lethal_coder-Lethal_Enhanced_Party_Edition icon

Lethal Enhanced Party Edition

[LC v50] Experience one of the best High Quality modpacks out there! Dive into 160 carefully chosen mods, containing moons, interiors, cosmetics, and gameplay/performance improvements. (CHECK README)

Last updated 3 days ago
Total downloads 23709
Total rating 28 
Categories Modpacks Misc Client-side Suits Equipment Items Monsters Moons Cosmetics Asset Replacements Emotes Interiors
Dependency string lethal_coder-Lethal_Enhanced_Party_Edition-4.0.5
Dependants 2 other packages depend on this package

This mod requires the following mods to function

lethal_coder-Lethal_Enhanced_Party_Edition_EXTRA-1.1.79 icon
lethal_coder-Lethal_Enhanced_Party_Edition_EXTRA

This mod is meant to be used with Lethal Enhanced Party Edition.

Preferred version: 1.1.79
lethal_coder-Lethal_Enhanced_Party_Edition_CORE-1.1.79 icon
lethal_coder-Lethal_Enhanced_Party_Edition_CORE

This mod is meant to be used with Lethal Enhanced Party Edition.

Preferred version: 1.1.79
lethal_coder-Lethal_Enhanced_Party_Edition_COSMOS-1.1.79 icon
lethal_coder-Lethal_Enhanced_Party_Edition_COSMOS

This mod is meant to be used with Lethal Enhanced Party Edition.

Preferred version: 1.1.79
lethal_coder-Lethal_Enhanced_Party_Edition_COSMETICS-1.1.79 icon
lethal_coder-Lethal_Enhanced_Party_Edition_COSMETICS

This mod is meant to be used with Lethal Enhanced Party Edition.

Preferred version: 1.1.79

README

Lethal Enhanced Party Edition

Modpack

Thunderstore Version Dynamic JSON Badge Thunderstore Downloads

Dynamic JSON Badge Dynamic JSON Badge

Welcome to the Lethal Enhanced Party Edition!

This groundbreaking modpack isn't just your average enhancement - it's a game-changer. Packed with exciting new mechanics and features, this modpack revolutionizes your gaming experience. With over 160 carefully selected mods, get ready to embark on an unforgettable journey with your friends.

This is made possible through a fairly well-optimized and organized modpack, ensuring smooth and enjoyable gameplay.

Join our Discord to report bugs, give feedback and suggest new features for the modpack.

Features

Top Features:

  • 32 User Lobby Limit.
  • 39 New high quality moons.
  • 23 New spine-chilling monster.
  • 9 New immersive interiors
  • 100+ New scrap items.
  • Fully Configured spawn values.
  • Immersive new equipment to purchase.
  • Introduces new death notes.
  • Allows masked enemy to mimic voices of players (synced with all players).
  • Includes a planet while in orbit for a realistic view.
  • Offers a ton of cosmetic options for customization.
  • Upgraded with a new realistic visor.
  • Overhauls sounds to more immersive ones.
  • Alows the ability to float around while spectating, switch between floating and fixed camera using C.
  • And much more.

Moons

Moon & Info

Click Me

Risk Level: D

  • Maritopia — ▮0 (Tolian)
  • Maritopia was once a bustling hub of civilization until rising sea levels claimed it, leaving only echoes of its former glory.

Risk Level: D+

  • Crystallum — ▮0 (Tolian)
  • Cryphteria features a surreal underground environment: lava at its core, water in some caverns, and glittering crystals everywhere.
  • Nyx — ▮0 (Tolian)
  • Nyx is a desolate realm, its landscape dominated by the haunting remains of a crumbling castle and the bleak expanse of a grim desert. The ruins stand as silent sentinels, bearing witness to the passage of ages.

Risk Level: C-

  • Junic — ▮0 (Magic_Wesley)
  • Deep in the deadly jungles of Junic there are ancient temples where ancient rituals were performed. This place is very attractive to archeologists due to the many artifacts that remain here.
  • Asteroid-13 — ▮0 (Magic_Wesley)
  • This asteroid was previously used for the testing of biological weapons. Not much is known about the current state of the facility but a decontamination level 5: Incineration has been reported. All we know is that none returned from Asteroid-13

Risk Level: C

  • Azure — ▮0 (Tolian)
  • Azure resembles an ancient Aztec civilization, with weathered temples and intricate carvings.

Risk Level: C+

  • EchoReach — ▮0 (Tolian)
  • Once a vital communications outpost, EchoReach fell into disuse after a catastrophic system failure. Now it stands as a silent monument to technological ambition and subsequent abandonment.

Risk Level: B

  • Nimbus — ▮0 (Tolian)
  • Nimbus is an enigmatic flying island, detached from its home planet. Its origins and nature remain shrouded in mystery. The history of Nimbus is unknown, its existence a puzzling anomaly in the cosmos.
  • Echelon — ▮0 (Tolian)
  • Abandoned under mysterious circumstances, its secrets remain hidden.
  • Solace — ▮0 (AudioKnight)
  • Normally tranquil, extreme weather has recently become more common. Abandoned, yet a large villa still stands. The company has received reports of both large and small dogs.
  • Zenit — ▮0 (Tolian)
  • Zenit Subterrane was constructed as a refuge from the inhospitable conditions of the moon's surface, a sanctuary for those seeking shelter from the icy wilderness above. Yet, as communication with the surface was lost, the bunker became a tomb, its halls haunted by the ghosts of those who once sought solace within its walls.
  • Celest — ▮0 (sfDesat)
  • Celest, a planet with a distinct red forest surrounding a vast valley, presents a visually striking but hazardous environment. The designated landing spot is within the valley, providing a relatively sheltered area for operations. However, the red forest's dense foliage and the rugged terrain within the valley demand careful navigation.

Risk Level: B+

  • Atlas Abyss — ▮100 (Zingar)
  • A moon of dark secrets, jagged terrain and carved stone. Below the surface, the Masked Men have broken free. The abyss below extends redacted meters and none have survived the fall.
  • Gratar — ▮100 (Magic_Wesley)
  • Gratar was known for housing the biggest factory in the solar system. The whole facility was controlled by an AI made by a fantastic inventor last seen on Etern. As of recent, legend has it that the AI on Gratar has gone rogue.
  • Desolation — ▮100 (Magic_Wesley)
  • Not much is known about this asteroid, nobody has dared to visit it since its sudden appearance. Hence it has not been properly named, all we know is that it's a very dangerous place. A place completely desolate of life. For its name is: Desolation.
  • Infernis — ▮100 (Magic_Wesley)
  • This moon was previously used for the mining of crystals and other various materials. But due to the increase of volcanic activity all sorts of insects infiltrated the facilities to seek refuge. Every employee within the building at this time was either devoured or cooked by the extreme heat.
  • Fission-C — ▮100 (Magic_Wesley)
  • Sector C of Fission houses an old toy factory later repurposed as a nuclear power plant. However this power plant was abandoned many rotations ago due to health inspection failure. Now this structure is crumbling and all those who visit will leave changed.
  • Triskelion — ▮100 (AudioKnight)
  • A deteriorating mining platform situated above a gas giant.

Risk Level: A-

  • PsychSanctum — ▮300 (Tolian)
  • PsychSanctum was once a place of refuge for the mentally ill, a sanctuary where they could seek solace from a world that had cast them aside. But as the years passed, it became a prison, its patients subjected to cruel and inhumane treatments in the name of science.
  • Sierra — ▮300 (Autumnis)
  • Mountainous, arid. Fractured by large-scale mining operations over valuable minerals commonly found beneath the surface.
  • Atlantica — ▮300 (Magic_Wesley)
  • The moon named Atlantica was hit by rogue rays from a supernova. This caused a disturbance in the local flow of time. Because of this, The city of Atlantica is forever doomed to sink over and over. Every inhabitant has drowned.
  • Gloom — ▮300 (Magic_Wesley)
  • The giant forests of Gloom remained untouched for many years. That was until a logging company decided it to be the perfect place to exploit. But little did they know that these forests were..
  • Bozoros — ▮300 (LethalMatt)
  • Colorful and bright. It smells like cotton candy here? Ecosystem likely to induce hysterical laughter.

Risk Level: A

  • Budapest — ▮400 (Tolian)
  • Former vibrant city, now reclaimed by nature after space war.
  • Sanguine — ▮400 (Tolian)
  • Initial scans revealed a seemingly abandoned planet, yet the structures are well-maintained despite that. Technology have a habit of going haywire near these structures (especially GPSs), as such explorers seldom visit. The ones that do visit and survive the expeditions have become world famous, including but not limited to: Rachel, Melissa, and Samantha.
  • Oldred — ▮400 (Magic_Wesley)
  • This moon is one of the most valuable moons in the system. Not for its many riches but for its remarkable amount of oil. For this reason, during hard times of death and destruction, oil extraction sites were made. But nobody knew how big of a mistake this was until it was too late.
  • Acidir — ▮400 (Magic_Wesley)
  • This moon used to be home to the rich collectors of mysterious artifacts. But the soil on which this residence sits is cursed, water turned to acid and their mansion changed. The halls of the mansion expanded to a seemingly infinite size, every resident within got lost and presumably died.

Risk Level: A+

  • Spectralis — ▮500 (Tolian)
  • Gratar was known for housing the biggest factory in the solar system. The whole facility was controlled by an AI made by a fantastic inventor last seen on Etern. As of recent, legend has it that the AI on Gratar has gone rogue.
  • Argent — ▮500 (Tolian)
  • Argent's history is veiled in mystery, its abandonment a puzzle yet to be solved by those who dare to uncover its secrets.
  • Fray — ▮500 (Autumnis)
  • Heavily forested, severely overgrown. Landing spot located nearby the site of an old nature reserve.

Risk Level: S

  • CaltPrime — ▮700 (Tolian)
  • Calt Prime is dominated by a colossal supercomplex, with advanced technology and industrial infrastructure.

Risk Level: S+

  • Polorus — ▮900 (Magic_Wesley)
  • This moon houses the legendary Polar Vaults. These vaults contained very valuable riches before the corporation went bankrupt. The corporation was known for their extremely high hiring rates. It also appears that many of these employees magically disappeared after being fired.
  • Crest — ▮900 (Tolian)
  • Recent observations indicate, that the cycle-spanning blizzards, which once enshrouded the surface of 38 Crest, have ceased. Only few remnants of civilization seem to have survived. Cleared for salvage operations. Proceed with caution.
  • Black Mesa — ▮900 (Plastered_Crab)
  • The Black Mesa is a scientific research complex built around an abandoned Cold War ICBM launch silo
  • Etern — ▮900 (Magic_Wesley)
  • This moon was home to a scientific lab where the creation of unique life took place. Many new life forms were created among which are the famous Baboon Hawks. In more recent times they have been conducting experiments on creating living toys. Rumors are that they used human subjects for emotional manipulation using certain toy masks.
  • Celestria — ▮900 (Tolian)
  • Initially established as a planetary outpost, Celestria served as a military stronghold during an interstellar conflict. Unbeknownst to many, it became a hub for clandestine experiments on harnessing extraterrestrial energies. Survivors recount tales of structures morphing, evolving with an alien intelligence.
  • Harloth — ▮900 (Tolian)
  • 93 Harloth, once a thriving industrial hub, fell victim to unchecked pollution and reckless exploitation of its resources. The relentless pursuit of profit led to the collapse of its ecosystem, leaving behind a barren wasteland where life struggles to endure amidst the toxic remnants of its past.

Risk Level: S++

  • Auralis — ▮1000 (AudioKnight)
  • A large facility nestled within the mountains that once mass produced general goods. Its true function was to act as a facade for the Company's ethically-questionable experiments. Surviving salvage teams have reported that the facility seems to shift each day, as if in constant flux.

Risk Level: CORRUPTION DETECTED

  • ᓵ 𝙹 ᓭ ᒲ 𝙹 ᓵ 𝙹 ᓭ — ▮???? (Magic_Wesley)
  • DATA CORRUPTED
  • ᔑ リ 𝙹 ᒲ ᔑ ꖎ || — ▮???? (AudioKnight)
  • DATA CORRUPTED
Hint: Use "Standard Galactic Alphabet"

Monsters

Monsters & Info

Click Me

Threat Level: Low

  • Immortal Snail

The Immortal Snail looks like a regular snail, but it's special because it can't be killed. It has a shiny shell and leaves a slimy trail just like any other snail. No matter what you do to it—smash it, burn it, or squish it—it doesn't die. People have tried to get rid of it, but it just keeps on going, making it a real head-scratcher for everyone.

  • Peeper

The Peeper are adorable, harmless aliens resembling spherical creatures with endearing features. They waddle around joyfully, their cute appearance captivating those who encounter them. However, their innocence is deceptive; upon contact, they latch onto unsuspecting individuals. Once attached, they gradually make their host feel increasingly heavy, burdening them with an unexplained weight. Despite their playful demeanor, the Peeper's ability to transfer a heavy load upon their victims serves as a dangerous ability, reminding others of the hidden dangers that lurk within their seemingly harmless exterior.

  • Gnomes

Gnomes might seem like cute little creatures that hang out in gardens, but they're sneaky. They freeze up when they know you're watching, pretending to be harmless. But the moment you look away, they get mischievous. They can zap you away to who-knows-where in the blink of an eye. So, don't be fooled by their innocent act. If you're not careful, turning your back on them could land you in serious trouble.

  • Boomba

The Boomba: a malevolent cleaning bot, haunting the dim corridors with ill intent. It patiently waits for unsuspecting souls to approach. When triggered by proximity, it unleashes a devastating explosion, leaving chaos in its wake. Beware this lurking menace, for its destructive power knows no bounds.

  • Cleaning Drone

Cleaning drones are small, aerial machines that were built to handle infestation within the facilities. They slowly roam around the building, dispensing a fog of highly concentrated TZP chemicals. The purpose of this fog was to kill invasive insects, however, they seem to have long since grown resistant to it, even using it to their advantage at times as a place to hide. There seems to be no evidence of who made these devices.

  • Mobile Turret

It patrols the halls of the facilities, beaming a red spotlight from the tip of its barrel. It aimlessly roams around, until it spots a person. Once it gets within a short range of its target, it stops moving, aims, then starts firing. Thankfully, it’s much weaker in damage and slower to lock on than a normal turret. However, the turret also seems to have a tighter, longer range than its stationary counterpart, able to gun down entire an entire hallway. It seems to stop attempting to aim once it begins firing, just shooting indiscriminately in that direction. However, still keep your guard up around this thing, for if you underestimate it, your life may come to an end quickly.

  • Redwood Forest Giant

In the depths of the dark forest dwell the mighty Redwood Forest Giants. Towering over the trees, they usually pose no threat. However, be wary of their colossal steps, which could inadvertently kill you.

Threat Level: Medium

  • Siren Head

In the dense forest, there's Siren Head, a sneaky monster pretending to be a tree. Its rusty sirens emit a alarming siren noise which lures people closer to investigate. Don't be fooled by the quiet woods, the Siren Head's waiting to trap its next victim.

  • Demogorgan

The Demogorgan is a scary beast from the deep, lurking around to cause trouble. It's so ugly it scares everyone who sees it. Once it grabs you, you're done for. It picks you up like it's nothing and takes you off to your end. While it's got you your life slips away, ever so slowly. you realize you're stuck with this nightmare creature.

  • Locker

Appearing as an ordinary locker, this creature hides in plain sight. When approached, it springs into action, its metal doors snapping open to reveal rows of sharp, metallic teeth. With surprising speed, it lunges at its prey, aiming to consume them whole. Despite its camouflaged appearance, this predatory locker is a serious threat, ready to strike when least expected.

  • Nightmare Foxy

Nightmare Foxy, a metal animatronic fox, was once a beloved entertainer. Now, transformed into a horrifying monster, his appearance is marked by sharp edges and glowing red eyes. Beware encountering him, as his once-friendly nature has turned into something dark and sinister.

  • Driftwood Giant

The Driftwood Giant is a massive creature made of twisted wood that roams dark forests. It runs at prey with terrifying speed and devours anything in its path with its sharp wooden teeth. Once it targets you, there's little chance of escape.

  • Sentinel

Sentinel, a giant robot that patrols halls and has guns. it can dance to boomboxes, and other cool stuff too! semi-passive but has a temper and will kill you.

  • Shrimp

Despite its potential for aggression, the Shrimp is undeniably cute with its four legs and endearing white eyes. Its pale shell gives it a charming appearance, and when undisturbed, it often carries itself with an adorable, almost shy demeanor. But don't let its cuteness fool you—provoke it, and you'll quickly discover its fierce side.

Threat Level: High

  • Herobrine

Herobrine is a mysterious figure from a place we can't understand, always on the hunt with fierce determination. You might catch glimpses of him, but he's hard to pin down. With each move you make, he gets closer, his eyes full of evil intent. He's not from around here, and his only job seems to be stalking and killing anyone who crosses his path. No hiding spot is safe from Herobrine; he's a constant reminder of the fear waiting just beyond what we know.

  • Fiend

The Fiend, a towering black figure with a chilling red glow on its face, is a terrifying entity you do not want to confront. This deadly creature is known for its bone-chilling jump scares that can make you freeze in fear. Beware, for if it grabs you, your head will explode in a gruesome display of its demonic power.

  • Men Stalker

A rare monster with a power level of 3 who can only spawn once per day. It takes the apparence of a tall, slender, rough looking human. When it finds a player, it will begin to stalk himfrom a distance, while trying to hide from scavengers as much as possible. However, It can be killed, and you can lose it during the stalking phase by running far enough from it.

  • Shy Guy

Shy Guy may seem harmless, sitting and crying, but don't be fooled. Even if you glimpse at him for less than a second, he unleashes a piercing scream and charges at you with alarming speed. His sudden transformation from sorrowful to aggressive makes encounters with him terrifying and unpredictable. Approach with caution, as glancing at him could mean the difference between life and death.

  • Faceless Stalker

The Faceless Stalker is a mysterious figure, famous for having no face. It lurks in the shadows, silently observing its prey from a distance. When alone, it emerges with chilling intent, it charges at its prey, its arms sprouting tentacles as it transforms into a terrifying monster.

  • Football

Football is a charming, fox-like girl who loves playing Simon Says. With her cute appearance and playful nature, she forces others to join her game. However, failure to follow her commands precisely results in a deadly consequence—Football swiftly turns from playful to lethal, ensuring that mistakes come with a heavy price.

  • Haunted Harpist

The Haunted Harpist is an enemy that initially roams the map while playing its haunting melody on the harp. If provoked during its performance—whether by excessive noise, stunning, or direct attack—the Haunted Harpist will cease its serene music, dropping its harp to engage aggressively with anyone it perceives.

  • Phantom Piper

The Phantom Piper plays the bagpipes. Unlike the Haunted Harpist, the Phantom Piper is scared of players and will run away, bagpipes in hand, when provoked. Although luckily for him, he is always escorted by his own Ethereal Enforcers.

  • Walker

The Walker is an unseen menace, lurking in the shadows with its invisible form. Slowly but surely, it walks towards its prey, undetectable until it close near. As it closes the distance, its presence becomes visible, revealing a chilling sight that sends shivers down the spine. Beware its stealthy approach, for once it's within sight, there's no mistaking the terror it brings.

Interiors

Interiors & Info

Click Me

  • Mental Hospital

In the old mental hospital, it's all dark and creepy. The halls are falling apart, and they're so quiet you can hear every little noise. Shadows move around, hiding who knows what in the patient rooms. There are old things left behind, but if you want them, you've got to face the horrifying monsters that call this place home.

  • Bunker

Down in an abandoned bunker, shadows hide secrets amidst rusted walls. Dust thickens the air, adding to the eerie feeling. Watch out if you decide to explore; there might be creepy creatures guarding its secrets.

  • Office

The abandoned office sits in silent disarray. Dust coats empty desks and forgotten paperwork, while the air hangs heavy with neglect. Amidst the quiet, whispers of movement suggest an unseen presence still lingering, waiting to be discovered by those daring enough to explore its halls.

  • Castle Dungeon

The castle dungeon, a dark and foreboding abyss beneath ancient stone, echoes with the whispers of forgotten souls. Chains rustle against damp walls as torches flicker dimly, casting eerie shadows. Within its depths, unseen horrors lurk, awaiting those who dare to venture into its depths.

  • Sewer

The sewer, a dark labyrinth of tunnels and foul waters, exudes a sense of dread. Foul odors mix with echoes of dripping water and skittering creatures. In the murky depths, unseen dangers lurk, waiting to trap the unwary.

  • Pool Rooms

In the pool room, the air is laced with chlorine, echoing laughter and the splash of water. Soft lighting illuminates the shimmering pool and broken lockers. It's a place of relaxation and peace, where worries dissolve in the tranquil ambiance.

  • Sector-0

Sector-0, a top-secret government facility, now lies deserted and forgotten. Within its walls, hidden secrets remain locked away, shrouded in darkness and neglect. Dusty corridors and obsolete equipment hint at the facility's former significance, while an eerie silence hangs heavy in the air. Yet, beneath the surface lies a pile of untold secrets, waiting to be discovered by those brave enough to venture into its depths.

  • Black Mesa

The Black Mesa is a scientific research complex built around an abandoned Cold War ICBM launch silo

  • Toy Store

The Toy Store is an eclectic fusion of abandoned factory grit and playful charm. Scattered amidst rusted machinery and forgotten scrap, colorful monsters emerge, turning the space into a whimsical wonderland.

Installation

Installation guide

Click Me

Step 1:

Download the Lethal Enhanced Party Edition Modpack. Click Here for Modpack link.

Step 2:

Download the Advance Company zip. Click Here for Advance Company download link.

Step 3:

Click Settings > Profile > Import Local Mod > Select File

Click Settings

step 1

Click Profile

step 2

Click Import Local Mod

step 3

Click Select File

step 4

Favorite Mods

Favorite Mods

Credits

Credits

Unluckyjori

  • Updating Modpack.
  • Adding new features.
  • Making the modpack.

Tori_tigerstalestudios

  • Making Banners.
  • Making "Lethal Enhanced" text.

Tori_tigerstalestudios

  • Making Banners.
  • Making "Lethal Enhanced" text.

SSSteve

Mi6k

  • Formating

EiroNareth