lethal_coder-Lethal_Enhanced_Party_Edition icon

Lethal Enhanced Party Edition

[LC v72] Experience one of the best High Quality modpacks out there! Dive into 225 carefully chosen mods, containing moons, interiors, cosmetics, and gameplay/performance improvements. (CHECK README)

Last updated 5 days ago
Total downloads 178013
Total rating 38 
Categories Modpacks Misc Client-side Suits Equipment Items Monsters Moons Cosmetics Asset Replacements Emotes Interiors
Dependency string lethal_coder-Lethal_Enhanced_Party_Edition-10.0.7
Dependants 13 other packages depend on this package

This mod requires the following mods to function

lethal_coder-Lethal_Enhanced_Party_Edition_EXTRA-10.0.7 icon
lethal_coder-Lethal_Enhanced_Party_Edition_EXTRA

This mod is meant to be used with Lethal Enhanced Party Edition.

Preferred version: 10.0.7
lethal_coder-Lethal_Enhanced_Party_Edition_CORE-10.0.7 icon
lethal_coder-Lethal_Enhanced_Party_Edition_CORE

This mod is meant to be used with Lethal Enhanced Party Edition.

Preferred version: 10.0.7
lethal_coder-Lethal_Enhanced_Party_Edition_COSMOS-10.0.7 icon
lethal_coder-Lethal_Enhanced_Party_Edition_COSMOS

This mod is meant to be used with Lethal Enhanced Party Edition.

Preferred version: 10.0.7
lethal_coder-Lethal_Enhanced_Party_Edition_COSMETICS-10.0.7 icon
lethal_coder-Lethal_Enhanced_Party_Edition_COSMETICS

This mod is meant to be used with Lethal Enhanced Party Edition.

Preferred version: 10.0.7

README

Lethal Enhanced Party Edition

Modpack

Thunderstore Version Total Rating Thunderstore Downloads

Total Members Online Members Live Player Count

Welcome to Lethal Enhanced Party Edition

This groundbreaking modpack isn't just your average enhancement - it's a game-changer. Packed with exciting new mechanics and features, this modpack revolutionizes your gaming experience. With over 225 carefully selected mods, get ready to embark on an unforgettable journey with your friends.

This is made possible through a fairly well-optimized and organized modpack, ensuring smooth and enjoyable gameplay.

Join our Discord to report bugs, give feedback, and suggest new features for the modpack.

Features

Top Features

  • Lobby Limit:
    Enjoy smooth multiplayer gameplay with support for up to 32 players in a single lobby!

  • High Quality Moons:
    Discover over 100 stunning moons and uncover 32 hidden secret moons waiting to be explored.

  • Intense Encounters:
    Face off against 43 spine-chilling monsters that will put your survival skills to the test.

  • Interiors:
    Dive into 12 hauntingly detailed interiors full of mystery and danger.

  • Unique Scrap:
    Scavenge and collect over 100 unique scrap items to boost your resources.

  • Dynamic Weather & Effects:
    Weather that changes everything — each condition affects how you play:

    • Blizzard: Heavy snow and freezing winds.
    • Cloudy: A moody, overcast atmosphere.
    • Heatwave: Extreme temperatures that test your endurance.
    • Blackout: Pitch-black moons that heighten the fear factor.
    • Snowfall: Quiet and serene, but deceptively dangerous.
    • Solar Flare: Electronic glitches from sudden bursts.
    • Dust Clouds: Thick desert fog that limits visibility.
  • Cinematic Spectating:
    Switch between floating and fixed camera modes with the C key for a cinematic view of the action.

And So Much More...

Moons

Cosmic Logbook

Click to Expand

SECTOR: Orchard

  • Experimentation — ▮0
  • Experimentation is an abandoned industrialized moon. It features rough landscapes and dead soil. Various old machinery and decaying structures can be found all around the moon. In front of the main entrance is a train track and an old train stretching across the whole moon. Due to the elevation of the plateau the train track is built on, it serves as a great escape spot from enemies and floods, as neither can reach it.
  • Assurance — ▮0
  • Assurance is a desert moon. It has a lot of steep hills and monstrous rocks. Like on Experimentation and Offense, abandoned machinery can be found scattered around the map, indicating that there once was some kind of industry present on this moon.
  • Vow — ▮0
  • Assurance is a desert moon. It has a lot of steep hills and monstrous rocks. Like on Experimentation and Offense, abandoned machinery can be found scattered around the map, indicating that there once was some kind of industry present on this moon.
  • Offense — ▮0
  • Offense shares many similarities with Assurance. They are both similar in appearance and the weather they support. Offense has a larger map with more machinery scattered around. This could indicate that the industry on this moon was once thriving. It is uncertain, though, what kind of industry such a crude environment could provide.
  • March — ▮0
  • Much like Vow, March has a lush forest landscape. It does not support rainy weather but instead is under constant rain, most likely due to its moisture-saturated atmosphere. Quicksand spots on March are always in the same locations instead of spawning randomly like on Vow. March's terrain is rather hilly, and a bunch of trees are scattered all around the map.
  • Adamance — ▮0
  • Adamance has a large valley between the main entrance and the ship, as well as a lot of steep slopes. Traversing the valley is quite time-consuming and gets dangerous later in the day when monsters start to spawn, like Baboon Hawks and Forest Keepers, which can spot you from very far away or block a path. The moon has a lot of shortcuts to avoid these and make transferring scrap a lot safer.
  • Rend — ▮550
  • Rend's exterior sports numerous dead-trees, rocks, and hills, with large sections of map that employees will never need to traverse. The map is surrounded by numerous large drop-offs that will kill the player if they happen to fall into them, with similar cliffs spotted around the map; however, a shallower hole located near the largest hill will lead to the moon's only fire exit. From exiting the ship, a series of lamps connected by a swaying rope will lead employees to the main entrance, with a small cottage located at around the halfway point of this trail.
  • Dine — ▮600
  • Dine has many large protrusions on its surface that are decorated with rocks and trees. The ground has darker areas, most likely a pseudo-path, that could be mistaken for quicksand if the moon were to be rainy. There are a dangerous number of cliffs and holes that will either kill or trap employees; if trapped in a hole, an Extension Ladder or a Teleporter could be used to escape. Near the center of the map, there is a pipe that protrudes from the ground and follows a chain-link fence before both of them disappear into a nearby hill.
  • Titan — ▮700
  • Titan is a moon in Lethal Company and has a difficulty rating of Hard. It is a difficult but very lucrative moon. While the outside is very small, Outdoor entities start spawning earlier on this moon. However, due to it consistently spawning a massive 30 scrap parts and its huge loot table, this moon is very popular among employees who are willing to take a risk for a generous paycheck.
  • Artifice — ▮1500
  • Artifice is a strangely empty and eerie moon. Everything around looks decayed and abandoned. Employees will descend upon a fenced-in complex with four garages being dominating within the fenceline. Each garage is different than the last, having different interior aspects. They all have large bay doors that can be operated by a switch inside.
  • Embrion — ▮150
  • Embrion is a desolate, abandoned moon with enormous rocks littering its surface, many of which reach high into the sky. Aside from these rocks, though, the landscape is barren and empty. The moon's surface is pure amethyst, giving your footsteps a crunchy sound as you walk. The lack of other life, vegetation, or sound present outside gives the moon an eerie atmosphere.

SECTOR: Briar

  • Maritopia — ▮0
  • Maritopia was once a bustling hub of civilization until rising sea levels claimed it, leaving only echoes of its former glory.
  • Landslide — ▮0
  • A large and open swamp.
  • Divide — ▮0
  • A mountainous snowy moon.
  • Solace — ▮0
  • Normally tranquil, extreme weather has recently become more common. Abandoned, yet a large villa still stands. The company has received reports of both large and small dogs.
  • IceBound — ▮0
  • An easy tier moon with a frozen lake surrounded by mountains.
  • Arcadia — ▮125
  • Varied introduced species, some showing signs of rapid evolution.
  • Incalescense — ▮150
  • Decaying water treatment facility on a moon suffering from sudden, extreme heat caused by pollution.
  • Triskelion — ▮350
  • A deteriorating mining platform situated above a gas giant.
  • Nimbus — ▮360
  • Nimbus is an enigmatic flying island, detached from its home moon. Its origins and nature remain shrouded in mystery. The history of Nimbus is unknown, its existence a puzzling anomaly in the cosmos.
  • Orion — ▮750
  • The church structure may exhibit compromised integrity, necessitating cautious exploration. Dim lighting within the church may impede operations, requiring specialized visibility aids. Reports suggest the presence of individuals, taken over by a mysterious mask, posing an unforeseen threat during scrap retrieval.
  • Auralis — ▮850
  • A large facility nestled within the mountains that once mass-produced general goods. Its true function was to act as a facade for the Company's ethically questionable experiments. Surviving salvage teams have reported that the facility seems to shift each day, as if in constant flux.
  • ᔑ リ 𝙹 ᒲ ᔑ ꖎ || — ▮????
  • DATA CORRUPTED

SECTOR: Mortis

  • Aquatis — ▮0
  • Aquatis, primarily a water moon with scattered islands, offers a relatively safe environment compared to other company-issued landing locations. The island features greenery in the form of bushes and palm trees. A beached ship and hatches around the island mark points of interest for exploration.
  • Collateral — ▮0
  • An easy tier moon with hoarding bugs and outdoor scrap.
  • Hydro — ▮0
  • A mid to late tier forest marsh like moon. Fits around the three intermediate moons.
  • Azure — ▮0
  • Azure resembles an ancient Aztec civilization, with weathered temples and intricate carvings.
  • Egypt — ▮60
  • The moon exterior does not spawn giants or trees. Desert worms and spiders are much more likely to spawn on this moon. Lethal Company uses weighted spawns, so increased weight does not mean guaranteed chances.
  • Submersion — ▮250
  • A flooded moon that requires you to find levers to get to the main entrance.
  • Integrity — ▮250
  • A red mesa moon.
  • Synthesis — ▮300
  • Synthesis is an intriguing moon with lush, Earth-like landscapes featuring verdant forests and varied topography. The dynamic terrain includes numerous holes and unstable ground, making exploration treacherous, especially when crossing the perilous, breakable bridge. Adventurers must also contend with diverse enemies, including the formidable Old Bird, while accessing a mysterious facility via an elevator.
  • PsychSanctum — ▮340
  • PsychSanctum was once a place of refuge for the mentally ill, a sanctuary where they could seek solace from a world that had cast them aside. But as the years passed, it became a prison, its patients subjected to cruel treatments in the name of science.
  • Corrosion — ▮550
  • A moon covered in acid.
  • Vertigo — ▮600
  • A moon covered in acid.
  • Brutality — ▮700
  • An ocean moon with a military bunker.
  • ⍊ ᔑ !¡ 𝙹 ∷ ╎ ⨅ ᔑ ℸ ̣ ╎ 𝙹 リ — ▮????
  • DATA CORRUPTED

SECTOR: Creevan

  • Eden — ▮0
  • 127 Eden, a small subsection of the whole of 127 Eve, consists of two mining outposts deemed Eve-M1 and Eve-M2, respectively. Long ago, around the year 1950, the colonizers of 127 Eve arrived in these areas, eventually going missing only a couple of years later. The outposts that housed mining operations and facilities pose as the basis of the Company’s business here. Collect the scrap from these abandoned outposts and report back to the Company building.
  • Haul — ▮0
  • Halden Electronics's former storehouse, all low-level appliances are kept here. Be it air conditioning, toilets, showers, or washing machines. Cruisers line the parking lots.
  • Tunere — ▮0
  • A very ancient and large moon that can be confused with a gas giant at times due to its sulfur stripes. Once was impacted by a smaller satellite moon, which formed 59 Affliction. Secrets lie here, it is advised to take caution.
  • Rampart — ▮0
  • A walled city on lockdown for unknown reasons. Take extreme care in exploration.
  • Affliction — ▮0
  • Formerly a popular storage facility and shipment port, 59-Affliction was subjected to an infestation of an insect deemed the "hoarding bug", moving many people away. As a last ditch effort to eradicate the infestation, the Company armed a powerful type of explosive and lit the fuse. In the end, this explosive was too powerful and knocked 59-Affliction into a freefall into a larger moon.
  • Atlas Abyss — ▮200
  • A moon of dark secrets, jagged terrain, and carved stone. Below the surface, the Masked Men have broken free. The abyss below extends redacted meters, and none have survived the fall.
  • Spectralis — ▮290
  • Spectralis stands as a relic of bygone eras, preserving the memories of the departed
  • Zenit — ▮470
  • Zenit Subterrane was constructed as a refuge from the inhospitable conditions of the moon's surface, a sanctuary for those seeking shelter from the icy wilderness above. Yet, as communication with the surface was lost, the bunker became a tomb, its halls haunted by the ghosts of those who once sought solace within its walls.
  • Ichor — ▮575
  • A very ancient and large moon that can be confused with a gas giant at times due to its sulfur stripes. Once was impacted by a smaller satellite moon, which formed 59 Affliction. Secrets lie here, it is advised to take caution.
  • Summit — ▮675
  • After a solar flare activated a mysterious robotic creature deemed the A16-L3, otherwise known as the Old Birds, the English Military wanted to redevelop them for their own goals. 290 Summit, only known as a desolate mountain, was a perfect place to put a research post in the English Military's eyes. Today, the mountainous moon is known for its incredible cold weather and its large amounts of A16-L3. Grab old parts swiftly and make your way back to the Company Building.
  • Feign — ▮800
  • Halden's prodigy moon, hosting its grand manufacturing products. From cruisers to mechs, Halden specializes in everything electronic, and this is a testament to its strength.
  • Wither — ▮800
  • Small regions of habitable forest surrounded by mountains and barren deserts. The moon's surface is dotted by bizarre architecture.
  • p ᒷ リ ⚍ ᒲ ʖ ∷ ᔑ — ▮????
  • RECOVERED DATA:[⎓╎リ↸ ꖎ𝙹⊣ᓭ ℸ ̣ 𝙹 ∷𝙹⚍ℸ ̣ ᒷ]
  • ╎ ↸ ╎ 𝙹 ᓭ || リ — ▮????
  • RECOVERED DATA:[⎓╎リ↸ ꖎ𝙹⊣ᓭ ℸ ̣ 𝙹 ∷𝙹⚍ℸ ̣ ᒷ]
  • s 𝙹 ∷ ᒷ ᔑ ꖎ — ▮????
  • RECOVERED DATA:[⎓╎リ↸ ꖎ𝙹⊣ᓭ ℸ ̣ 𝙹 ∷𝙹⚍ℸ ̣ ᒷ]

SECTOR: Nethis

  • Galetry — ▮0
  • The museum

SECTOR: Gorath

  • Attenuation — ▮0
  • Weathered and mountainous terrain. Its canyons were previously mined for resources.
  • Retinue — ▮0
  • Arid and enveloped in a thick haze, the air is further tainted by the lingering effects of previous locomotive activity.
  • Verdance — ▮0
  • Forest moon.
  • Humidity — ▮250
  • An oasis.
  • Echelon — ▮180
  • Abandoned under mysterious circumstances, its secrets remain hidden.
  • EchoReach — ▮200
  • Once a vital communications outpost, EchoReach fell into disuse after a catastrophic system failure. Now, it stands as a silent monument to technological ambition and subsequent abandonment.
  • Celest — ▮350
  • Celest, a moon with a distinct red forest surrounding a vast valley, presents a visually striking but hazardous environment. The designated landing spot is within the valley, providing a relatively sheltered area for operations. However, the red forest's dense foliage and the rugged terrain within the valley demand careful navigation.
  • Volition — ▮450
  • Synthesis is an intriguing moon with lush, Earth-like landscapes featuring verdant forests and varied topography. The dynamic terrain includes numerous holes and unstable ground, making exploration treacherous, especially when crossing the perilous, breakable bridge. Adventurers must also contend with diverse enemies, including the formidable Old Bird, while accessing a mysterious facility via an elevator.
  • Argent — ▮510
  • Argent's history is veiled in mystery, its abandonment a puzzle yet to be solved by those who dare to uncover its secrets.
  • Sanguine — ▮520
  • Initial scans revealed a seemingly abandoned moon, yet the structures are well-maintained despite that. Technology has a habit of going haywire near these structures (especially GPSs), and as such, explorers seldom visit. The ones that do visit and survive the expeditions have become world famous, including but not limited to Rachel, Melissa, and Samantha.
  • Calamitous — ▮600
  • A scorching hot moon, not capable of supporting life, including humans.
  • Celestria — ▮600
  • Initially established as a planetary outpost, Celestria served as a military stronghold during an interstellar conflict. Unbeknownst to many, it became a hub for clandestine experiments on harnessing extraterrestrial energies. Survivors recount tales of structures morphing, evolving with an alien intelligence.
  • Budapest — ▮800
  • Former vibrant city, now reclaimed by nature after space war.
  • ↸ ᒷ ℸ ̣ ∷ ╎ ℸ ̣ ⚍ ᓭ — ▮????
  • DATA CORRUPTED

SECTOR: Voidreth

  • Nyx — ▮0
  • Nyx is a desolate realm; its landscape dominated by the haunting remains of a crumbling castle and the bleak expanse of a grim desert. The ruins stand as silent sentinels, bearing witness to the passage of ages.
  • Boreal — ▮0
  • Boreal is a northern terraforming project that was abandoned after all human life on site suddenly vanished.
  • Vacuity — ▮150
  • Welcome to 35 Vacuity, an exciting new S-ranked moon mod for Lethal Company. This mod introduces a dynamic seasonal system, where Vacuity randomly alternates between a canyon desert or winter moon environment each time you land. Whether you're enduring the scorching heat of the desert or the brutal cold of a frozen wasteland, survival is a constant challenge. Alongside these changing landscapes, 6 unique cutscenes provide an immersive narrative that evolves every time you land, giving each playthrough a fresh experience.
  • Crystallum — ▮150
  • Cryphteria features a surreal underground environment: lava at its core, water in some caverns, and glittering crystals everywhere.
  • Tenebrous — ▮350
  • A long abandoned floating research base stationed on the same moon as the company building.
  • Precipice — ▮800
  • Snowy mountain moon.
  • Harloth — ▮910
  • 93 Harloth, once a thriving industrial hub, fell victim to unchecked pollution and reckless exploitation of its resources. The relentless pursuit of profit led to the collapse of its ecosystem, leaving behind a barren wasteland where life struggles to endure amidst the toxic remnants of its past.
  • CaltPrime — ▮1000
  • Calt Prime is dominated by a colossal supercomplex with advanced technology and industrial infrastructure.
  • Kast — ▮1000
  • Enemy spawns are high and ramp up fast throughout the day. The facility is very large, and the scrap is plentiful. It is recommended to use this mod with other late-game mods for the best experience and to get the most out of this moon.
  • Ooblterra — ▮1700
  • Ooblterra features a unique Fire Exit, made inaccessible by a body of purple, acidic water. Taking a dip means taking some damage; can you find a creative way to reach this alternate entrance?
  • Devastation — ▮1850
  • A hard moon made to fit right after Titan.

Monsters

Bestiary

Click to Expand

Threat Level: Low

  • Immortal Snail

Immortal Snail

The Immortal Snail looks like a regular snail, but it's special because it can't be killed. It has a shiny shell and leaves a slimy trail just like any other snail. No matter what you do to it—smash it, burn it, or squish it—it doesn't die. People have tried to get rid of it, but it just keeps on going, making it a real head-scratcher for everyone.

  • Rats

Rats

Each rat will either defend the nest or scout the dungeon. If a player gets too close to the nest, they will damage the player.

  • Aloe

Aloe

Aloe emerges from the shadows, drawn to weakened players, her hunger growing as their health dwindles.

  • BellCrab

BellCrab

BellCrab is an unassuming creature that hides among the remnants of bell scrap, its shiny shell reflecting the light as it waits for unsuspecting players. At first glance, its playful demeanor and harmless appearance lure adventurers closer, but once they draw near, BellCrab strikes with surprising speed, dragging them into its metallic lair, where the true danger of this seemingly innocuous crab reveals itself.

  • Peeper

Peeper

The Peeper are adorable, harmless aliens resembling spherical creatures with endearing features. They waddle around joyfully, their cute appearance captivating those who encounter them. However, their innocence is deceptive; upon contact, they latch onto unsuspecting individuals. Once attached, they gradually make their host feel increasingly heavy, burdening them with an unexplained weight. Despite their playful demeanor, the Peepers' ability to transfer a heavy load upon their victims serves as a dangerous ability, reminding others of the hidden dangers that lurk within their seemingly harmless exterior.

  • Horseshoe Crab

Horseshoe Crab

The horseshoe Crab is a unique land-dwelling creature with an ancient-looking exoskeleton. While it appears harmless as it slowly roams the terrain, stepping on this quirky creature triggers a surprising reaction—it launches the player far into the air! This unexpected boost can provide an exhilarating experience, but caution is advised, as the sudden flight may lead to unpredictable landings. The HorseShoe Crab’s peculiar behavior adds a fun twist to encounters in its habitat.

  • Red Gnome

Red Gnome

Gnomes might seem like cute little creatures that hang out in gardens, but they're sneaky. They freeze up when they know you're watching, pretending to be harmless. But the moment you look away, they get mischievous. They can zap you away to who-knows-where in the blink of an eye. So, don't be fooled by their innocent act. If you're not careful, turning your back on them could land you in serious trouble.

  • Blue Gnome

Blue Gnome

The Blue Gnome isn’t like the others — once it sees you, it chases you no matter what. Staring at it won’t stop it. It runs straight at you with tiny legs and a creepy grin. If it touches you, you or the gnome will teleport… but no one knows where. It’s fast, relentless, and weirdly quiet.

  • Manor Lord

Manor Lord

The Manor Lord Puppeteer is a shadowy enemy in the facility that strikes quickly, stabbing you before disappearing. It leaves behind a puppet linked to you—any damage to the puppet directly hurts you. Protect the puppet to survive while staying vigilant for its next attack.

  • Mantis Shrimps

Mantis Shrimps

Don't let their small size fool you; these little guys pack a punch! Docile, these inside creatures roam around the facility until a player walks too close. Once a player gets too close, they stop moving and warn the player, and if the player persists in their approach... the player becomes history. They spawn in small groups.

  • Cleaning Drone

Cleaning Drone

Cleaning drones are small, aerial machines that were built to handle infestation within the facilities. They slowly roam around the building, dispensing a fog of highly concentrated TZP chemicals. The purpose of this fog was to kill invasive insects, however, they seem to have long since grown resistant to it, even using it to their advantage at times as a place to hide. There seems to be no evidence of who made these devices.

  • Moving Turret

Moving Turret

It patrols the halls of the facilities, beaming a red spotlight from the tip of its barrel. It aimlessly roams around until it spots a person. Once it gets within a short range of its target, it stops moving, aims, then starts firing. Thankfully, it’s much weaker in damage and slower to lock on than a normal turret. However, the turret also seems to have a tighter, longer range than its stationary counterpart, able to gun down an entire hallway. It seems to stop attempting to aim once it begins firing, just shooting indiscriminately in that direction. However, still keep your guard up around this thing, for if you underestimate it, your life may come to an end quickly.

  • Redwood Forest Giant

Redwood Forest Giant

In the depths of the dark forest dwell the mighty Redwood Forest Giants. Towering over the trees, they usually pose no threat. However, be wary of their colossal steps, which could inadvertently kill you.

Threat Level: Medium

  • BigMouth

BigMouth

Be careful; sometimes, an item can hide a monster...

  • SCP-3166

SCP-3166

A monstrous, bloated parody of a cartoon cat, stitched from real fur and filled with hot lasagna. It appears during times of silence—when laughter fades, or nostalgia dies. It hunts those who mock, forget, or abandon what it once was. Gorefield speaks in garbled meows and screeches, force-feeding victims with lasagna torn from its own body. Feeding it may buy time… but it never stops being hungry.

  • BigEyes

BigEyes

Don't look if he's awake...

  • Bruce The Flying Shark

Bruce The Flying Shark

Bruce is a docile outside enemy that likes to spawn during the midday. He only attacks players who are injured near him. The more a player is injured, the further away Bruce will be able to smell them. Only one can spawn at once.

  • Roller

Roller

It's a spiky creature that likes to hide in its shell. From time to time, it will search for any nearby dangers using its big eye. If endangered, it will show its spikes and roll towards threats!

  • Ogopogo

Ogopogo

The Ogopogo are hostile entities reminiscent of Earth's legendary leviathans. They lurk at the bottom of Vow, March, and Adamance's bodies of water, never straying from these depths. When a player ventures too close, they are swiftly targeted and dragged underwater, where the Ogopogo's young, known as Vermin, will begin to feast on them. To effectively counter the Ogopogo, players must either flee immediately upon hearing its warning signal or hold onto an active stun device while being snatched, as these tactics are crucial for survival against this formidable foe.

  • Locker

Locker

Appearing as an ordinary locker, this creature hides in plain sight. When approached, it springs into action, its metal doors snapping open to reveal rows of sharp, metallic teeth. With surprising speed, it lunges at its prey, aiming to consume it whole. Despite its camouflaged appearance, this predatory locker is a serious threat, ready to strike when least expected.

  • Country Road Creature

Country Road Creature

The Country Road Creature prowls the landscape, searching for players with unsettling grace. Upon spotting a target, it pauses before charging; a collision means instant death. Its anger gauge rises with each encounter, boosting its speed, and while players can stun it temporarily, this maxes out its anger. A well-timed strike during an attack can free a captured player, offering a fleeting chance of escape.

  • Don't Touch Me

Don't Touch Me

Don't Touch Me introduces a mysterious entity that appears as a button, spawning randomly in the facility to tempt players. It can be used to clear monsters, but teamwork is essential, as it may also disguise itself as scrap to trick you!

  • Rolling Giant

Rolling Giant

The Rolling Giant is a unique and fascinating entity that has been brought to life.

Threat Level: High

  • Herobrine

Herobrine

Herobrine is a mysterious figure from a place we can't understand, always on the hunt with fierce determination. You might catch glimpses of him, but he's hard to pin down. With each move you make, he gets closer, his eyes full of evil intent. He's not from around here, and his only job seems to be stalking and killing anyone who crosses his path. No hiding spot is safe from Herobrine; he's a constant reminder of the fear waiting just beyond what we know.

  • Fiend

Fiend

The Fiend, a towering black figure with a chilling red glow on its face, is a terrifying entity you do not want to confront. This deadly creature is known for its bone-chilling jump scares that can make you freeze in fear. Beware, for if it grabs you, your head will explode in a gruesome display of its demonic power.

  • Soul Devourer

Soul Devourer

The Soul Devourer is a creepy skeleton giant that crawls on all fours. Its big skull has empty eye holes and a huge mouth full of sharp teeth. It drags itself with long arms and claws, making loud scraping sounds. It only shows up at night and hunts for people to grab and eat their souls.

  • Carnivorous Plant

Carnivorous Plant

SCP-2187, known as the Carnivorous Plant, is an anomalous flora that exhibits predatory behavior, actively seeking out living organisms as sustenance. This plant has the ability to lure prey using brightly colored flowers and sweet-smelling nectar, which attracts various animals and insects. Once a creature comes too close, SCP-2187 uses its specialized tendrils to ensnare and digest the prey.

  • SCP1507

SCP1507

SCP-1507 is the collective designation given to thirty plastic lawn flamingos of unknown make or manufacturer. Instances of SCP-1507 bear no notable behavioral differences from the average American Flamingo, save for an increase in territorial behavior and lack of vocalization. Said behavior often results in attacks targeted towards Foundation staff. The only individual known to circumvent their behaviors is PoI-1507, otherwise known as Leroy Day.

  • Men Stalker

Men Stalker

A rare monster with a power level of 3 that can only spawn once per day. It takes the appearance of a tall, slender, rough-looking human. When it finds a player, it will begin to stalk him from a distance while trying to hide from scavengers as much as possible. However, it can be killed, and you can lose it during the stalking phase by running far enough from it.

  • Shy Guy

Shy Guy

Shy Guy may seem harmless, sitting and crying, but don't be fooled. Even if you glimpse at him for less than a second, he unleashes a piercing scream and charges at you with alarming speed. His sudden transformation from sorrowful to aggressive makes encounters with him terrifying and unpredictable. Approach with caution, as glancing at him could mean the difference between life and death.

  • Faceless Stalker

Faceless Stalker

The Faceless Stalker is a mysterious figure famous for having no face. It lurks in the shadows, silently observing its prey from a distance. When alone, it emerges with chilling intent, it charges at its prey, its arms sprouting tentacles as it transforms into a terrifying monster.

  • Football

Football

Football is a charming, fox-like girl who loves playing Simon Says. With her cute appearance and playful nature, she forces others to join her game. However, failure to follow her commands precisely results in a deadly consequence—Football swiftly turns from playful to lethal, ensuring that mistakes come with a heavy price.

  • Haunted Harpist

Haunted Harpist

The Haunted Harpist is an enemy that initially roams the map while playing its haunting melody on the harp. If provoked during its performance—whether by excessive noise, stunning, or direct attack—the Haunted Harpist will cease its serene music, dropping its harp to engage aggressively with anyone it perceives.

  • Phantom Piper

Phantom Piper

The Phantom Piper plays the bagpipes. Unlike the Haunted Harpist, the Phantom Piper is scared of players and will run away, bagpipes in hand, when provoked. Although, luckily for him, he is always escorted by his Ethereal Enforcers.

  • The Thing

The Thing

The Thing is a creature that lurks in the darkness, observing players quietly and strategically. It doesn’t rush its prey; instead, it follows them subtly, keeping itself hidden and waiting for the right moment. Each time it appears, it’s only a fleeting glimpse—a shadow slipping out of sight, just enough to be noticed and trigger a sense of dread. The creature has a unique pattern: it watches multiple players, as if it’s studying them, but it only acts after observing a specific number. Once it has its eyes set, The Thing abducts the last player it saw. It doesn’t simply chase them; instead, it pulls them suddenly into a dark, ominous room. In this room, the abducted player is trapped and must play a game to escape. The rules of this game are unknown at first, and the player has no choice but to play to survive. The Thing watches them the entire time from the shadows, observing each struggle and mistake. If they manage to escape, The Thing releases them, but it leaves a lasting feeling of being watched, as if it may one day return for another game. The room game is simple, when a player comes into the room, a shovel spawns next to him. The player need to find and hit with the shovel a certain amount of monster in the room in a certain amount of time. If the time is running out, the monster comes to the player and kills him with a jumpscare.

Interiors

Company Facilities

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  • Office

The abandoned office sits in silent disarray. Dust coats empty desks and forgotten paperwork while the air hangs heavy with neglect. Amidst the quiet, whispers of movement suggest an unseen presence still lingering, waiting to be discovered by those daring enough to explore its halls.

  • Art Gallery

His ropes slither through the walls.

  • Rubber Rooms

Rats made me crazy.

  • PlayZone

PlayZone is an expansive indoor amusement center featuring activities like playgrounds, cosmic bowling, laser tag, a trampoline park, and more!

  • Halls Of Flesh

The Company's influence has spread across the stars.

  • Vehicle Hangar

The vehicle hangar is a large interior that takes place in a vehicle storage facility. It has fans that can be used to float the player through the air.

  • Atlantean Citadel

Beware the cursed gold.

  • Pool Rooms

In the pool room, the air is laced with chlorine, echoing laughter and the splash of water. Soft lighting illuminates the shimmering pool and broken lockers. It's a place of relaxation and peace, where worries dissolve in the tranquil ambiance.

  • Backrooms

Fluorescent lights buzz overhead, casting pale shadows across endless yellow corridors. Musty carpet and peeling wallpaper evoke a warped nostalgia, while faint, echoing footsteps seem to circle without ever drawing near. Here, every turn promises the same unsettling scenery—and no escape in sight.

  • Toy Store

The Toy Store is an eclectic fusion of abandoned factory grit and playful charm. Scattered amidst rusted machinery and forgotten scrap, colorful monsters emerge, turning the space into a whimsical wonderland.

  • GrandArmory

Grand Armory features chains suspended from the ceiling, holding up walkways that create a dramatic, industrial atmosphere. Scattered throughout the facility, old robots stand as relics of the past, their rusting metal bodies frozen in time and echoing the facility's former vibrancy.

  • Oobl Laboratory

The Oobl Laboratory is a vibrant yet dangerous facility teeming with high-value alien scrap and hostile creatures. As you navigate its colorful tiles, beware of lurking monsters and the relentless Eye Security robots, which will stop at nothing to protect their precious resources.

Installation

Installation Guide

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✅ Installing via GaleModManager (Recommended)

  1. Download GaleModManager.
  2. Launch the mod manager and select Lethal Company as your game.
  3. Click “Browse Thunderstore mods.”
  4. Search for "Lethal Enhanced Party Edition" and click Install.
  5. Once the download finishes, click “Launch game” to start your adventure.

🔄 Updating the Modpack

  1. Create a new profile, name it anything you like, and select it.
  2. Click “Browse Thunderstore mods.”
  3. Search for "Lethal Enhanced Party Edition" and click Install.
  4. After the download completes, click “Launch game.”

🖥️ System Requirements

Minimum:

  • OS: Windows 10
  • Processor: Intel Core i3-9100 / AMD Ryzen 3 3200G
  • Memory: 15 GB RAM
  • Graphics: NVIDIA GTX 1050 / AMD Radeon RX 560
  • Storage: 10 GB available space

Do not update

Favorite Mods

Favorite Mods

Credits

Special Thanks

Unluckyjori

  • Updating Modpack.
  • Adding new features.
  • Making the modpack.

Borker

  • Background on start screen

Easyidle123

  • Helping recreate the tag sheet and suggesting tweaks that balance the game

Tori_tigerstalestudios

  • Making Banners.
  • Making "Lethal Enhanced" text.

SSSteve

Mi6k

  • Formating

Paradox75831004

  • Pictures

Pengucc

  • Helping with the live player count