Lethal Enhanced Party Edition
[LC v73] Experience one of the best High Quality modpacks out there! Dive into 263 carefully chosen mods, containing moons, interiors, cosmetics, and gameplay/performance improvements. (CHECK README)
| Date uploaded | 2 weeks ago |
| Version | 11.8.4 |
| Download link | lethal_coder-Lethal_Enhanced_Party_Edition-11.8.4.zip |
| Downloads | 5594 |
| Dependency string | lethal_coder-Lethal_Enhanced_Party_Edition-11.8.4 |
This mod requires the following mods to function
lethal_coder-Lethal_Enhanced_Party_Edition_EXTRA
This mod is meant to be used with Lethal Enhanced Party Edition.
Preferred version: 11.8.4lethal_coder-Lethal_Enhanced_Party_Edition_CORE
This mod is meant to be used with Lethal Enhanced Party Edition.
Preferred version: 11.8.4lethal_coder-Lethal_Enhanced_Party_Edition_COSMOS
This mod is meant to be used with Lethal Enhanced Party Edition.
Preferred version: 11.8.4lethal_coder-Lethal_Enhanced_Party_Edition_COSMETICS
This mod is meant to be used with Lethal Enhanced Party Edition.
Preferred version: 11.8.4README
Lethal Enhanced Party Edition

Welcome to Lethal Enhanced Party Edition
This groundbreaking modpack isn't just your average enhancement - it's a game-changer. Packed with exciting new mechanics and features, this modpack revolutionizes your gaming experience. With over 263 carefully selected mods, get ready to embark on an unforgettable journey with your friends.
This is made possible through a fairly well-optimized and organized modpack, ensuring smooth and enjoyable gameplay.
Join our Discord to report bugs, give feedback, and suggest new features for the modpack.
Top Features
-
Lobby Limit:
Enjoy smooth multiplayer gameplay with support for up to 32 players in a single lobby! -
High Quality Moons:
Discover over 100 stunning moons and uncover 32 hidden secret moons waiting to be explored. -
Intense Encounters:
Face off against 61 spine-chilling monsters that will put your survival skills to the test. -
Interiors:
Dive into 16 hauntingly detailed interiors full of mystery and danger. -
Unique Scrap:
Scavenge and collect over 100 unique scrap items to boost your resources. -
Dynamic Weather & Effects:
Weather that changes everything, each condition affects how you play:- Blizzard: Heavy snow and freezing winds.
- Cloudy: A moody, overcast atmosphere.
- Heatwave: Extreme temperatures that test your endurance.
- Blackout: Pitch-black moons that heighten the fear factor.
- Snowfall: Quiet and serene, but deceptively dangerous.
- Solar Flare: Electronic glitches from sudden bursts.
- Dust Clouds: Thick desert fog that limits visibility.
- Hallowed: The spirit of Halloween, everywhere, all the time.
- Forsaken: Set foot on this forsaken land and you will return changed.
- Hurricane: Strong winds, heavy rain.. and trees
- BloodMoon: A sinister lunar phenomenon that bathes the landscape in an eerie crimson glow, signaling increased threats for all employees.
- MajoraMoon: The Majora Moon is set to crash on the planet in a few hours, giving you less time to find scraps in the facility.
- Blue: A strange hue washes over the land, tinting everything in shades of blue and unsettling the senses.
- MeteorShower: The heavens ignite with a deadly spectacle, as flaming stones tear through the sky and shatter the ground below.
- Earthquakes: The earth itself rebels, trembling and cracking apart with unstoppable fury beneath your feet.
-
Cinematic Spectating:
Switch between floating and fixed camera modes with the C key for a cinematic view of the action.
And So Much More...
Cosmic Logbook
Click to Expand
SECTOR: Orchard
- Experimentation — ▮0
- Experimentation is an abandoned industrialized moon. It features rough landscapes and dead soil. Various old machinery and decaying structures can be found all around the moon. In front of the main entrance is a train track and an old train stretching across the whole moon. Due to the elevation of the plateau the train track is built on, it serves as a great escape spot from enemies and floods, as neither can reach it.
- Assurance — ▮0
- Assurance is a desert moon. It has a lot of steep hills and monstrous rocks. Like on Experimentation and Offense, abandoned machinery can be found scattered around the map, indicating that there once was some kind of industry present on this moon.
- Vow — ▮0
- Assurance is a desert moon. It has a lot of steep hills and monstrous rocks. Like on Experimentation and Offense, abandoned machinery can be found scattered around the map, indicating that there once was some kind of industry present on this moon.
- Offense — ▮0
- Offense shares many similarities with Assurance. They are both similar in appearance and the weather they support. Offense has a larger map with more machinery scattered around. This could indicate that the industry on this moon was once thriving. It is uncertain, though, what kind of industry such a crude environment could provide.
- March — ▮0
- Much like Vow, March has a lush forest landscape. It does not support rainy weather but instead is under constant rain, most likely due to its moisture-saturated atmosphere. Quicksand spots on March are always in the same locations instead of spawning randomly like on Vow. March's terrain is rather hilly, and a bunch of trees are scattered all around the map.
- Adamance — ▮0
- Adamance has a large valley between the main entrance and the ship, as well as a lot of steep slopes. Traversing the valley is quite time-consuming and gets dangerous later in the day when monsters start to spawn, like Baboon Hawks and Forest Keepers, which can spot you from very far away or block a path. The moon has a lot of shortcuts to avoid these and make transferring scrap a lot safer.
- Rend — ▮550
- Rend's exterior sports numerous dead-trees, rocks, and hills, with large sections of map that employees will never need to traverse. The map is surrounded by numerous large drop-offs that will kill the player if they happen to fall into them, with similar cliffs spotted around the map; however, a shallower hole located near the largest hill will lead to the moon's only fire exit. From exiting the ship, a series of lamps connected by a swaying rope will lead employees to the main entrance, with a small cottage located at around the halfway point of this trail.
- Dine — ▮600
- Dine has many large protrusions on its surface that are decorated with rocks and trees. The ground has darker areas, most likely a pseudo-path, that could be mistaken for quicksand if the moon were to be rainy. There are a dangerous number of cliffs and holes that will either kill or trap employees; if trapped in a hole, an Extension Ladder or a Teleporter could be used to escape. Near the center of the map, there is a pipe that protrudes from the ground and follows a chain-link fence before both of them disappear into a nearby hill.
- Titan — ▮700
- Titan is a moon in Lethal Company and has a difficulty rating of Hard. It is a difficult but very lucrative moon. While the outside is very small, Outdoor entities start spawning earlier on this moon. However, due to it consistently spawning a massive 30 scrap parts and its huge loot table, this moon is very popular among employees who are willing to take a risk for a generous paycheck.
- Artifice — ▮1500
- Artifice is a strangely empty and eerie moon. Everything around looks decayed and abandoned. Employees will descend upon a fenced-in complex with four garages being dominating within the fenceline. Each garage is different than the last, having different interior aspects. They all have large bay doors that can be operated by a switch inside.
- Embrion — ▮150
- Embrion is a desolate, abandoned moon with enormous rocks littering its surface, many of which reach high into the sky. Aside from these rocks, though, the landscape is barren and empty. The moon's surface is pure amethyst, giving your footsteps a crunchy sound as you walk. The lack of other life, vegetation, or sound present outside gives the moon an eerie atmosphere.
SECTOR: Briar
- Kiln — ▮0
- 113-Kiln is a vertical volcano moon set on an abandoned geothermal powerplant. Beware of the hot steam, the pipes are old.
- Kiri — ▮0
- 42-Kiri is a fog-drenched moon where disorientation is a constant threat. The mist shifts with uncanny purpose, hiding and revealing paths at random. What the fog conceals ceases to exist, or perhaps it never did.
- Maritopia — ▮0
- Once a thriving metropolis of glass and steel, Maritopia now rests beneath rising seas. Only the tallest towers break the surface, echoing with the whispers of a drowned civilization.
- Recede — ▮0
- A forgotten testing ground lost to time. At its heart, a malfunctioning time machine hums endlessly between moments, fueled by twin Tesla coils that refuse to power down. Even light bends unnaturally here.
- Landslide — ▮0
- A vast swamp world where the ground itself cannot be trusted. The terrain shifts and collapses without warning, consuming structures and explorers alike beneath layers of dark water.
- Divide — ▮0
- A desolate mountain moon shrouded in blizzards and silence. Ancient observatories dot its peaks, still tracking stars that no longer exist. The cold alone can end an expedition here.
- Fray — ▮0
- Choked by overgrowth, Fray's forests reclaim the ruins of a long-lost nature reserve. Strange bioluminescent flora pulse softly at night, illuminating the bones of civilization swallowed by time.
- Solace — ▮0
- Once disturbance, Solace now suffers violent tempests that scour its abandoned villas. Locals once spoke of loyal hounds that guarded the estate even after death; some say they still do.
- IceBound — ▮0
- A tranquil frozen moon encircled by mountains and a wide, mirror-like lake. Beneath the ice, shadowy movements suggest that something ancient watches those who dare to cross it.
- Arcadia — ▮125
- Arcadia flourishes with species evolving beyond their natural limits. Wildlife here defies classification, adapting to unseen forces that accelerate life's own design.
- Deadlock — ▮225
- Suspended atop a gas giant, Deadlock's massive factory hums with faint residual power. The machinery never stopped, long after its workers vanished into the clouds below.
- Triskelion — ▮350
- A crumbling mining platform hovering above a swirling storm world. The structure groans and trembles as if alive, haunted by the weight of centuries of neglect.
- Nimbus — ▮360
- Nimbus drifts endlessly through the void, a floating island severed from its parent moon. No one recalls its origin, and even fewer return from its mist-shrouded surface.
- Bilge — ▮500
- An oceanic moon where the tides rise high enough to erase entire landscapes. Ruins sink and resurface with each cycle, their treasures and horrors washing ashore.
- Orion — ▮750
- The cathedral of Orion stands fractured and dim, its halls echoing with faint hymns of the masked faithful. Those who trespass within risk becoming part of the congregation.
- Auralis — ▮850
- Hidden deep in the mountains, Auralis once produced common goods for the Company. Beneath its shifting corridors, evidence remains of experiments better left forgotten.
- ᔑ リ 𝙹 ᒲ ᔑ ꖎ || — ▮????
- DATA CORRUPTED
SECTOR: Mortis
- Selen — ▮0
- Bitter winds sweep across endless ice fields, burying all in white. Beneath layers of mineral-packed frost lie the remains of lost expeditions, their tools frozen mid-use as if time itself halted.
- Nostalgia — ▮0
- 65-Nostalgia is the best summertime location, even if you have to work. There's no place like this one!
- Aquatis — ▮0
- Gentle tides lap against small, green islands scattered across a vast ocean. A rusted freighter rests half-buried in the sand, its broken hull a monument to what once sailed these calm, deceptive waters.
- Acheron — ▮0
- At the farthest edge of the Thistle Nebula lies Acheron, a moon carved in obsidian and silence. Its abandoned tunnels hum faintly, as though the machines below still dream of industry.
- Noctis — ▮0
- Perpetual night cloaks this moon in suffocating darkness. Sound carries unnaturally far here, and explorers often swear they hear footsteps that do not belong to them.
- Collateral — ▮0
- Open fields and gentle terrain disguise the danger that thrives here. Hoarding bugs scour every corner for scrap, leaving behind hollowed camps and the faint scent of rust.
- Hydro — ▮0
- Thick fog rolls through swamplands tangled with dying trees. The ground shifts underfoot, and what looks like shallow water often conceals something waiting beneath the surface.
- Azure — ▮0
- Weathered temples rise from thick jungles, their carvings eroded by centuries of rain. Strange idols line the halls, watching in silence as nature slowly reclaims what humanity abandoned.
- Egypt — ▮60
- Golden dunes stretch endlessly under a merciless sun. Beneath the sands, vast ruins stir with the movement of colossal worms, shifting the surface like waves on an ancient sea.
- Submersion — ▮250
- Flooded halls echo with the sound of moving water and collapsing stone. To reach the entrance, explorers must activate submerged levers, each one pulling them deeper into the dark.
- Integrity — ▮250
- Crimson mesas rise above the dusty horizon, their surfaces cracked and carved by time. The wind howls through abandoned mining rigs that stand like gravestones to forgotten workers.
- Synthesis — ▮300
- A landscape of greenery hides peril beneath its beauty. The ground breaks underfoot, revealing vast machinery below, where nature and steel have fused into something unrecognizable.
- PsychSanctum — ▮340
- Once a place of healing, now a monument to despair. The lights still flicker in empty halls, and voices echo from rooms where patients once begged for release.
- Corrosion — ▮550
- Acid rain falls without end, melting stone and metal alike. The surface shimmers with toxic pools that reflect a sickly green sky, a mirror of decay and ruin.
- Vertigo — ▮600
- Dry canyons twist across a landscape of dust and stone. The cliffs seem to lean inward as if the entire moon bends under its own heat, warping sight and sense alike.
- Brutality — ▮700
- Cold waves crash against the walls of a half-submerged bunker. Inside, corridors hum with dormant power, and sealed armories whisper the promise of weapons long forgotten.
- ⍊ ᔑ !¡ 𝙹 ∷ ╎ ⨅ ᔑ ℸ ̣ ╎ 𝙹 リ — ▮????
- DATA CORRUPTED
SECTOR: Creevan
- Row — ▮0
- 30-Row is a dangerous mesa moon that holds a big challenge for the scavengers that dare to come in. Careful, the security system is on.
- Eden — ▮0
- Once part of the greater world of Eve, Eden hosts two abandoned mining outposts: Eve-M1 and Eve-M2. The first colonizers vanished only years after arrival, leaving their machinery humming beneath layers of dust and silence.
- Haul — ▮0
- Halden Electronics forgotten warehouse world, where rusted cruisers and outdated appliances line vast parking lots. The air still hums faintly with old advertisements that no longer reach anyone.
- Tunere — ▮0
- An immense and ancient world streaked with sulfur bands, often mistaken for a gas giant. Centuries-old impact scars from a lost satellite reveal deep subterranean caverns rumored to contain forbidden Company relics.
- Sierra — ▮0
- Harsh mountains cut through this arid moon, their surfaces cracked by decades of mining. Echoes of drills still linger in the wind, and the minerals extracted here built much of the Company's early infrastructure.
- Affliction — ▮0
- Once a thriving shipping port, Affliction fell victim to an outbreak of hoarding bugs. The Company's desperate attempt to cleanse it with explosives tore the moon from orbit, sending it crashing into a larger body.
- Atlas Abyss — ▮200
- Jagged cliffs and carved stone tunnels conceal the true depths of Atlas Abyss. The so-called Masked Men are said to have escaped from beneath its surface, and no expedition has ever returned from the chasm's end.
- Spectralis — ▮290
- Time feels distorted on Spectralis, where ruined halls preserve the faint echoes of their builders. The atmosphere carries whispers and static, as though the memories of the dead have imprinted on the air itself.
- Kanie — ▮300
- Overgrown fields of emerald vegetation blanket Kanie, once a center for botanical research and cultivation. The moon's humidity feeds endless growth, and the plants themselves seem almost aware of those who trespass.
- Zenit — ▮470
- Constructed as a subterranean refuge from surface frost, Zenit's vast underground city was meant to preserve life. Communication eventually ceased, leaving only frozen corridors and machines still waiting for their operators.
- Ichor — ▮575
- Twisting clouds of sulfur drift over Ichor's colossal valleys. Its surface bears the same scars as Tunere, suggesting a shared origin. Legends speak of a hidden chamber beneath the impact zone that still radiates warmth.
- Summit — ▮675
- In the shadow of frozen peaks, the Old Birds—ancient mechanical guardians—roam once-abandoned research posts. Built during a failed military experiment, these constructs now patrol the mountain in endless silence.
- Terra — ▮750
- Massive stone forests stretch across Terra's rugged surface, carved by unknown hands. Each monolith hums faintly at dusk, resonating with a rhythm that matches no known planetary cycle.
- Feign — ▮800
- The industrial pride of Halden, Feign still glitters with dormant factories and half-finished machines. Entire mechs stand motionless in assembly lines, their sensors faintly glowing as if awaiting new commands.
- Wither — ▮800
- A patchwork of dying forests and shifting deserts defines Wither's strange beauty. Surreal monuments of alien design dot the terrain, their purposes erased from memory long before the Company's arrival.
- Harbringer — ▮2000
- Harbringer is a frigid oceanic moon covered in vast stretches of dark water and ice-bound facilities long abandoned by The Company. Despite the hostile climate, remnants of human life persist along the coastlines, scavenging the ruins for forgotten technology and rare scrap. The cold runs deep here, both in the sea and in those who dare to survive upon it.
- p ᒷ リ ⚍ ᒲ ʖ ∷ ᔑ — ▮????
- RECOVERED DATA:[⎓╎リ↸ ꖎ𝙹⊣ᓭ ℸ ̣ 𝙹 ∷𝙹⚍ℸ ̣ ᒷ]
- ╎ ↸ ╎ 𝙹 ᓭ || リ — ▮????
- RECOVERED DATA:[⎓╎リ↸ ꖎ𝙹⊣ᓭ ℸ ̣ 𝙹 ∷𝙹⚍ℸ ̣ ᒷ]
- s 𝙹 ∷ ᒷ ᔑ ꖎ — ▮????
- RECOVERED DATA:[⎓╎リ↸ ꖎ𝙹⊣ᓭ ℸ ̣ 𝙹 ∷𝙹⚍ℸ ̣ ᒷ]
SECTOR: Nethis
- Galetry — ▮0
- The museum
SECTOR: Gorath
- Attenuation — ▮0
- Rugged cliffs and weathered peaks stretch across this scarred moon. Deep canyons once rich in ore remain carved by the machinery of forgotten miners, their tracks fading into the dust.
- Hollowed — ▮0
- Hollowed is a desolated exoplanet set on the aftermath of an extinction event. The ground is hollow and brittle.
- Viscera — ▮0
- A living, volcanic world of pulsing heat and organic stone. Its surface breathes with molten rhythm, and legends claim the moon itself slumbers between feedings on dying stars.
- Retinue — ▮0
- Arid plains wrapped in a heavy orange haze. The air reeks of old fuel, a ghostly remnant of long-extinct trains that once crossed the desert and vanished into the fog.
- Humidity — ▮250
- A rare oasis in the void, covered in glassy pools and swaying fronds. The air is thick with moisture, yet the silence suggests something lurking just beneath the water's calm reflection.
- EchoReach — ▮200
- Once a bustling communication hub, now a hollow monument to ambition. The dish arrays still turn on their own, reaching for voices that no longer answer from the dark.
- Celest — ▮350
- A sprawling red forest encircles a vast central valley. The trees hum in the wind like distant sirens, and the soil glows faintly at night, revealing paths best left untraveled.
- Volition — ▮450
- Rolling forests and shifting terrain define this treacherous world. Sinkholes open without warning, and a massive bridge of fragile stone stretches across a chasm where metal and moss intertwine.
- Argent — ▮510
- Silver dust covers the ruins of what was once a thriving colony. Beneath the shimmer lies silence, and beneath the silence, something that has never stopped listening.
- Sanguine — ▮520
- Perfectly preserved structures line the surface as if waiting for their occupants to return. Technology malfunctions violently here, and explorers who survive speak of unseen eyes tracking their every move.
- Celestria — ▮600
- Built as a stronghold during an ancient war, this mountain moon conceals more than bunkers. The walls shift subtly over time, as if alive, reshaping corridors to trap the unwary.
- Chronos — ▮800
- Time itself wavers on Chronos, where shadows move faster than their sources. Clocks twist backward, and those who linger too long forget which moment they came from.
- Budapest — ▮800
- A once-thriving city now buried under ivy and silence. Nature has reclaimed every street and spire, yet the lights still flicker each dusk, as though the city refuses to die.
- Burrow — ▮1500
- Beneath its cracked surface lies a labyrinth of tunnels carved by ancient machines. Easier to navigate than other high-risk worlds, but every descent promises less reward and more whispers from below.
- ↸ ᒷ ℸ ̣ ∷ ╎ ℸ ̣ ⚍ ᓭ — ▮????
- DATA CORRUPTED
SECTOR: Voidreth
- Obscura — ▮0
- Once marketed as a safe haven for loyal Company workers, Obscura hides more than rest and respite. Its sterile halls hum with unseen machinery, and the smiling posters seem to watch those who linger too long.
- Zeranos — ▮0
- Deep beneath the frozen crust lies the shattered facility known as Kranotsk-5. The files recovered here detail the first whispers of the Company's true purpose, yet every page ends in static and corrupted names.
- Taldor — ▮0
- Lush jungles and vast lakes conceal the remains of Taldor Industries first settlements. Few descendants of its workers still live among the ruins, guarding their cities against creatures born from the planet's rebirth.
- Parallax — ▮0
- Interlocking vaults and layered corridors hint that this moon was never meant to exist in one dimension. Each expedition reports new doorways where none existed before, as if the world rewrites itself to stay hidden.
- Nyx — ▮0
- A land of endless twilight, home to a ruined castle half-swallowed by desert sands. The towers whisper when the wind passes through, and travelers speak of shadows that mimic their movements perfectly.
- Vacuity — ▮150
- Reality fractures here between scorching deserts and frozen plains, the terrain shifting with each landing. Every cycle brings a new season, but the ruins remain unchanged, buried in both sand and snow.
- Dejection — ▮150
- Thick fog drapes this forest world, where empty streets stretch between decaying skyscrapers. The air carries the hum of forgotten cities, and only the cracked pavement offers a clear path forward.
- Crystallum — ▮150
- Beneath a crust of stone lies a glowing underworld of crystal and magma. Rivers of molten rock illuminate vast caverns where gem-coated walls hum with rhythmic energy, almost like a heartbeat.
- Cambrian — ▮240
- Endless waves conceal most of this world, leaving only scattered islands to break the surface. Strange marine forms drift beneath the tides, glowing faintly as they circle the wrecks of fallen ships.
- Ascension — ▮300
- Snow-choked peaks pierce the clouds, hiding entire cities in the mountains shadow. Though its cold is unyielding, Ascension still teems with life, and the nights bring out things that do not belong to this age.
- Temper — ▮650
- Frigid winds cut through dying forests and fractured cliffs. Survivors warn that the few remaining plants exhale hallucinogenic spores, twisting both vision and thought under the constant blizzard's roar.
- Prominence — ▮900
- Once a lush marshland, now a graveyard of steel. A derelict freighter lies half-sunken in the mire, its cargo holds cracked open to reveal forgotten tech still pulsing faintly beneath the muck.
- Harloth — ▮910
- The price of progress lingers here as poison in the soil. Factories collapsed under their own waste, leaving behind smog-choked skies and rivers thick with oil, where only rust and regret still thrive.
- CaltPrime — ▮1000
- A monumental supercomplex stretches across the horizon, its machinery running long after abandonment. Inside, the hum of production never ceases, though no living worker remains to claim its output.
- Kast — ▮1000
- Massive industrial corridors sprawl beneath an ash-gray sky. Scrap is abundant but heavily guarded, as the facility's automated defenses still awaken each dawn to a duty long forgotten by their makers.
- Ooblterra — ▮1700
- The surface is scarred by violet lakes of acid, surrounding a sealed fire exit few have reached alive. Strange reflections ripple across the toxic water, showing faces that are not one's own.
- Devastation — ▮1850
- A shattered wasteland of iron and ruin, built to test the strongest crews. The storms never rest, and the ground itself hums with buried engines from a war the Company refuses to acknowledge.
- l⚍ᔑ — ▮1200
- 01-l⚍ᔑ ╎ᓭ ᔑ ⎓ᔑᒲ╎ꖎ╎ᔑ∷ ᓵᒷꖎᒷᓭℸ ̣ ╎ᔑꖎ ʖ𝙹↸||, ℸ ̣ ⚍∷リᒷ↸ ╎リℸ ̣ 𝙹 ℸ ̣ ⍑ᒷ ⍑ᒷᔑ↸ᑑ⚍ᔑ∷ℸ ̣ ᒷ∷ᓭ 𝙹⎓ ℸ ̣ ⍑ᒷ ╎リ⎓ᔑᒲ𝙹⚍ᓭ tᔑꖎ↸𝙹∷ iリ↸⚍ᓭℸ ̣ ∷╎ᒷᓭ. Oリᒷ ᓵᔑリ 𝙹リꖎ|| ╎ᒲᔑ⊣╎リᒷ ∴⍑ᔑℸ ̣ ℸ ̣ ⍑ᒷ|| ∴ᒷ∷ᒷ ↸𝙹╎リ⊣ ℸ ̣ ⍑ᒷ∷ᒷ.
Bestiary
Click to Expand
Threat Level: Low
- Immortal Snail
A small but infamous specimen that defies all known biological principles. No method of destruction, crushing, burning, or dismemberment, has proven effective. It moves at a steady crawl, leaving behind a faint trail of iridescent residue. Despite countless containment attempts, the Immortal Snail endures, unyielding and eternal.
- Rats
Small scavengers that thrive in forgotten corridors. They form nests deep within the facility and will defend them fiercely. Lone scouts venture ahead to seek food, while defenders attack any intruder who ventures too close.
- Cutie Fly
A fragile, butterfly-like creature with translucent wings that shimmer under light. Though harmless, their presence is rare and fleeting. Employees are advised to avoid harming them, as they appear to react to disturbances with silent distress.
- Snail Cat
A docile hybrid organism with feline features and a soft, spiraled shell. It shows a curious affection toward employees, often following them through the facility. While harmless, attempts to remove it from Company property are strictly prohibited.
- Guardsman
A mechanized defense unit dispatched during large-scale entity surges. Its armored frame and mounted shoulder cannons allow it to neutralize high-level threats efficiently. Though formidable, it remains loyal to Company directives and will not harm authorized personnel.
- Aloe
A predatory humanoid drawn to signs of weakness. It lurks in low light, watching for injured employees. The weaker its target becomes, the more aggressive Aloe grows, feeding on exhaustion and fear.
- BellCrab
A deceptive crustacean that disguises itself as valuable bell scrap. Its gleaming shell draws scavengers in, only for it to strike with blinding speed. Victims are dragged into hidden burrows, never to return.
- Peeper
Small, star creatures with large, expressive eyes. They appear playful but attach themselves to hosts, increasing the host's body weight over time. This parasitic bond eventually renders movement nearly impossible, though the Peeper remains ever cheerful.
- Horseshoe Crab
A harmless ancient species that roams the terrain aimlessly. When stepped on, it emits a shockwave that launches nearby objects and personnel into the air. While often seen as a curiosity, injuries from poor landings are not uncommon.
- Manor Lord
A spectral entity that manipulates victims through cursed puppets. Each strike leaves behind a doll linked to the target's life force: any damage inflicted upon the puppet transfers directly to its owner. Protect the puppet or perish.
- Mantis Shrimps
Small but dangerously territorial creatures. When approached, they emit warning vibrations before delivering an instantaneous, crushing blow. They often travel in small groups and can shatter armor if provoked.
- Cleaning Drone
An outdated Company sanitation unit programmed to exterminate infestations. It releases dense clouds of TZP gas: originally insecticidal, now toxic to most organic life. Despite their age, these drones still roam the halls, obeying forgotten protocols.
- Moving Turret
A mobile automated defense unit equipped with a low-caliber energy weapon. It patrols dark hallways, scanning for movement. Upon detection, it halts and fires erratically downrange. Though weaker than fixed turrets, underestimation often proves fatal.
- Redwood Forest Giant
Massive beings that wander the mist-shrouded forests. They show little hostility but are oblivious to smaller lifeforms. One careless step from these gentle titans can crush a worker instantly.
Threat Level: Medium
- BigMouth
A deceptive mimic that disguises itself as valuable scrap or harmless debris. When approached, its massive jaws split open, devouring anything within reach. Its behavior suggests an instinct to lure prey through curiosity rather than aggression.
- Floating head
A disembodied head that drifts silently through corridors. Its expression never changes, and its eyes remain fixed on its target without blinking. When it closes distance, the air around it vibrates with a low hum that grows stronger with proximity. If it reaches its victim, the head unleashes a piercing shriek that disorients and stuns, allowing it to ram forward with surprising force. Despite its simplicity, its relentless pursuit makes it far more dangerous than it appears.
- Dark Spring
A shadowy head that bounces erratically across floors and walls, moving with unpredictable bursts of force. Its surface absorbs all available light, leaving only two faint points where eyes should be. Contact with the Dark Spring triggers a sudden surge of fear, causing victims to freeze or stumble. Once close enough, it strikes with rapid, spring-like lunges that can fracture bone. Attempts to illuminate or suppress it have consistently failed.
- Mannequin
A human-shaped mannequin that remains perfectly still when observed. The moment eyes leave it, even for a blink, it shifts position, drawing closer with unnerving speed. Employees report hearing faint taps and soft scraping, though no movement is ever witnessed directly. When it reaches a target, the Mannequin wraps rigid limbs around the victim and constricts until bones snap. It often remains posed beside its victim afterward, as if reenacting a still life.
- Snatcher
A mass of shifting limbs emerging from a featureless central body. Dozens of pale hands stretch outward, searching blindly for movement. The Snatcher moves with jittery, grasping motions, dragging itself forward on its own arms. When it finds a target, multiple hands latch on at once, pulling the victim into the creature’s center where they vanish without a trace. No one recovered from its grasp has ever been seen again, and their final moments remain unknown.
- Arachnohead
A reanimated skull fused with mechanical spider limbs. It scurries across walls and ceilings with unnatural precision, its metal joints creaking softly in the dark. The Arachnohead hunts by sound, dropping suddenly onto unsuspecting prey and piercing skulls with surgical accuracy. The design suggests origins in early cybernetic warfare experiments, though no surviving records confirm its creator. Despite its size, it moves with eerie silence, leaving only faint scratches where it last crawled.
- Corpse Crawler
A grotesque fusion of decaying flesh and rusted machinery. The Corpse Crawler drags itself forward on metallic legs that jut through decomposed muscle, clattering with every motion. It emits faint mechanical whirs between rasps of breath, suggesting partial autonomy rather than life. Often found near old laboratories or crash sites, it scavenges remains to repair its failing body. The origin of its reanimation is unknown, but its persistence implies a grim purpose beyond mere survival.
- Cabinet
Often found among furniture within old estates and abandoned mansions, this entity lies in wait disguised as a standard cabinet. Once disturbed, it springs open violently, attempting to trap and consume its victim.
- Chair
A cursed object that moves unseen, stalking those who linger too long in its presence. Victims report subtle changes in position before realizing too late that they have sat upon it. When contact occurs, a noose manifests, tightening until the victim falls limp.
- The Doctor
Once a brilliant mind in biomedical research, The Doctor now exists as a preserved brain connected to a decaying mechanical host. It roams the halls of laboratories, seeking new specimens for experimentation and muttering fragmented equations to itself.
- Peace Keeper
A massive war-era security unit repurposed for Company defense. Though its design prioritizes non-lethal deterrence, any perceived hostility triggers its full combat protocols. Few survive an encounter once it declares "peace enforcement in progress."
- Rabbit Magician
A child's toy brought to life through unknown means. It stalks the manor's corridors, silently watching until it selects a target. Once chosen, only that individual can see it. To everyone else, it simply vanishes, leaving only whispers in its wake.
- Driftwood Menace
Formed from the remnants of sunken forests, this towering creature moves with terrifying strength. Its hollow roar echoes across coastal moons, shattering glass and sanity alike. No record exists of anyone surviving direct contact.
- Cactus Budling
A deceptively small variant of the Forest Giants. Its thorned appendages strike with deadly precision, extending far beyond expected reach. The Budling thrives in arid moons, blending with the terrain until it chooses to strike.
- Monarch
A luminous aerial predator that descends from rifts in the upper atmosphere. Its wings emit blinding light capable of stunning both prey and predators alike. Monarch's arrival is often preceded by a deep hum, followed by a blinding flash of descent.
- SCP-3166
A grotesque feline amalgamation stitched from organic matter and animated by rage. It manifests during moments of despair or silence, seeking to punish those who abandon nostalgia. Its distorted voice pleads for attention before turning violently predatory.
- BigEyes
A silent observer that thrives on attention. It remains still until noticed, then grows agitated if stared at for too long. When its eyelids open fully, witnesses experience paralysis, seconds before being consumed by darkness.
- Bruce The Flying Shark
A strange airborne predator that glides across desert skies. Normally docile, it becomes bloodthirsty when it detects injury. Once it locks onto the scent of blood, it circles overhead before diving with tremendous force.
- Roller
A small armored creature that retracts into its shell when threatened. Upon danger, it reveals its spiked plating and accelerates rapidly, flattening anything in its path. The faint grinding sound it emits is often the only warning of its charge.
- Ogopogo
Deep-sea leviathans lurking beneath flooded moons. They surface without warning to drag trespassers below, feeding their young with the remains. Stun tools or immediate retreat are the only known methods of survival.
- Locker
A mimic that conceals itself within storage rooms and corridors. It waits motionless until approached, then springs open, its metallic jaws snapping shut around prey. Once closed, the sound of tearing metal is the only sign of its feast.
- Country Road Creature
A lanky predator that roams open roads and plains. It stands still when unobserved, then charges with lethal speed once sighted. Impact is instantly fatal, though skilled teams have occasionally repelled it through precise timing and teamwork.
- Don't Touch Me
An anomalous entity disguised as a harmless button or scrap. Interacting with it can purge hostile entities, but improper activation may trigger catastrophic results. Caution is advised: its true function seems to shift each encounter.
- Rolling Giant
A organism encased in hardened plates. It travels by slowly rolling, crushing debris and creatures in its path. Despite its destructive nature, it moves with eerie purpose, as if guided by unseen intelligence.
Threat Level: High
- Herobrine
A humanoid figure from an unknown origin. Herobrine manifests sporadically across corrupted systems, stalking victims with relentless precision. Witnesses report glowing white eyes visible through fog and static, accompanied by whispers in binary tones. No confirmed method of evasion exists; once he sets his sights on a target, disappearance is inevitable.
A ghostly girl who appears in dimly lit hallways and abandoned rooms. Emma drifts rather than walks, her form flickering between solid and transparent. At first she seems harmless, humming softly and staring with empty, distant eyes. Prolonged exposure reveals her true nature as she grows increasingly distorted, her face twisting while her voice breaks into static-filled whispers. When provoked or approached, Emma unleashes a chilling wail that drains strength and consciousness from anyone nearby. Those who faint in her presence never wake again.
- Mistress
A pale, towering entity draped in ceremonial silk. The Mistress commands lesser entities through unseen influence, her mere presence warping perception and emotion. She speaks softly to intruders, offering promises of power before reducing them to silence.
- Fiend
A tall, shadow-clad being marked by a single crimson glow across its face. The Fiend thrives on terror, emerging suddenly to paralyze its prey before killing them with brutal force. Victims report auditory distortions and sudden memory loss moments before their demise. Direct confrontation is fatal.
- Soul Devourer
A colossal skeletal crawler that haunts desolate surfaces after nightfall. Its claws carve through metal as it hunts for energy signatures resembling human life. The Soul Devourer feeds not on flesh but on the essence of its victims, leaving behind hollow, motionless shells.
- Carnivorous Plant
A massive, sentient flora exhibiting advanced predatory intelligence. It emits sweet pheromones to lure organisms close, then strikes with barbed tendrils to ensnare and dissolve its prey. Scans indicate faint neural activity within its roots, suggesting a primitive but cunning awareness.
- SCP-1507
SCP-1507 refers to thirty artificial flamingo constructs of unknown manufacture. Though plastic in composition, they display territorial aggression toward any movement within their nesting zones. They move collectively and silently, overwhelming targets through sheer coordination. Only one individual, Leroy Day, has demonstrated immunity to their hostility.
- Men Stalker
A humanoid predator that manifests once every cycle. It shadows its target from afar, studying behavior before initiating pursuit. Once engaged, it adapts to movement patterns, growing faster and more precise. The only reliable escape is distance; losing visual contact may end the hunt, though sightings often resume days later.
- Shy Guy
An anomalous humanoid that remains dormant while unobserved, weeping audibly. The moment visual contact is established, it enters a violent rage, emitting a piercing shriek before sprinting toward the observer. It kills instantly upon impact, leaving no physical trace. Avoid all eye contact at any cost.
- Faceless Stalker
A shape-shifting predator devoid of facial features. It follows lone individuals, mirroring their movements until the moment of attack. During transformation, its limbs distort into elongated tendrils capable of tearing through reinforced material. Avoid isolation when activity is detected.
- Football
A humanoid trickster resembling a fox-like girl. Football coerces victims into participating in her deadly version of "Simon Says." Compliance ensures temporary safety, but any mistake results in immediate execution. Her tone remains cheerful even as she kills, making her both unpredictable and terrifying.
- Haunted Harpist
A spectral musician that wanders through facilities playing melancholic melodies. The Harpist remains peaceful unless disturbed; noise, movement, or aggression will trigger its wrath. When enraged, it discards its harp and attacks with sharpened strings capable of slicing through armor.
- Phantom Piper
An ethereal apparition that carries bagpipes emitting haunting tones. The Piper avoids confrontation, retreating when approached. However, it is never alone: its spectral guards, the Ethereal Enforcers, will engage intruders to ensure his escape. Attempts to harm the Piper often provoke mass retaliation.
- The Thing
A manipulative entity that studies its victims over time before striking. It observes silently from the dark, appearing only long enough to instill dread before vanishing again. Once its selection process is complete, it abducts a chosen individual into a confined chamber. Within, the victim is forced to complete an unknown trial using a shovel to destroy lesser entities before time expires. Failure results in execution via direct attack from The Thing itself. Those who survive report a persistent feeling of being watched long after release.
Company Facilities
Click to Expand
- Fractured Complex
- A derelict factory long since silenced, its machines entombed in rust and grime. Faded warning lights still flicker weakly, hinting that something deep within never truly powered down.
- Store
- I feel watched.
- Deep Sewers
- Claustrophobic?
- Greenhouse
- Rows of withered crops stretch beneath cracked glass ceilings. The air smells sweet and rotten, and something unseen rustles through the corn as if the harvest still breathes.
- Office
- Dust blankets every desk and document, muting the hum of forgotten work. Papers flutter without wind, and the faint creak of a chair suggests that not every employee clocked out.
- Art Gallery
- Once a place of beauty, now a maze of decaying frames and shifting shadows. The paintings seem to pulse when unobserved, and whispers trace the halls like invisible brushstrokes.
- Rubber Rooms
- Padded walls conceal faint claw marks, and the air buzzes with quiet laughter that doesn't belong. The longer one lingers, the louder the heartbeat in the walls becomes.
- PlayZone
- Once filled with joy and color, now eerily silent beneath its flashing lights. Plastic balls crunch underfoot, and a broken carousel turns slowly on its own, as if remembering better days.
- Halls Of Flesh
- The walls breathe, pulsing softly beneath flickering lights. Metallic veins stretch across the floor, feeding the growth that hums with the Company's unmistakable signature.
- Atlantean Citadel
- Flooded corridors shimmer with golden light from treasure half-buried in coral. Every step echoes through the drowned halls, and eyes carved in stone seem to follow intruders with silent warning.
- Pool Rooms
- Chlorine hangs heavy in the air, mingling with the faint scent of decay. Ripples distort the reflection of broken tiles, and unseen figures wade just beneath the calm surface.
- Backrooms
- Endless yellow corridors hum beneath buzzing fluorescent lights. Every corner leads back to itself, and the stale air carries the sound of footsteps that are always a few seconds too late.
- Toy Store
- A blend of innocence and decay, where shattered dolls and colorful monstrosities share the shelves. The walls pulse faintly with mechanical laughter, and nothing stays where it's left.
- Oobl Laboratory
- Vibrant tiles and humming machines conceal a nightmare of alien energy. Automated eyes glide through the halls, scanning every shadow while the floor trembles with restrained power.

Installation Guide
Click to Expand
✅ Installing via GaleModManager (Recommended)
- Download GaleModManager.
- Launch the mod manager and select Lethal Company as your game.
- Click "Browse Thunderstore mods."
- Search for "Lethal Enhanced Party Edition" and click Install.
- Once the download finishes, click "Launch game" to start your adventure.
🔄 Updating the Modpack
- Create a new profile, name it anything you like, and select it.
- Click "Browse Thunderstore mods."
- Search for "Lethal Enhanced Party Edition" and click Install.
- After the download completes, click "Launch game."
🖥️ System Requirements
Minimum:
- OS: Windows 10
- Processor: Intel Core i3-9100 / AMD Ryzen 3 3200G
- Memory: 15 GB RAM
- Graphics: NVIDIA GTX 1050 / AMD Radeon RX 560
- Storage: 10 GB available space
Favorite Mods
- (CodeRebirth) #1
- (Wesleys Moons) #2
- (GeneralImprovements) #3
- (LethalSponge) #4
- (EladsHUD) #5
Special Thanks
Unluckyjori
- Updating Modpack.
- Adding new features.
- Making the modpack.
Borker
- Background on start screen
Easyidle123
- Helping recreate the tag sheet and suggesting tweaks that balance the game
Tori_tigerstalestudios
- Making Banners.
- Making "Lethal Enhanced" text.
- Created Lethal Enhanced Package Updater
- Created Lethal Enhanced Rarity Changer
- Created Lethal Enhanced Moon Section Replacer
Mi6k
- Formating
Paradox75831004
- Pictures
Pengucc
- Helping with the live player count
CHANGELOG
11.8.4
Updates
- Updated mods
Additions
- CentralConfig - Added because the other one does not work
- SCP1507 - Added because it got fixed
- AdditionalNetworking Experimental - Added because its needed
- LethalBestiary - Added because its a dependency
Removals
- LunarConfig - Removed because its not working right now
- AdditionalNetworking - Removed because it got replaced by a newer one
11.8.3
Updates
- Updated mods
- Fixed a issue with lethallevelloader
11.8.2
Updates
- Updated mods
Additions
- LunarConfig - Added because its better
- LethalLevelLoader - Added because it got fixed
- Generic Doorscript - Added because its needed
- Beanie Lib - Added because its neeeded
Removals
- CentralConfig - Removed because it got replaced
- LethalLevelLoaderUpdated - Removed because it got replaced
11.8.1
Updates
- Updated mods
- Fixed some configs thing
11.8.0
Updates
- Updated mods
Additions
- Beanies Furniture - Added because its good
- Abandonedcompanyassetsfork - Added because its working
- Zeranos Moon - Added because its updated
- BetterSprayPaint - Added because it got updated
- Diversity - Added because its working
- DiversityNoFloppy - Added to have diversity not break
- LethalScrollFix - Added to fix some issues
- Surfaced - Added because it got fixed
- NeedyCats - Added because it is working now
- GraphicsAPI - Added because its a dependency
- Vacuity Moon - Added because its updated now
Removals
- BetterSprayPaintFork - Removed because it got replaced with a better version
11.7.0
Updates
- Updated mods
Additions
- ChuxiaFixes - Added because it got merged
- Biodiversity - Added because it got fixed
- Rats - Added because it got fixed
Removals
- UnityMDK - Removed because its not needed
- LethalMDK - Removed because its not needed
- RoseLib - Removed because its not needed
- LethalBestiary - Removed because its not needed
- NetworkMetricsFix - Removed because its not needed
- v73ncfix - Removed because its not needed
11.6.1
Updates
- Updated readme
- Updated lethallevelloader configs
- Updated atlas configs
- Updated interior values to work with wesley lore interior
11.6.0
Additions
- Kenjis Moons - Added because it includes some moons that were already added
- Blue - Added because its a cool mod
- Combined Weathers Toolkit - Added because it helps make new weathers
- BetterSprayPaintFork - Added because its a better fork
- Piggys Variety Mod Fork - Added because it got fixed
- RollingGiant for v73 - Added because it got fixed
- Atlas - Added for more variety
- The Fiend Fork - Added because it got fixed
- LethalThings - Added because its a better version
Removals
- BetterSprayPaintFIXED - Removed because a better fork was added
- LethalThingsFork - Removed because a better version was added
- Taldor Saga - Removed because moons are in kenjis moons
- Kiri - Added because moon is in kenjis moons
11.5.2
Updates
- Updated readme to say v73
11.5.1
Updates
- Updated mods
- Added lethalrichpresence for all weathers
- Added lethalrichpresence for all moons
Normal Additions
- LCGoldScrapMod - Added because its a cool mod
- Mystery Button - Added because its a cool mod
- ScannableTools - Added because its a cool mod
- GoodItemScan - Added because its a cool mod
- Company Globes - Added because its a cool mod
- LegendWeathers - Added because its a cool mod
- LethalError - Added because it fixes some issues
- LoadingInfo - Added because it fixes some issues
- SimpleCompany - Added because its a cool mod
- FashionableCompany - Added because its a cool mod
- WaterAssetRestorer - Added because its a dependency
- TypeLoadExceptionFixer - Added because its a dependency
- UniqueItemSounds - Added because its a cool mod
- LethalAnomalies - Added because its a cool mod
- Harbringer - Added because its a cool moon
v73 Addition fixes
- BetterSprayPaintFIXED - Added because its a fixed version of the broken mod
- FacilityMeltdownExperimental - Added because its a fixed version of the broken mod
- PizzaProbabilityUpdated - Added because its a fixed version of the broken mod
- LethalLevelLoaderUpdated - Added because its a fixed version of the broken mod
- LethalElementsTheta - Added because its a fixed version of the broken mod
- 31Arcadia_UPDATED - Added because its a fixed version of the broken mod
- LethalThingsFork - Added because its a fixed version of the broken mod
- v73ncfix - Added to fix some issues
Normal Removals
- ScanTweaks - Removed because it got replaced by a better mod
v73 Removals broken
- BigMouth - Removed because not v73 compatible
- DiscJockey - Removed because not v73 compatible
- abandonedcompanyassets - Removed because not v73 compatible
- CompanyCreatures - Removed because not v73 compatible
- BetterSprayPaint - Removed because not v73 compatible
- NeedyCats - Removed because not v73 compatible
- The Fiend - Removed because not v73 compatible
- FacilityMeltdown - Removed because not v73 compatible
- RollingGiant - Removed because not v73 compatible
- Surfaced - Removed because not v73 compatible
- SCP1507 - Removed because not v73 compatible
- Piggys Variety Mod - Removed because not v73 compatible
- Biodiversity - Removed because not v73 compatible
- Rats - Removed because not v73 compatible
- SCP3166 - Removed because not v73 compatible
- PizzaProbability - Removed because not v73 compatible
- Synthesis Moon - Removed because not v73 compatible
- Vacuity Moon - Removed because not v73 compatible
- Zeranos Moon - Removed because not v73 compatible
- LethalLevelLoader - Removed because not v73 compatible
- DisableLethalThingsDartScanNodes - Removed because not v73 compatible
- LethalLevelLoader - Removed because not v73 compatible
- LethalThings - Removed because not v73 compatible
- Arcadia - Removed because not v73 compatible
11.5.0
Updates
- Updated mods
- New wesley moons and interiors
Additions
UsualScrap - Added because it has some cool items CoronerIntegrations - Added for more intergration Fairer Fire Exits - Added for more balance Wesleys Weathers - Added for more weathers Wesleys Ememy Variants - Added because its a dependency Kenjis Moons Taldor Saga - Added for more lore 42 Kiri - Added because its a cool moon 32 Viscera - Added because its a cool moon
11.4.0
- Updated mods
- Selen Moon - Added because its a good moon
- DawnLib - Added because its a dependency
- HeavyItemSCPs - Added because it got fixed
11.3.0
- Updated mods
- Zaggy1024-SmartEnemyPathfinding-0.0.3 - Added for better gameplay
- NotezyTeam-Recede-0.0.6 - Added because its cool
- Ccode_lang-The_Rolling_Chair-1.0.2 - Added because its good
- NotezyTeam-NotezyLib-0.1.3 - Added because its a dependency
11.2.5
- Updated mods
- Fixed a issue with weather registry
11.2.4
- Updated mods
- Updated lethallevelloader config
11.2.3
- Updated mods
Additions
- Parallax - Added because its a cool moon
- SkelaahsWildMoons - Added because the moons are good
- HarvestMoons - Added because the moons got fixed
Removals
- Lunar Lights - Removed because its outdated
11.2.2
- Updated mods
- Added Dynamic Quota Cap
Changelog for Version 11.2.1
Updates
- Updated mods
Additions
- TwoRadarMaps - Added because it fixes the desyncs on the monitor
Removals
- SelfSortingStorage - Removed because its broken
- V70PoweredLights Fix - Removed because it was added into another mod
Changelog for Version 11.2.0
Updates
- Updated mods
- Config poltergeist
Additions
- Zeranos - Added because its fixed
- LevelMusicLib - Added because its a dependency
- NetworkMetricsFix - Added because it fixes some things
Removals
- Lobby Compatibility - Removed because its not needed
Changelog for Version 11.1.1
Updates
- Updated mods
- Added doctor to readme
Changelog for Version 11.1.0
Updates
- Fixed weather config being messed up
Additions
- The Doctor - Added because its a cool enemy
- LegaFusionCore - Added because its a dependency
Changelog for Version 11.0.0
Updates
- Updated readme to add new monsters
- Updated configs for CodeRebirth and Wesleys moons updates
Additions
- CodeRebirthLib - Added because its a dependency
- ReXuvination - Added because its a dependency
- V70PoweredLightsFix - Added because it fixes a bug
Removals
- AlwaysHearActiveWalkies - Removed because it was causing some issues
- YesFox - Removed because its no longer needed
- LethalStats - Removed because its not used often
Changelog for Version 10.0.8
Updates
- Updated mods
- Lowered Scp3166 monsters spawn rate
Additions
- Scopophobia - Added because this is the new version thats being maintained
- TheCabinet - Added because this is a vanilla type monster
- Advance Features - Added because this fixes the performance report UI when having more than 4 players
Removals
- Scopophobia - Removed because it was replaced by a new author maintained
Changelog for Version 10.0.7
Updates
- Updated mods
- Forgot to add lethallevelloader updated config
Changelog for Version 10.0.6
Updates
- Updated mods
- Forgot to update central config
Changelog for Version 10.0.5
Updates
- Updated mods
- Updated terminal text to be more vanilla
Removals
- Zeranos Moon - Removed because it breaks
- LevelMusicLib - Removed because it was a dependency of zeranos and it got removed
Changelog for Version 10.0.4
Updates
- Updated mods
Additions
- Arcadia - Added because its the standalone
Removals
- Voxx moons - Removed becaused derelict was broken so I added the standalone for arcadia
Changelog for Version 10.0.3
Updates
- Updated mods
Additions
- Added Universal Radar - Added for more detail in map
Changelog for Version 10.0.2
Updates
- Updated mods
- Tweaked some things
Removals
- Natural_selection - Removed because its not needed
- NaturalSelectionLib - Removed because its a dependency
- Gnomes - Removed because its broken
- DiscountSync - Removed because its broken
- Black Mesa Half Life Moon Interior - Removed because it was crashing the game
Additions
- DisableLethalThingsDartScanNodes - Added to improve performance
- MonoDetour - Added because its a dependency
- MonoDetour BepInEx - Added because its a dependency
- DiFFoZ-DiFFoZTweaks - Added to fix the compass issue
Changelog for Version 10.0.0
Updates
- Updated mods
- Updated readme
- v70 compatibility
- Removed changelog button from main menu
- Removed a lot of mods that don't fit with Lethal Company. The reason for this is, I feel that as I continued development of this modpack, I lost sight of the main vision, to make Lethal Company more enhanced. Over the updates, I've been adding mods that don't really fit in Lethal Company and were just for fun. For example, take Ship Windows. Ship Windows is a great and cool mod, but it has one flaw-the ship windows open up the ship and remove the feeling of being cramped in there. One of the reasons Lethal Company is great is because you feel like you are underpaid, working for a corporation that does not care about you and takes the cheapest option, like having no windows in a spaceship. Another thing that has not been good was the enemies. Most enemies don't fit the Lethal Company feeling, like the giant Mario enemy, this is not at all similar to the other enemies. Of course, I will still keep the OG enemies like Herobrine, Football, and Immortal Snail, but some I have removed. I hope you like these new changes I have made, and feedback is greatly appreciated.
Removals
- HeavyItemSCPs - Not working in v70 and also enemies dont fit (kind of open to adding it back)
- Eternal Void - Interior does not fit
- WearableItemsAPI - Dependency not needed
- BaldiEnemy - Mod does not fit (2d enemy breaks rules of physics)
- WhoVoted - Does not work when having someone join
- IntroTweaks - Skips some things that break other things
- SirenHead - Does not fit (already have similar mods)
- OpenBodyCams - Removed for now, lethal company added there own face cam (open to adding back)
- ShipWindows - Removed because it opens up the ship too much (left config in there if anyone wants to add it back)
- Celestial Tint - Removed because ship windows is gone (left config in there if anyone wants to add it back)
- Vehicle Hangar - Removed because the interior is too open
- Scp 049 The Plague Doctor - Removed because its broke
- PjonkGoose - Removed because lethal company has its own enemy that does the same thing
- EliteFlashlight - Removed for now because having more then 2 flashlights is too much
- EnhancedRadarBooster - Removed because I feel like its not needed
- HarvestMoons - Removed because it was causing mirage to break, will add back once fixed
- UniTask - Removed because its a dependency not needed
- ModelReplacementAPI - Removed because it was breaking the game when dieing to the new enemy
- ExtraThiccSuits - Removed because ModelReplacementApi is no longer in the game
Additions
- SoftMaskKiller - Added because its needed to make the game not break
- RagdollDesyncFix - Added for better performance
- itolib - Added because its a dependency
- PlayZone - Added because it fits the game
Changelog for Version 9.0.15
Updates
- Updated mods
- Fixed zap gun not being able to open heavy doors in facility
Changelog for Version 9.0.14
Updates
- Updated mods
Removals
- Removed CysPosters
- Removed LethalPosters
Additions
- Added PizzaProbability - Added for chance facility meltdown
- Added ButteRyBalance - Added for more balance
- Added WeedKillerFixes - Added because its a dependency
- Added YesFox - Added because its a dependency
Changelog for Version 9.0.13
Updates
- Updated mods (last time it did not update)
- Allowed unloading ammo
Removals
- Removed LCAmmoCheck - Removed because it conflicted with science birds unload ammo option
Changelog for Version 9.0.12
Updates
- Updated mods
- Should have fixed the 5 player lobby limit bug
Additions
- EntranceTeleportOptimizations - Added for more performance
- LoadingScreen - Added so that the user can track what mod is loading and how long until the loading is finished
Changelog for Version 9.0.11
Updates
- Updated mods
- Added a live player count on readme
Changelog for Version 9.0.10
Updates
- Updated mods
Balances and Tweaks
- Lowered combination and transitioning weathers
- Increased Clear weather chance
- Redid enemy system with enemy percent factors and tag multipler
README
- Added installation section
- Changed all shield bages to blue
- Grammer Corrected the whole readme
- Fixed SCP-427-1 having the wrong description
- Moved system requirements to the installation section
- Added Soul Devourer Enemy to monster listing
- Added Blue Gnome enemy to monster listing
- Added SCP-3166 enemy to monster listing
- Added Vehicle Hanger to interior listing
- Added Tower to interior listing
- Added Divide moon to moon listing
- Added Wither moon to moon listing
- Re formatted key features section
Additions
- SCP3166 - Added because its a good enemy
- Vehicle Hangar - Added because its a good interior
- Wither - Added because its a good moon
- Soul Devourer Enemy - Added because its a good enemy
- LostEnemyFix - Added because it helps fix errors
- No Console Spam - Added because it helps reduce console spam
Changelog for Version 9.0.9
Updates
- Updated mods (piggy variety was causing issues but was fixed in a new version)
Changelog for Version 9.0.8
Updates
- Updated mods
- Fixed some weather values being put in wrong
Removals
- CozyOffice - Removed because there is already a office mod
Changelog for Version 9.0.7
Updates
- Updated mods
- Redid weather system using fixed chances instead of weather to weather and using tags to configure weather weights
- Changed some monster difficulty level in Enhanced Monster
- Disabled the "Remove posterization shader" in LethalSponge
- Added command for discord link and thunderstore page in the terminal, "discord" and "thunderstore"
- Made Dust Cloud weather harder to see in
- Disabled renaming big bolt to big screw in ScienceBirdTweaks
- Enabled LLL Unlock syncing in ScienceBirdTweaks
- Disabled bigger catwalk collider in ScienceBirdTweaks
- Updated readme
- Added more tips
Additions
- LethalSponge - Added for more performance
- ScienceBird Tweaks - Added to fix some things
- Dusted - Added so that the Dust Cloud weather would work
Changelog for Version 9.0.6
Updates
- Updated mods
- Changed flooded whitelist to blacklist
Changelog for Version 9.0.5
Updates
- Changed 331 to 231 mods in modpack
Changelog for Version 9.0.4
Updates
- Updated mods
- Redid interior spawn chances based on new tag system
- Disabled moving scrap
- Changed prices of some of code rebirths robots
- Disabled Gnome scrap
- Fixed Puppet enemy not spawning
- Lowered hazard configs
- Snowfall weather can now spawn on most moons except deserts
Additions
- AutoScroll - Added because its a dependency
- Enhanced Monsters - Added because its a better version of sell bodies
- LoadingTips - Added because it adds more immersion
- WhoVoted - Added because it gives more insight for who voted
- OuijaBoard - Added because it allows a way for the dead to communicate
- MaskFixes - Added because its a dependency
- LCAmmoCheck - Added because its a way to view ammo without shooting and reloading
- SelfSortingStorage - Added for being more neat
Removals
- Fast Climbing - Removed because its features got added to another mod
- SellBodiesFixed - Removed because it got replaced by another mod
Changelog for Version 9.0.3
Removals
- Atlas - Removed because it was breaking the game
Changelog for Version 9.0.2
Updates
- Updated mods
- Redid enemy spawns (again)
- Lowered redwood spawing
- Lowered masked spawning
- Lowered sea mine max limit
- Decreased bear traps
- Decreased mushroom rarity
- Decreased snow globe
- Enabled shutters during moon transition
- Disabled duck enemy
- Decreased blood
- Added new weathers, Snowfall, Blizard
- Added new weather system, Markov Chain
- Made lethal phones need a upgrade to use
- Reduced bomb collar spawning in facility
- Changed Elite Flashlight to 50 > 60 credits
- Made the dropship land in different spots
- You cannot hear your own voice coming from a masked anymore
- Removed lethal things ship upgrade (causes issues)
- Made ship door unable to kill enemies
- Made the terminal return to home after exiting the sectors command
Additions
- SoundAPI_LethalCompany - Added because its a dependency
- LethalElementsBeta - Added because the new snow weathers are stable enough
- EliteFlashlight - Added because a new tier seems good
- Atlas - Added because a new sky is more immersive
- ProblematicPilotry - Added because it makes the gameplay more dynamic
- LethalPhones - Added because it adds a alternative to walkies
- SellBodiesFixed - Added because its too hard to progress with out it
- TerraMesh - Added because its a dependency
- AudibleHydraulics - Added to make dogs more aware
- MaskedInvisFix - Added because its the same mod as maskedfixes except a different name
Removals
- DisableLethalThingsDartScanNodes - Removed because it is not needed anymore
- LethalElements - Removed because it got replaced by the beta version
- LostEnemyFix - Removed because it was causing issues
- MaskedFixes - Removed because it got replaced by another mod
- LethalToolbox - Removed because its not needed
- EnumUtils - Removed because its not needed
Changelog for Version 9.0.1
Updates
- Updated mods
- Changed the default moon on one of the sectors so that it does not break
Changelog for Version 9.0.0
Updates
- Updated mods
- Redid interiors
- Redid the sector moon listings so hidden moons and their clues are in the same sector
- Lowered sector prices
- Blacklisted heatwave weather from spawning on snowy moons
- Wesleys Journey?
Additions
- ScaledFallDamage - Added because it's a better version of dynamic fall damage
- PathfindingLib - Added because it's a dependency
- LETHALRESONANCE - Added because it enhances the game
- LCCutscene - Added because it's a dependency
- Lunar Lights - Added because it has high quality moons
- Eternal Void - Added because it has a good interior
- MaskedFixes - Added because it's a dependency
- Moon Day Speed Multiplier Patcher - Added because it's a dependency
Removals
- BetterMenuSong - Removed because it was conflicting with Lethal Resonance
- DynamicFallDamage - Removed because a better alternative was found
- LethalWeight - Removed because it is not needed
- Tranquillity - Removed because it is outdated
- SawTapes - Removed because it was buggy
- PizzaProbability - Removed because it was causing meltdown issues
- SellBodiesFixed - Removed because it gives the player a advantage and causes them to not need to go in the facility
- SmartItemSaving - Removed because it's not needed
Changelog for Version 8.0.20
Updates
- Updated mods
- Removed sector 0 because it conflicts with sectors command
- Redid enemy config (Hopefully last time)
- Turned off meltdown on synthesis
- Added scrap amount and value multipler for special weather
Additions
- Raven Saga - Added so that rosies moons could be added except sector 0
- Tunere - Added so that rosies moons could be added except sector 0
- Anomaly Saga - Added so that rosies moons could be added except sector 0
- Ichor - Added so that rosies moons could be added except sector 0
- Affliction - Added so that rosies moons could be added except sector 0
- WeatherTweaks - Added because it was moved back to the stable version
Removals
- Rosies Moons - Removed so that sector 0 could be removed
- ImmersiveScrap - Removed because I forgot to remove it in the last version
- Forest Giant Motionsense - Removed because it causes crashes
- BetaWeatherTweaksBeta - Removed because it was moved back to the stable version
Changelog for Version 8.0.19
Updates
- Updated mods
- Redid monster values
Additions
- Orbits - Added for more immersion
- TerrasScrap - Added for more dynamic play
- TooManySuits - Added for more dynamic play
- LethalFashion - Added for more dynamic play
- CozyOffice - Added for more dynamic play
Removals
- LittleCompany - Removed because it was too buggy
- ImmersiveScrap - Removed because it does not fit in with other vanilla scrap
- Rosies Interiors - Removed because it was too dark and did not fit in with other vanilla interiors
Changelog for Version 8.0.18
Updates
- Updated mods
- Fixed item clipping in ship
- Fixed cruiser causing shrinking issues
Additions
- SawTapes - Added for more dynamic play
Changelog for Version 8.0.17
Updates
- Updated mods
- Tweaked some configs
Changelog for Version 8.0.16
Updates
- Updated mods
- Tweaked some configs
Additions
- Cruiser_Radio_Classics - Added for more music in the cruiser
- CruiserTunes - Added for more music in the cruiser
- CruiserVolumeControl - Added for more music in the cruiser
Changelog for Version 8.0.15
Teleporters
- Inversing will not allow you to keep items anymore
- Turned inverse up to 10 seconds > 30 seconds cooldown
Bag
- Bag will no longer hold scrap
Cruiser
- Turned off Handsfree Doors
Additions
- RevisitStingers - Added because the stingers should play multiple times
Removals
- BagConfig - Removed since its no longer needed
- ReservedFlashlightSlot - Removed because it does not fit the game
- ReservedWalkieSlot - Removed because it does not fit the game
- ReservedItemSlotCore - Removed because its a dependency
- Touchscreen - Removed because it does not fit the game
- TerrasRebalance - Removed because it did not fit the game
Changelog for Version 8.0.14
Updates
- Reuploading to see if this works
Changelog for Version 8.0.13
Updates
- Updated mods
- Tweaked some more configs
Additions
- PizzaProbability - Added to disable meltdown on Zeranos
Removals
- Full Darkness - Removed because it was too dark
Changelog for Version 8.0.12
Updates
- Updated mods
- Tweaked some configs
Additions
- DiscountSync - Added for more sync
- Lategame Company Cruiser Upgrades - Added for more customization
Changelog for Version 8.0.11
Updates
- Updated mods
- Changed "Route to Sector (Sector name)" > "Route to the (Sector name) sector"
Additions
- EnhancedRadarBooster - Added because the radar booster is kind of weak
- TerrasRebalance - Added for more balance
- HexiBetterShotgunFixed - Added for more balance
- HexiShotgunTweaks - Added to make the shotgun still look vanilla
Changelog for Version 8.0.10
Updates
- Updated mods
- Revamped enemy interior spawns
- Disabled microwaves
Additions
- Zeranos Moon - Added because it fits the game
- LevelMusicLib - Added because it was a dependency
Removals
- LETHALRESONANCE - Removed because it was causing lag
- RuntimeIcons - Removed because some objects would look weird
- Mental Hospital - Removed because it did not fit the game
- Slaughterhouse - Removed because it did not fit the game
- NightmareFoxy - Removed because it did not fit the game
- PremiumScraps - Removed because it did not fit the game
- ChillaxScraps - Removed because it did not fit the game
- JPOGTrex - Removed because it did not fit the game
- LethalPlaytime - Removed because it did not fit the game
- SmilingCritters - Removed because it did not fit the game
- Immersive Visor - Removed because it did not fit the game
- StarlancerEnemyEscape - Removed because it did not fit the game
- SCP173 - Removed because it did not fit the game
- SCP106 - Removed because it did not fit the game
Changelog for Version 8.0.9
Updates
- Updated mods
- Revamped interior values
- Disabled ACUnit cannon
- Changed jetpack logic
Additions
- MoreBlood - Added because vanilla blood conflicts with the new models so there is no point of having it removed
- MrovWeathers - Added because its a dependency
- BetterEXP - Added for better levels
Removals
- DynamicInteriorVariety - Removed because it was messing with the set interior values
Changelog for Version 8.0.8
Updates
- Updated mods
- Changed planets to sectors
- Lowered view distance
- Cleaned up configs
Removals
- MoreBlood - Removed because it had incompatibilites with some custom models and scrap
- LethalSnap - Removed because it was causing desyncs
- StarlancerWarehouse - Removed because it did not fit the game
- LethalApertureDunGen - Removed because it did not fit the game
Changelog for Version 8.0.7
Updates
- Forgot to remove lc shrimp last version
Changelog for Version 8.0.6
Updates
- Updated Mods
Removals
- LC Shrimp – Removed because its broken
Changelog for Version 8.0.5
Updates
- Updated Mods
- Updated Configs
- Redid moon system so that all wesleys moons orbit one planet
Additions
- LC Shrimp – Added because it was removed from the office mod
- BetaWeatherTweaksBeta – Added because its mostly stable
- FinallyCorrectKeys – Added for bug fixes
Removals
- WeatherTweaks – Removed because it was replaced
Changelog for Version 8.0.4
Updates
- Updated Mods
- Updated Configs
Removals
- MoreDeathNotes – Removed because causing issues
Changelog for Version 8.0.3
Updates
- Updated Mods
- Updated Configs
Additions
- Rats – Added because of poll
Changelog for Version 8.0.2
Updates
- Updated Mods
- Updated Configs
Additions
- Loadstone – Added for better performance
Removals
- LoadstoneNightly – Removed for better performance
- Hallucinoceps – Removed for better performance
Changelog for Version 8.0.1
Updates
- Updated Mods
- Updated Configs
- Updated readme images in bestiary
Additions
- LoadstoneNightly – Added for better performance
- BarberFixes – Added for better performance
- JetpackFixes – Added for better performance
- MeleeFixes – Added for better performance
- DisableLethalThingsDartScanNodes – Added for better performance
- LETHALRESONANCE – Added for more immersion
- BetterMenuSong – Added for more immersion
- VentSpawnFix – Added for better performance
- ClaySurgeonOverhaul – Added for more immersion
- BagConfig – Added so you can put scrap in the bag
- Hallucinoceps – Added for more immersion
- SoundAPI – Added because its a dependency
- UniTask – Added because its a dependency
- EnemySoundFixes – Added because its a dependency
Removals
- Loadstone – Removed for better performance
- DontBlink – Removed for better performance
- Diversity – Removed for better performance
- GraphicsAPI – Removed for better performance
- LCCutscene – Removed for better performance
Changelog for Version 8.0.0
Updates
- Updated Mods
- Updated Configs
- Updated readme images in bestiary
Additions
- ReservedWalkieSlot – Added because of poll
- ReservedFlashlightSlot – Added because of poll
- AlwaysHearActiveWalkies – Added for more immersion
- TheThing – Added because its cool
- LethalStats – Added so you can track your stats
- Coroner – Added because its a dependency
- ReservedItemSlotCore – Added because its a dependency
- Immersive_Visor – Added for more immersion
Changelog for Version 7.0.8
Updates
- Updated Mods
- Updated Configs
Additions
- LostEnemyFix – Added for better performance
- Matty Fixes – Added for better performance
- ReverbTriggerFix – Added for better performance
- LethalFixes – Added for better performance
- ButteryFixes – Added for better performance
- TerminalConflictFix – Added for better compatibility
Removals
- AubPiggybackAPI – Removed because its not needed
- UniTask – Removed because its not needed
- ItemClippingFix – Removed because its added by another mod
- SCP3199 – Removed because it does not fit the game
- Immersive Visor – Removed because it does not fit the game
Changelog for Version 7.0.7
Updates
- Updated Mods
Additions
- LethalRichPresenceExperimental – Added because there is a newer version
- NoJumpDelay – Added because there is a newer version
- NoMoreCompanyLogo – Added because the mc text on the bottom messes with the modpacks one
- Concentus – Added because its a dependency
- OpusDotNet – Added because its a dependency
- Rosies Interiors – Added because the inteiors were removed from the other moon pack
Removals
- LethalRichPresence – Removed because its replaced by a newer version
- JumpDelayPatch – Removed because its replaced by a newer version
- BetterFog – Removed because mod broke
- HyperionStation – Removed because it does not fit the game
- NAudioLame – Removed because its not needed
- LethalCompanyVR – Removed because its too buggy
Changelog for Version 7.0.6
Updates
- Updated Mods
- Updated interior values
Additions
- PremiumScraps – Added because it has funny scrap
- ChillaxScraps – Added because its no longer broken
- Natural_selection – Added for a more lethal company feeling
- Castellum_Carnis – Added because its funny
- NaturalSelectionLib – Added because its a dependency
Removals
- ExperimentalEnemyInteractions – Removed because this is no longer needed
Changelog for Version 7.0.5
Updates
- Updated Mods
- Updated interior values
- Removed Xen from readme
Additions
- LobbyCompatibility – Added for better compatibility
- LCBetterSavesFix – Added to fix data not saving
- LethalCompanyModding-RuntimeIcons – Added to for more immersive feeling
- LethalCompanyModding-VertexLibrary – Added because its a dependency
- HotbarPlus – Added because it replaces 2 mods
- LethalCompanyVR – Added because of a poll
Removals
- Quick_Drop – Removed because it has been replaced
- ItemQuickSwitch – Removed because it has been replaced
Changelog for Version 7.0.4
Updates
- Updated Mods
- Updated interior values
- Fixed readme moon prices
Additions
- Rosies_Moons – Removed because this got replaced
Removals
- Gordion_Saga – Removed because of dependency issue
- Summit – Removed because of dependency issue
- Eve – Removed because of dependency issue
- Xen – Removed because does not fit the game
- Xen interior – Removed because does not fit the game
Changelog for Version 7.0.2
Updates
- Updated Mods
- Updated inteior values
Additions
- Gordion_Saga – Added because of dependency issue
- Summit – Added because of dependency issue
- Eve – Added because of dependency issue
- Slaughterhouse – Added for a more immersive feeling
- DungeonGenerationPlus – Added because its a dependency
Removals
- Rosies_Moons – Removed because this got replaced
- PizzaTowerEscapeMusic – Removed because its not needed
Changelog for Version 7.0.1
Updates
- Updated Mods
Additions
- Full Darkness – Added for a more scary vibe
- Frailty – Added for a more immersive feeling
Removals
- SoundAPI – Not required
Changelog for Version 7.0.0
Updates
- Updated Mods
Removals
- HalloweenTheme – Removed due to it not being halloween anymore
- JesterBigDickRandy – Removed due to it not being halloween anymore
- CustomSounds – Removed because its broken
- LCSoundTool – Removed because its broken
- PizzaProbability – Removed because its broken
- MeltdownMusicCompilation – Removed because its broken
- LobbyCompatibility – Removed because its broken
- LETHALRESONANCE – Removed because its broken
6.0.5
- Updated mods
Changelog for Version 6.0.4
Updates
- Updated Mods
- Updated Readme
Additions
- BetterFog – Performance enhancement
- JesterBigDickRandy – Halloween-themed content
- Generic Interiors – Gameplay improvements
- CustomSounds – Dependency for other mods
- Emergency Dice Updated – Added per community poll
- BaldiEnemy – Added per community poll
- HalloweenTheme – Halloween-themed visuals and sounds
Removals
- ShipMeltdown – Removed due to causing meltdown issues
- TheGiantSpecimens – Redundant, already in CodeRebirth
- Sentinel_Mod – Content does not align with game theme
- ScannableCodes – Unnecessary feature
6.0.3
- Updated mods
- Updated readme
- Added TerminalFormatter
6.0.2
- Updated mods
- Updated configs
- Updated readme
- Added a pc requirements for readme
6.0.1
- Updated mods
- Updated interior values
- Removed FairGiants
- Removed TerminalApi
6.0.0
- Updated mods
- Fixed Planets Grouping bug
- Updated README
- Removed new speaker voice and added back old
- Added PizzaProbability
- Added CysPosters
- Added LethalPosters
- Added ShipMeltdown
- Added ExperimentalEnemyInteractions
- Added BepInEx Faster Load AssetBundles Patcher
- Added MeltdownMusicCompilation
- Added SpiderPositionFix
- Removed Emergency_Dice
- Removed UnlockableDefaults
- Removed LethalEmotesAPI
- Removed BarchLib
- Removed 2 story ship mod
- Removed TerminalConflictFix
- Removed SmoothReserves Decor
- Removed ClemsEscapeMusic
5.0.11
- Updated mods
- Added SmoothReserves Decor
- Added TerminaApi
5.0.10
- Updated mods
- Added NAudioLame
- Added LethalSettings
- Added DetourContext_Dispose_Fix
- Added MirageCore
- Added JLL
- Added MelanieMelicious_2_sToRy_ShIp__works_w_Wider_Ship_Mod
- Added TerminalConflictFix
- Removed AnomalousDucks
- Removed Tomb
- Removed Scoopys_Variety_Mod
- Removed BepInEx Faster Load AssetBundles Patcher
- Removed SawTapes
- Removed LethalPosters
- Removed CysPosters
5.0.9
- Updated mods
- Added lobbycontrol
- Added Hungrycompany
- Removed mcc
5.0.8
No more Advance Company
Advance company has been removed, so codes will work now.
- Updated mods
- Removed StrangerThingsMod
- Removed Arcadia
- Removed Derelict
- Removed UnityDebuggerAssistant
- Added CentralConfig
- Added Lategame Upgrades
- Added Chameleon
- Added SawTapes
- Added SCP106
- Added HeavyItemSCP
- Added Interactive Terminal API
- Added Atomics Cosmetics
- Added Vacuity Moon
- Added DistinctMoonVariety
- Added ModelReplacementAPI
- Added ExtraThiccSuits
5.0.7
- Updated mods
- Removed LethalHands
- Removed NightmareFreddy
- Removed MeteorShowerChance
- Removed ChocoQuota
- Added LobbyImprovements
5.0.6
- Updated mods
- Replaced BetterItemScan with ScanTweaks
5.0.5
- Updated mods
- Updated some configs
- Added MeteorShowerChance
- Updated moons in galaxies
5.0.4
- Updated mods
- Added new menu music
- Removed LC VEGA
- Removed TVLoader
- Removed Lethal Access Television
- Removed JigglePhysicsPlugin
- Removed MainMenuVersion
- Removed LCAmmoCheck
- Removed RecentlyPlayedWith
- Removed FearOverhauled
- Removed Giant Extension Ladders
- Removed CSync
- Removed VoiceRecognitionAPI
- Removed BetterBreakerBox
- Removed TerminalApi
- Removed QuickQuitToMenu
5.0.3
- Updated mods
- Added LC Office
- Added Piggys Variety Mod
- Added Biodiversity
- Removed Tera Space
- Updated Advance Company
- Updated Galaxies
5.0.2
- Updated mods
- Fixed joining issue
- Removed lc office
- Removed better lobbies
- Removed ghost birds from enemy list
5.0.1
- Forgot to update advance company link
5.0.0
- Updated mods
- Added v62 support
- Updated terminal
- Turned vega off by default (press t to toggle)\
- New Galaxies Update (Moons are split into different galaxies to get to a moon make sure you are in its galaxy, go to the galaxy list by typing in the terminal galaxies)
- Added LethalPosters
- Added CysPosters
- Added TVLoader
- Added Lethal Access Television
- Added Lethal Constellations
- Added Fashion Company
- Added UnityDebuggerAssistant
- Added ReindogAndFriends
- Added CountryRoadCreature
- Added LethalSnap
- Removed betterplayermodel
- Removed Bozoros
- Removed Crest
- Removed TerminalFormatter
- Replaced Emergency Dice Updated with Emergency Dice
4.0.25
- Updated mods
4.0.24
- Updated mods
- Changed fight keybind to j
- Changed vega disable kebind to t
4.0.23
- Updated mods
4.0.22
- Updated mods
- Added OpenLib
- Added Derelict
- Added LethalElements
- Changed fist keybind to g
- Made disable vega keybind m
4.0.21
- Updated mods
- Removed suits color mods
- Added BetterPlayerModel
4.0.20
- Updated mods
- Removed Piggys Variety Mod
- Fixed keybind for fight
4.0.19
- Updated mods
- Updated scrap list
- Added Piggys Variety Mod
- Added BigEyes
- Added BigMouth
4.0.18
- Updated mods
- PjonkGoose
- Fixed the inside enemy spawn rates
4.0.17
- Fixed a weird bug
4.0.16
- Updated mods
- Hopefully v56 compatible
- Added AnomalousDucks
- Added SCP3199
- Added Scp 049 The Plague Doctor
- Added SCP1507
- Added CruiserImproved
- Added LethalThings
- Added CompanyCruiserFix
- Added HarmonyXTranspilerFix
4.0.14
- Updated mods
- Added LethalPlaytime
- Added SmillingCritters
- Added LethalPerformance
- Added RollerEnemy
- Added Tomb
- Added TestAccountCore
- Added RoseLib
- Added Generic Moons
- Added Arcadia
- Added TeraSpace
- Added Surfaced
- Added WeatherRegistry
- Added SolidLib
- Removed ThiccCompanyModelReplacement
- Removed ModelReplacementAPI
- Removed AutomaticInventoryFixPlugin
- Removed KickWithoutBan
- Removed TooManySuitsInWorldButtons
- Removed LightsOut
- Removed BetterPayCheck
- Removed BuyRateSettings
- Removed DoorBreach
- Removed MoreCounterplay
- Removed SCP966
- Removed MoreInteriors
4.0.13
- Updated mods
- Added Xen Interior
- Added TooManySuits
- Added TooManySuitsInWorldButtons
- Added Emergency Dice
- Removed chainsaw basher
- Removed Ozone-BepInUtils
- Removed ImmovablePlayers
- Replaced Vega Beta with original Vega
- Updated Vega configs
- New loading screen
4.0.12
- Updated mods
- Added ChainsawBasher
- Added SCP966
- Added Tranquillity
- Added JPOGTrex
- Removed duplicate of shipwindows
- Added door shipwindow
- Changed price of shrink ray
4.0.11
- Updated mods
- Updated vega configs
4.0.10
- Added Rosies Moons (2 hidden moons CHECK README)
- Added Welcome To Ooblterra
- Interior config revamp
4.0.9
- Added RecentlyPlayedWith
- Added LethalApertureDunGen
- Added LittleCompany
- Added AdditionalNetworking
- Added ScannableCodes
- Added KickWithoutBan
- Removed ScanShipEverywhere
4.0.8
- Updated mods
- Forgot to add some mods in last version
4.0.7
- Updated mods
- Updated configs
- Added a changelog button to the main screen
- Downgraded resolution from (1920 x 1080) to (1280 x 720)
- Added back visor rim
- Added Xen
- Added LethalIntelligence
- Added HyperionStation
- Added Synthesis
- Added LethalHands (keybind is f)
- Added DynamicFallDamage
- Added ImmovablePlayers
- Added ChocoQuota
- Added LethalWeight
- Added CodeRebirth
- Added Giant Extension Ladders
4.0.6
- Updated mods
- Updated Vega configs
- Added NightmareFreddy
- Added RollingGiant
- Added FearOverhauled
4.0.5
- Updated mods
- Added VEGA
- Added BetterBreakerBox
4.0.4
- Updated mods
- Fixed ⍑╎↸↸ᒷリ ᒲ𝙹𝙹リᓭ raritys
- Made ᓵ 𝙹 ᓭ ᒲ 𝙹 ᓵ 𝙹 ᓭ not appear on moon list
- Updated configs
4.0.3
- Updated mods
- Removed Terbium
- ERROR DATA CORRUPTION DETECTED
- Recovered Data: [ CH_CK MO_N_IST IN TH_ REA_ME ]
4.0.2
- Updated mods
- Fixed mods not downloading latest version
- Updated config
4.0.1
- Updated mods
- Added wesleys moons
- Fixed readme
- Added wesleys new interior
4.0.0
- Updated inteior configs
- Better fps performance
3.0.13
- Attempt 4
3.0.12
- Attempt 3
3.0.11
- Adding dependencys back to attempt to fix mods not downloading newest version
3.0.10
- Removing dependencys to attempt to fix mods not downloading newest version
3.0.9
- Trying to fix mods not downloading newest version again
3.0.8
- Trying to fix mods not downloading newest version
3.0.7
- Updated mods
- Added Siabudabu
- Added Aerona
- Added Crest
- Added StarlancerWarehouse
- Added BetterSprayPaint
3.0.6
- Updated mods
- Lowered mod count
- Added new menu music
- Replaced HideChat with NiceChat
- Added StarshipDeliveryMod
- Added some perks
3.0.5
- Updated mods
- Added Fast Climbing
- Added LCLegDayMod
- Added Arachnophilia
- Added StarlancerEnemyEscape
- Removed perks
3.0.4
- Updated mods
- Removed Nimbus
- Removed MaskedAiRevamp
- Re enabled office inteior
3.0.3
- Updated mods
- Added Argent
- Added HarvestMoons
- Revamped inteior spawn rates
- Temporarily disabled office mod due to instability
3.0.2
- Removed lethal things
- Removed chillax scrap
- Removed toomanysuits
- Updated settings
3.0.1
- Reduced file size
3.0.0
General Stuff
- Updated mods
- Fixed readme
- Updated interior spawn value
v50 Support
- Fixed v50 interior monster spawn rates
- Fixed v50 scrap spawn rates
New Mods
- Added back thicc suits
- Added Facility Meltdown
- Added Borzoros
- Added Nimbus
- Added Azure
- Added Spectralis
- Added Crystallum
- Added Echelon
- Added Bomb Collar
- Added Music for Custom Facility Meltdown
- Added Sentinel
- Added Moonswept
- Added TerminalFormatter
- Added Men Stalker
- Added MoreCounterplay
- Added LCAmmoCheck
- Added Doms Basic Suit Colors
- Added TooManySuits
- Added TooManySuitsInWorldButtons
- Added Black Mesa Half Life Moon Interior
Removed
- lc masked fixed
- BetterPlayerModel
2.0.24
- Updated mods
- Updated README
- Added KeepEnemyPower
- Added DiscJockey
2.0.23
- Updated
- Fixed readme
- Made high quality suits as default
- Removed a useless mod
2.0.22
- Updated mods
- Updated readme
- Disabled floor ship window
- Replaced suits with high qaulity ones
- Added framerate slider
2.0.21
- Updated mods
- Updated readme
- Added version of modpack to main menu
- Removed modlist hash checker
- Added new crosshair
2.0.20
- Updated mods.
- Re did inside enemy spawn rate values.
- Replaced one of the suits mods.
2.0.19
- Updated mods
- Added DoorlessStorage
- Changed configs
- HUGE FPS PERFORMANCE INCREASE 20-40 MORE FPS
2.0.18
- Fixed the issue where some mods would not download the latest version
2.0.17
- Tries to fix some mods not downloading the latest version
2.0.16
- Updated mods
- Changed loadstone config (should load faster)
- Replaced hdlethal with ultrawide
- Added Celestial Tint Edit
- Added BuyRateSettings
- Added BetterPaycheck
- Added LightsOut
- Added LethalModDataLib
- Added LobbyCompatibility
- Added CudisRealisticSuits
2.0.15
- Updated mods
- Removed mods using csync only 3
- Added Sector0 Interior
2.0.14
- Fixed mods breaking with csync
- Updated mods
- Changed settings for more performance
2.0.13
- Updated mods
- Changed some config settings in InsanityRemastered
- Fixed backround
- Changed fps settings
2.0.12
- Updated mods
- Fixed terminal glitch
- Added waiting music when loading in to moon
2.0.11
- Fixed some configs
2.0.10
- Removed some mods
2.0.9
- Added infected company
- Added InsanityRemastered
- Changed oxygen config
2.0.8
- Updated Backround
- Updated Backround Music
- Changed menu colors
- Added Freddy Krueger
- Added Foxy
- Added Gnomes
2.0.7
- Fixed a ton of things
- Updated Backround
2.0.5
- Added AsyncLoggers
- Updated mods
- Updated interior spawn values
- Edited oxygen config to make oxygen decrease very slow
2.0.4
- Fixed LLL sorting moon list bug
- Updated mods
- Updated interior spawn values for each moon
2.0.3
- Added skip intro mod
- Fixed some of the configs
2.0.1
- Added Malfunctions
- Added Football
- Updated mods
2.0.0
- Fixed "most" scrap values being set to 0
- Updated total scrap value spawned on moons to better correspond with moon difficulty
- Added TheGiantSpecimens mod
- Updated LethalRichPresence phtotos for wesleys new moons


























































