facility's automated defenses still awaken each dawn to a duty long forgotten by their makers.
  • Ooblterra — ▮1700
  • The surface is scarred by violet lakes of acid, surrounding a sealed fire exit few have reached alive. Strange reflections ripple across the toxic water, showing faces that are not one's own.
  • Devastation — ▮1850
  • A shattered wasteland of iron and ruin, built to test the strongest crews. The storms never rest, and the ground itself hums with buried engines from a war the Company refuses to acknowledge.
  • l⚍ᔑ — ▮1200
  • 01-l⚍ᔑ ╎ᓭ ᔑ ⎓ᔑᒲ╎ꖎ╎ᔑ∷ ᓵᒷꖎᒷᓭℸ ̣ ╎ᔑꖎ ʖ𝙹↸||, ℸ ̣ ⚍∷リᒷ↸ ╎リℸ ̣ 𝙹 ℸ ̣ ⍑ᒷ ⍑ᒷᔑ↸ᑑ⚍ᔑ∷ℸ ̣ ᒷ∷ᓭ 𝙹⎓ ℸ ̣ ⍑ᒷ ╎リ⎓ᔑᒲ𝙹⚍ᓭ tᔑꖎ↸𝙹∷ iリ↸⚍ᓭℸ ̣ ∷╎ᒷᓭ. Oリᒷ ᓵᔑリ 𝙹リꖎ|| ╎ᒲᔑ⊣╎リᒷ ∴⍑ᔑℸ ̣ ℸ ̣ ⍑ᒷ|| ∴ᒷ∷ᒷ ↸𝙹╎リ⊣ ℸ ̣ ⍑ᒷ∷ᒷ.

Monsters

Bestiary

Click to Expand

Threat Level: Low

  • Immortal Snail

Immortal Snail

A small but infamous specimen that defies all known biological principles. No method of destruction, crushing, burning, or dismemberment, has proven effective. It moves at a steady crawl, leaving behind a faint trail of iridescent residue. Despite countless containment attempts, the Immortal Snail endures, unyielding and eternal.

  • Rats

Rats

Small scavengers that thrive in forgotten corridors. They form nests deep within the facility and will defend them fiercely. Lone scouts venture ahead to seek food, while defenders attack any intruder who ventures too close.

  • Cutie Fly

Cutie Fly

A fragile, butterfly-like creature with translucent wings that shimmer under light. Though harmless, their presence is rare and fleeting. Employees are advised to avoid harming them, as they appear to react to disturbances with silent distress.

  • Snail Cat

Snail Cat

A docile hybrid organism with feline features and a soft, spiraled shell. It shows a curious affection toward employees, often following them through the facility. While harmless, attempts to remove it from Company property are strictly prohibited.

  • Guardsman

Guardsman

A mechanized defense unit dispatched during large-scale entity surges. Its armored frame and mounted shoulder cannons allow it to neutralize high-level threats efficiently. Though formidable, it remains loyal to Company directives and will not harm authorized personnel.

  • Aloe

Aloe

A predatory humanoid drawn to signs of weakness. It lurks in low light, watching for injured employees. The weaker its target becomes, the more aggressive Aloe grows, feeding on exhaustion and fear.

  • BellCrab

BellCrab

A deceptive crustacean that disguises itself as valuable bell scrap. Its gleaming shell draws scavengers in, only for it to strike with blinding speed. Victims are dragged into hidden burrows, never to return.

  • Peeper

Peeper

Small, star creatures with large, expressive eyes. They appear playful but attach themselves to hosts, increasing the host's body weight over time. This parasitic bond eventually renders movement nearly impossible, though the Peeper remains ever cheerful.

  • Horseshoe Crab

Horseshoe Crab

A harmless ancient species that roams the terrain aimlessly. When stepped on, it emits a shockwave that launches nearby objects and personnel into the air. While often seen as a curiosity, injuries from poor landings are not uncommon.

  • Manor Lord

Manor Lord

A spectral entity that manipulates victims through cursed puppets. Each strike leaves behind a doll linked to the target's life force: any damage inflicted upon the puppet transfers directly to its owner. Protect the puppet or perish.

  • Mantis Shrimps

Mantis Shrimps

Small but dangerously territorial creatures. When approached, they emit warning vibrations before delivering an instantaneous, crushing blow. They often travel in small groups and can shatter armor if provoked.

  • Cleaning Drone

Cleaning Drone

An outdated Company sanitation unit programmed to exterminate infestations. It releases dense clouds of TZP gas: originally insecticidal, now toxic to most organic life. Despite their age, these drones still roam the halls, obeying forgotten protocols.

  • Moving Turret

Moving Turret

A mobile automated defense unit equipped with a low-caliber energy weapon. It patrols dark hallways, scanning for movement. Upon detection, it halts and fires erratically downrange. Though weaker than fixed turrets, underestimation often proves fatal.

  • Redwood Forest Giant

Redwood Forest Giant

Massive beings that wander the mist-shrouded forests. They show little hostility but are oblivious to smaller lifeforms. One careless step from these gentle titans can crush a worker instantly.

Threat Level: Medium

  • BigMouth

BigMouth

A deceptive mimic that disguises itself as valuable scrap or harmless debris. When approached, its massive jaws split open, devouring anything within reach. Its behavior suggests an instinct to lure prey through curiosity rather than aggression.

  • Floating head

Floating head

A disembodied head that drifts silently through corridors. Its expression never changes, and its eyes remain fixed on its target without blinking. When it closes distance, the air around it vibrates with a low hum that grows stronger with proximity. If it reaches its victim, the head unleashes a piercing shriek that disorients and stuns, allowing it to ram forward with surprising force. Despite its simplicity, its relentless pursuit makes it far more dangerous than it appears.

  • Dark Spring

Dark Spring

A shadowy head that bounces erratically across floors and walls, moving with unpredictable bursts of force. Its surface absorbs all available light, leaving only two faint points where eyes should be. Contact with the Dark Spring triggers a sudden surge of fear, causing victims to freeze or stumble. Once close enough, it strikes with rapid, spring-like lunges that can fracture bone. Attempts to illuminate or suppress it have consistently failed.

  • Mannequin

Mannequin

A human-shaped mannequin that remains perfectly still when observed. The moment eyes leave it, even for a blink, it shifts position, drawing closer with unnerving speed. Employees report hearing faint taps and soft scraping, though no movement is ever witnessed directly. When it reaches a target, the Mannequin wraps rigid limbs around the victim and constricts until bones snap. It often remains posed beside its victim afterward, as if reenacting a still life.

  • Snatcher

Snatcher

A mass of shifting limbs emerging from a featureless central body. Dozens of pale hands stretch outward, searching blindly for movement. The Snatcher moves with jittery, grasping motions, dragging itself forward on its own arms. When it finds a target, multiple hands latch on at once, pulling the victim into the creature’s center where they vanish without a trace. No one recovered from its grasp has ever been seen again, and their final moments remain unknown.

  • Arachnohead

Arachnohead

A reanimated skull fused with mechanical spider limbs. It scurries across walls and ceilings with unnatural precision, its metal joints creaking softly in the dark. The Arachnohead hunts by sound, dropping suddenly onto unsuspecting prey and piercing skulls with surgical accuracy. The design suggests origins in early cybernetic warfare experiments, though no surviving records confirm its creator. Despite its size, it moves with eerie silence, leaving only faint scratches where it last crawled.

  • Corpse Crawler

Corpse Crawler

A grotesque fusion of decaying flesh and rusted machinery. The Corpse Crawler drags itself forward on metallic legs that jut through decomposed muscle, clattering with every motion. It emits faint mechanical whirs between rasps of breath, suggesting partial autonomy rather than life. Often found near old laboratories or crash sites, it scavenges remains to repair its failing body. The origin of its reanimation is unknown, but its persistence implies a grim purpose beyond mere survival.

  • Cabinet

Cabinet

Often found among furniture within old estates and abandoned mansions, this entity lies in wait disguised as a standard cabinet. Once disturbed, it springs open violently, attempting to trap and consume its victim.

  • Chair

Chair

A cursed object that moves unseen, stalking those who linger too long in its presence. Victims report subtle changes in position before realizing too late that they have sat upon it. When contact occurs, a noose manifests, tightening until the victim falls limp.

  • The Doctor

The Doctor

Once a brilliant mind in biomedical research, The Doctor now exists as a preserved brain connected to a decaying mechanical host. It roams the halls of laboratories, seeking new specimens for experimentation and muttering fragmented equations to itself.

  • Peace Keeper

Peace Keeper

A massive war-era security unit repurposed for Company defense. Though its design prioritizes non-lethal deterrence, any perceived hostility triggers its full combat protocols. Few survive an encounter once it declares "peace enforcement in progress."

  • Rabbit Magician

Rabbit Magician

A child's toy brought to life through unknown means. It stalks the manor's corridors, silently watching until it selects a target. Once chosen, only that individual can see it. To everyone else, it simply vanishes, leaving only whispers in its wake.

  • Driftwood Menace

Driftwood Menace

Formed from the remnants of sunken forests, this towering creature moves with terrifying strength. Its hollow roar echoes across coastal moons, shattering glass and sanity alike. No record exists of anyone surviving direct contact.

  • Cactus Budling

Cactus Budling

A deceptively small variant of the Forest Giants. Its thorned appendages strike with deadly precision, extending far beyond expected reach. The Budling thrives in arid moons, blending with the terrain until it chooses to strike.

  • Monarch

Monarch

A luminous aerial predator that descends from rifts in the upper atmosphere. Its wings emit blinding light capable of stunning both prey and predators alike. Monarch's arrival is often preceded by a deep hum, followed by a blinding flash of descent.

  • SCP-3166

SCP-3166

A grotesque feline amalgamation stitched from organic matter and animated by rage. It manifests during moments of despair or silence, seeking to punish those who abandon nostalgia. Its distorted voice pleads for attention before turning violently predatory.

  • BigEyes

BigEyes

A silent observer that thrives on attention. It remains still until noticed, then grows agitated if stared at for too long. When its eyelids open fully, witnesses experience paralysis, seconds before being consumed by darkness.

  • Bruce The Flying Shark

Bruce The Flying Shark

A strange airborne predator that glides across desert skies. Normally docile, it becomes bloodthirsty when it detects injury. Once it locks onto the scent of blood, it circles overhead before diving with tremendous force.

  • Roller

Roller

A small armored creature that retracts into its shell when threatened. Upon danger, it reveals its spiked plating and accelerates rapidly, flattening anything in its path. The faint grinding sound it emits is often the only warning of its charge.

  • Ogopogo

Ogopogo

Deep-sea leviathans lurking beneath flooded moons. They surface without warning to drag trespassers below, feeding their young with the remains. Stun tools or immediate retreat are the only known methods of survival.

  • Locker

Locker

A mimic that conceals itself within storage rooms and corridors. It waits motionless until approached, then springs open, its metallic jaws snapping shut around prey. Once closed, the sound of tearing metal is the only sign of its feast.

  • Country Road Creature

Country Road Creature

A lanky predator that roams open roads and plains. It stands still when unobserved, then charges with lethal speed once sighted. Impact is instantly fatal, though skilled teams have occasionally repelled it through precise timing and teamwork.

  • Don't Touch Me

Don't Touch Me

An anomalous entity disguised as a harmless button or scrap. Interacting with it can purge hostile entities, but improper activation may trigger catastrophic results. Caution is advised: its true function seems to shift each encounter.

  • Rolling Giant

Rolling Giant

A organism encased in hardened plates. It travels by slowly rolling, crushing debris and creatures in its path. Despite its destructive nature, it moves with eerie purpose, as if guided by unseen intelligence.

Threat Level: High

  • Herobrine

Herobrine

A humanoid figure from an unknown origin. Herobrine manifests sporadically across corrupted systems, stalking victims with relentless precision. Witnesses report glowing white eyes visible through fog and static, accompanied by whispers in binary tones. No confirmed method of evasion exists; once he sets his sights on a target, disappearance is inevitable.

Emma

A ghostly girl who appears in dimly lit hallways and abandoned rooms. Emma drifts rather than walks, her form flickering between solid and transparent. At first she seems harmless, humming softly and staring with empty, distant eyes. Prolonged exposure reveals her true nature as she grows increasingly distorted, her face twisting while her voice breaks into static-filled whispers. When provoked or approached, Emma unleashes a chilling wail that drains strength and consciousness from anyone nearby. Those who faint in her presence never wake again.

  • Mistress

Mistress

A pale, towering entity draped in ceremonial silk. The Mistress commands lesser entities through unseen influence, her mere presence warping perception and emotion. She speaks softly to intruders, offering promises of power before reducing them to silence.

  • Fiend

Fiend

A tall, shadow-clad being marked by a single crimson glow across its face. The Fiend thrives on terror, emerging suddenly to paralyze its prey before killing them with brutal force. Victims report auditory distortions and sudden memory loss moments before their demise. Direct confrontation is fatal.

  • Soul Devourer

Soul Devourer

A colossal skeletal crawler that haunts desolate surfaces after nightfall. Its claws carve through metal as it hunts for energy signatures resembling human life. The Soul Devourer feeds not on flesh but on the essence of its victims, leaving behind hollow, motionless shells.

  • Carnivorous Plant

Carnivorous Plant

A massive, sentient flora exhibiting advanced predatory intelligence. It emits sweet pheromones to lure organisms close, then strikes with barbed tendrils to ensnare and dissolve its prey. Scans indicate faint neural activity within its roots, suggesting a primitive but cunning awareness.

  • SCP-1507

SCP1507

SCP-1507 refers to thirty artificial flamingo constructs of unknown manufacture. Though plastic in composition, they display territorial aggression toward any movement within their nesting zones. They move collectively and silently, overwhelming targets through sheer coordination. Only one individual, Leroy Day, has demonstrated immunity to their hostility.

  • Men Stalker

Men Stalker

A humanoid predator that manifests once every cycle. It shadows its target from afar, studying behavior before initiating pursuit. Once engaged, it adapts to movement patterns, growing faster and more precise. The only reliable escape is distance; losing visual contact may end the hunt, though sightings often resume days later.

  • Shy Guy

Shy Guy

An anomalous humanoid that remains dormant while unobserved, weeping audibly. The moment visual contact is established, it enters a violent rage, emitting a piercing shriek before sprinting toward the observer. It kills instantly upon impact, leaving no physical trace. Avoid all eye contact at any cost.

  • Faceless Stalker

Faceless Stalker

A shape-shifting predator devoid of facial features. It follows lone individuals, mirroring their movements until the moment of attack. During transformation, its limbs distort into elongated tendrils capable of tearing through reinforced material. Avoid isolation when activity is detected.

  • Football

Football

A humanoid trickster resembling a fox-like girl. Football coerces victims into participating in her deadly version of "Simon Says." Compliance ensures temporary safety, but any mistake results in immediate execution. Her tone remains cheerful even as she kills, making her both unpredictable and terrifying.

  • Haunted Harpist

Haunted Harpist

A spectral musician that wanders through facilities playing melancholic melodies. The Harpist remains peaceful unless disturbed; noise, movement, or aggression will trigger its wrath. When enraged, it discards its harp and attacks with sharpened strings capable of slicing through armor.

  • Phantom Piper

Phantom Piper

An ethereal apparition that carries bagpipes emitting haunting tones. The Piper avoids confrontation, retreating when approached. However, it is never alone: its spectral guards, the Ethereal Enforcers, will engage intruders to ensure his escape. Attempts to harm the Piper often provoke mass retaliation.

  • The Thing

The Thing

A manipulative entity that studies its victims over time before striking. It observes silently from the dark, appearing only long enough to instill dread before vanishing again. Once its selection process is complete, it abducts a chosen individual into a confined chamber. Within, the victim is forced to complete an unknown trial using a shovel to destroy lesser entities before time expires. Failure results in execution via direct attack from The Thing itself. Those who survive report a persistent feeling of being watched long after release.

Interiors

Company Facilities

Click to Expand

  • Fractured Complex
  • A derelict factory long since silenced, its machines entombed in rust and grime. Faded warning lights still flicker weakly, hinting that something deep within never truly powered down.
  • Store
  • I feel watched.
  • Deep Sewers
  • Claustrophobic?
  • Greenhouse
  • Rows of withered crops stretch beneath cracked glass ceilings. The air smells sweet and rotten, and something unseen rustles through the corn as if the harvest still breathes.
  • Office
  • Dust blankets every desk and document, muting the hum of forgotten work. Papers flutter without wind, and the faint creak of a chair suggests that not every employee clocked out.
  • Art Gallery
  • Once a place of beauty, now a maze of decaying frames and shifting shadows. The paintings seem to pulse when unobserved, and whispers trace the halls like invisible brushstrokes.
  • Rubber Rooms
  • Padded walls conceal faint claw marks, and the air buzzes with quiet laughter that doesn't belong. The longer one lingers, the louder the heartbeat in the walls becomes.
  • PlayZone
  • Once filled with joy and color, now eerily silent beneath its flashing lights. Plastic balls crunch underfoot, and a broken carousel turns slowly on its own, as if remembering better days.
  • Halls Of Flesh
  • The walls breathe, pulsing softly beneath flickering lights. Metallic veins stretch across the floor, feeding the growth that hums with the Company's unmistakable signature.
  • Atlantean Citadel
  • Flooded corridors shimmer with golden light from treasure half-buried in coral. Every step echoes through the drowned halls, and eyes carved in stone seem to follow intruders with silent warning.
  • Pool Rooms
  • Chlorine hangs heavy in the air, mingling with the faint scent of decay. Ripples distort the reflection of broken tiles, and unseen figures wade just beneath the calm surface.
  • Backrooms
  • Endless yellow corridors hum beneath buzzing fluorescent lights. Every corner leads back to itself, and the stale air carries the sound of footsteps that are always a few seconds too late.
  • Toy Store
  • A blend of innocence and decay, where shattered dolls and colorful monstrosities share the shelves. The walls pulse faintly with mechanical laughter, and nothing stays where it's left.
  • Oobl Laboratory
  • Vibrant tiles and humming machines conceal a nightmare of alien energy. Automated eyes glide through the halls, scanning every shadow while the floor trembles with restrained power.

Installation

Installation Guide

Click to Expand

✅ Installing via GaleModManager (Recommended)

  1. Download GaleModManager.
  2. Launch the mod manager and select Lethal Company as your game.
  3. Click "Browse Thunderstore mods."
  4. Search for "Lethal Enhanced Party Edition" and click Install.
  5. Once the download finishes, click "Launch game" to start your adventure.

🔄 Updating the Modpack

  1. Create a new profile, name it anything you like, and select it.
  2. Click "Browse Thunderstore mods."
  3. Search for "Lethal Enhanced Party Edition" and click Install.
  4. After the download completes, click "Launch game."

🖥️ System Requirements

Minimum:

  • OS: Windows 10
  • Processor: Intel Core i3-9100 / AMD Ryzen 3 3200G
  • Memory: 15 GB RAM
  • Graphics: NVIDIA GTX 1050 / AMD Radeon RX 560
  • Storage: 10 GB available space

Do not update

Favorite Mods

Favorite Mods

Credits

Special Thanks

Unluckyjori

  • Updating Modpack.
  • Adding new features.
  • Making the modpack.

Borker

  • Background on start screen

Easyidle123

  • Helping recreate the tag sheet and suggesting tweaks that balance the game

Tori_tigerstalestudios

  • Making Banners.
  • Making "Lethal Enhanced" text.

SSSteve

Mi6k

  • Formating

Paradox75831004

  • Pictures

Pengucc

  • Helping with the live player count