Lethal Enhanced Party Edition
[LC v69] Experience one of the best High Quality modpacks out there! Dive into 216 carefully chosen mods, containing moons, interiors, cosmetics, and gameplay/performance improvements. (CHECK README)
Date uploaded | 3 days ago |
Version | 8.0.17 |
Download link | lethal_coder-Lethal_Enhanced_Party_Edition-8.0.17.zip |
Downloads | 1644 |
Dependency string | lethal_coder-Lethal_Enhanced_Party_Edition-8.0.17 |
This mod requires the following mods to function
lethal_coder-Lethal_Enhanced_Party_Edition_EXTRA
This mod is meant to be used with Lethal Enhanced Party Edition.
Preferred version: 8.0.17lethal_coder-Lethal_Enhanced_Party_Edition_CORE
This mod is meant to be used with Lethal Enhanced Party Edition.
Preferred version: 8.0.17lethal_coder-Lethal_Enhanced_Party_Edition_COSMOS
This mod is meant to be used with Lethal Enhanced Party Edition.
Preferred version: 8.0.17lethal_coder-Lethal_Enhanced_Party_Edition_COSMETICS
This mod is meant to be used with Lethal Enhanced Party Edition.
Preferred version: 8.0.17README
Lethal Enhanced Party Edition
Welcome to the Lethal Enhanced Party Edition!
This groundbreaking modpack isn't just your average enhancement - it's a game-changer. Packed with exciting new mechanics and features, this modpack revolutionizes your gaming experience. With over 216 carefully selected mods, get ready to embark on an unforgettable journey with your friends.
This is made possible through a fairly well-optimized and organized modpack, ensuring smooth and enjoyable gameplay.
Join our Discord to report bugs, give feedback and suggest new features for the modpack.
System Requirements
Minimum:
- OS: Windows 10
- Processor: Intel Core i3-9100 or AMD Ryzen 3 3200G
- Memory: 15 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 or AMD Radeon RX 560
- Storage: 10 GB available space
Top Features:
- 32 User Lobby Limit.
- 88 New High quality moons.
- 6 New Secret moons.
- 33 New spine-chilling monster.
- 10 New immersive interiors
- 100+ New scrap items.
- New routing system
- New Weathers
- Fully Configured spawn values.
- Immersive new equipment to purchase.
- Introduces new death notes.
- Allows masked enemy to mimic voices of players (synced with all players).
- Includes a moon while in orbit for a realistic view.
- Offers a ton of cosmetic options for customization.
- Allows the ability to float around while spectating, switch between floating and fixed camera using C.
- And much more.
Cosmic Logbook
Click Me
SECTOR: Orchard
- Experimentation — ▮0
- Experimentation is an abandoned industrialized moon. It features rough landscapes and dead soil. Various old machinery and decaying structures can be found all around the moon. In front of the main entrance, there is a train track and an old train that stretches across the whole moon. Due to the elevation of the plateau the train track is built on, it serves as a great escape spot from enemies and floods as neither can reach it.
- Assurance — ▮0
- Assurance is a desert moon. It has a lot of steep hills and monstrous rocks. Like on Experimentation and Offense, abandoned machinery can be found scattered around the map indicating that there once was some kind of industry present on this moon.
- Vow — ▮0
- Assurance is a desert moon. It has a lot of steep hills and monstrous rocks. Like on Experimentation and Offense, abandoned machinery can be found scattered around the map indicating that there once was some kind of industry present on this moon.
- Offense — ▮0
- Offense shares many similarities with Assurance. They are both similar in appearance and the weather they support. Offense has a larger map with more machinery scattered around. This could indicate that the industry on this moon was once thriving. It is uncertain, though, what kind of industry such a crude environment could provide.
- March — ▮0
- Much like Vow, March has a lush forest landscape. It does not support rainy weather but instead is under constant rain most likely due to its moisture saturated atmosphere. Quicksand spots on March are always in the same locations instead of spawning randomly like on Vow. March's terrain is rather hilly and a bunch of trees are scattered all around the map.
- Adamance — ▮0
- Adamance has a large valley between the main entrance and the ship, as well as a lot of steep slopes. Traversing the valley is quite time consuming and gets dangerous later in the day when monsters start to spawn like Baboon Hawks and Forest Keepers, which can spot you from very far away or block a path. The moon has a lot of shortcuts to avoid these and make transferring scrap a lot safer.
- Rend — ▮550
- Rend's exterior sports numerous dead-trees, rocks and hills, with large sections of map that employees will never need to traverse. The map is surrounded by numerous large drop-offs that will kill the player if they happen to fall into, with similar cliffs spotted around the map; however a shallower hole located near the largest hill will lead to the moon's one and only fire exit. From exiting the ship, a series of lamps connected by a swaying rope will lead employees to the main entrance, with a small cottage located at around the half-way point of this trail.
- Dine — ▮600
- Dine has many large protrusions on its surface that are decorated with rocks and trees. The ground has darker areas, most likely a pseudo-path, that could be mistaken for quicksand if the moon were to be rainy. There are a dangerous amount of steep cliffs and holes that will either kill or trap employees; if trapped in a hole, an Extension Ladder or a Teleporter could be used to escape. Near the center of the map, there is a pipe that protrudes from the ground and follows a chain-link fence before both of them disappear into a nearby hill.
- Titan — ▮700
- Titan is a moon in Lethal Company, and has a difficulty rating of Hard. It is a difficult but very lucrative moon. While the outside is very small, Outdoor entities start spawning earlier on this moon. Though, due to it consistently spawning a massive 30 scrap parts and its huge loot table, this moon is very popular among employees who are willing to take a risk for a generous paycheck.
- Artifice — ▮1500
- Artifice is a strangely empty and eerie moon. Everything around looks decayed and abandoned. Employees will descend upon a fenced in complex with four garages being dominating within the fenceline. Each garage is different than the last, having different interior aspects. They all have large bay doors that can be operated by a switch inside.
- Embrion — ▮150
- Embrion is a desolate, abandoned moon with enormous rocks littering its surface, many of which reach high into the sky. Aside from these rocks, though, the landscape is barren and empty. The moon's surface is pure amethyst, giving your footsteps a crunchy sound as you walk. The lack of other life, vegetation, or sound present outside gives the moon an eerie atmosphere.
SECTOR: Briar
- Maritopia — ▮0
- Maritopia was once a bustling hub of civilization until rising sea levels claimed it, leaving only echoes of its former glory.
- Hydro — ▮0
- A mid to late tier forest marsh like moon. Fits around the three intermediate moons.
- Attenuation — ▮0
- Weathered and mountainous terrain. Its canyons were previously mined for resources.
- Nyx — ▮0
- Nyx is a desolate realm, its landscape dominated by the haunting remains of a crumbling castle and the bleak expanse of a grim desert. The ruins stand as silent sentinels, bearing witness to the passage of ages.
- Arcadia — ▮125
- Varied introduced species, some showing signs of rapid evolution.
- Integrity — ▮250
- A red mesa moon.
- Submersion — ▮250
- A flooded moon that requires you to find levers to get to the main entrance.
- Humidity — ▮250
- An oasis.
- PsychSanctum — ▮340
- PsychSanctum was once a place of refuge for the mentally ill, a sanctuary where they could seek solace from a world that had cast them aside. But as the years passed, it became a prison, its patients subjected to cruel and inhumane treatments in the name of science.
- Nimbus — ▮360
- Nimbus is an enigmatic flying island, detached from its home moon. Its origins and nature remain shrouded in mystery. The history of Nimbus is unknown, its existence a puzzling anomaly in the cosmos.
- Orion — ▮750
- The church structure may exhibit compromised integrity, necessitating cautious exploration. Dim lighting within the church may impede operations, requiring specialized visibility aids. Reports suggest the presence of individuals, taken over by a mysterious mask, posing an unforeseen threat during scrap retrieval.
- Feign — ▮800
- Halden's prodigy moon, hosting its grand manufacturing products. From cruisers to mechs, Halden specializes in everything electronic, and this is a testament to its strength.
- ᔑ リ 𝙹 ᒲ ᔑ ꖎ || — ▮????
- DATA CORRUPTED
SECTOR: Mortis
- Aquatis — ▮0
- Aquatis, primarily a water moon with scattered islands, offers a relatively safe environment compared to other company issued landing locations. The island features greenery in the form of bushes and palm trees. A beached ship and hatches around the island mark points of interest for exploration.
- Black Mesa — ▮0
- The Black Mesa is a scientific research complex built around an abandoned Cold War ICBM launch silo
- Derelict — ▮0
- Originally a lush world, 184-Derelict was acquired by the Company for waste disposal. They built a massive recycling facility and implemented teleportation technology for efficient dumping. A catastrophic malfunction at the facility released toxic byproducts, creating poisonous pools and noxious fumes. This disaster forced a complete evacuation, leaving behind a hazardous junkyard moon.
- IceBound — ▮0
- An easy tier moon with a frozen lake surrounded by mountains.
- Fray — ▮0
- Heavily forested, severely overgrown. Landing spot located nearby the site of an old nature reserve.
- Synthesis — ▮300
- Synthesis is an intriguing moon with lush, Earth-like landscapes featuring verdant forests and varied topography. The dynamic terrain includes numerous holes and unstable ground, making exploration treacherous, especially when crossing the perilous, breakable bridge. Adventurers must also contend with diverse enemies, including the formidable Old Bird, while accessing a mysterious facility via an elevator.
- Triskelion — ▮350
- A deteriorating mining platform situated above a gas giant.
- Volition — ▮450
- Synthesis is an intriguing moon with lush, Earth-like landscapes featuring verdant forests and varied topography. The dynamic terrain includes numerous holes and unstable ground, making exploration treacherous, especially when crossing the perilous, breakable bridge. Adventurers must also contend with diverse enemies, including the formidable Old Bird, while accessing a mysterious facility via an elevator.
- Summit — ▮675
- After a solar flare activated a mysterious robotic creature deemed the A16-L3, otherwise known as the Old Birds, the English Military wanted to redevelop them for their own goals. 290 Summit, only known as a desolate mountain was a perfect place to put a research post in the English Military's eyes. Today, the mountainous moon is known for its incredible cold weather and its large amounts of A16-L3. Grab old parts swiftly and make your way back to the Company Building.
- Auralis — ▮850
- A large facility nestled within the mountains that once mass produced general goods. Its true function was to act as a facade for the Company's ethically-questionable experiments. Surviving salvage teams have reported that the facility seems to shift each day, as if in constant flux.
- Kast — ▮1000
- Enemy spawns are high and ramp up fast throughout the day. The facility is very large, and the scrap is plentiful. It is recommended to use this mod with other late-game mods for the best experience and to get the most out of this moon.
- s 𝙹 ∷ ᒷ ᔑ ꖎ — ▮????
- RECOVERED DATA:[⎓╎リ↸ ꖎ𝙹⊣ᓭ ℸ ̣ 𝙹 ∷𝙹⚍ℸ ̣ ᒷ]
SECTOR: Creevan
- Collateral — ▮0
- An easy tier moon with hoarding bugs and outdoor scrap.
- Eden — ▮0
- 127 Eden, a small subsection of the whole of 127 Eve consist of two mining outposts deemed Eve-M1 and Eve-M2 respectively. Long ago, around the year 1950, the colonizers of 127 Eve arrived in these areas, eventually going missing only a couple years later. The outposts which housed mining operations and facilities pose as the basis of the Company’s business here. Collect the scrap from these abandoned outposts and report back to the Company building.
- Sierra — ▮0
- Mountainous, arid. Fractured by large-scale mining operations over valuable minerals commonly found beneath the surface.
- Egypt — ▮60
- The moon exterior does not spawn giants or trees. Desert worms, and spiders are much more likely to spawn on this moon. Lethal Company uses weighted spawns, so increased weight does not meant garaunteed chances.
- Atlas Abyss — ▮200
- A moon of dark secrets, jagged terrain and carved stone. Below the surface, the Masked Men have broken free. The abyss below extends redacted meters and none have survived the fall.
- Cambrian — ▮240
- Oceanic, few landmasses poke out through the waves.
- Spectralis — ▮290
- Spectralis stands as a relic of bygone eras, preserving the memories of the departed
- Zenit — ▮470
- Zenit Subterrane was constructed as a refuge from the inhospitable conditions of the moon's surface, a sanctuary for those seeking shelter from the icy wilderness above. Yet, as communication with the surface was lost, the bunker became a tomb, its halls haunted by the ghosts of those who once sought solace within its walls.
- Sanguine — ▮520
- Initial scans revealed a seemingly abandoned moon, yet the structures are well-maintained despite that. Technology have a habit of going haywire near these structures (especially GPSs), as such explorers seldom visit. The ones that do visit and survive the expeditions have become world famous, including but not limited to: Rachel, Melissa, and Samantha.
- Vaporization — ▮750
- Incredibly hot. Water located here is on the verge of boiling.\nFAUNA: Most creatures have already adapted to the extreme heat.
- Devastation — ▮1850
- A hard moon made to fit right after titan.
- p ᒷ リ ⚍ ᒲ ʖ ∷ ᔑ — ▮????
- RECOVERED DATA:[⎓╎リ↸ ꖎ𝙹⊣ᓭ ℸ ̣ 𝙹 ∷𝙹⚍ℸ ̣ ᒷ]
SECTOR: Nethis
- Asteroid-13 — ▮0
- This asteroid was previously used for the testing of biological weapons. Not much is known about the current state of the facility but a decontamination level 5: Incineration has been reported. All we know is that none returned from Asteroid-13
- Junic — ▮30
- Deep in the deadly jungles of Junic there are ancient temples where ancient rituals were performed. This place is very attractive to archeologists due to the many artifacts that remain here.
- Atlantica — ▮130
- The moon named Atlantica was hit by rogue rays from a supernova. This caused a disturbance in the local flow of time. Because of this, The city of Atlantica is forever doomed to sink over and over. Every inhabitant has drowned.
- Gloom — ▮220
- The giant forests of Gloom remained untouched for many years. That was until a logging company decided it to be the perfect place to exploit. But little did they know that these forests were..
- Infernis — ▮280
- This moon was previously used for the mining of crystals and other various materials. But due to the increase of volcanic activity all sorts of insects infiltrated the facilities to seek refuge. Every employee within the building at this time was either devoured or cooked by the extreme heat.
- Gratar — ▮430
- Gratar was known for housing the biggest factory in the solar system. The whole facility was controlled by an AI made by a fantastic inventor last seen on Etern. As of recent, legend has it that the AI on Gratar has gone rogue.
- Desolation — ▮510
- Not much is known about this asteroid, nobody has dared to visit it since its sudden appearance. Hence it has not been properly named, all we know is that it's a very dangerous place. A place completely desolate of life. For its name is: Desolation.
- Acidir — ▮580
- This moon used to be home to the rich collectors of mysterious artifacts. But the soil on which this residence sits is cursed, water turned to acid and their mansion changed. The halls of the mansion expanded to a seemingly infinite size, every resident within got lost and presumably died.
- Fission-C — ▮600
- Fission-C of Fission houses an old toy factory later repurposed as a nuclear power plant. However this power plant was abandoned many rotations ago due to health inspection failure. Now this structure is crumbling and all those who visit will leave changed.
- Polarus — ▮650
- This moon houses the legendary Polar Vaults. These vaults contained very valuable riches before the corporation went bankrupt. The corporation was known for their extremely high hiring rates. It also appears that many of these employees magically disappeared after being fired.
- Oldred — ▮720
- This moon is one of the most valuable moons in the system. Not for its many riches but for its remarkable amount of oil. For this reason, during hard times of death and destruction, oil extraction sites were made. But nobody knew how big of a mistake this was until it was too late.
- Etern — ▮750
- This moon was home to a scientific lab where the creation of unique life took place. Many new life forms were created among which are the famous Baboon Hawks. In more recent times they have been conducting experiments on creating living toys. Rumors are that they used human subjects for emotional manipulation using certain toy masks.
- ᓵ 𝙹 ᓭ ᒲ 𝙹 ᓵ 𝙹 ᓭ — ▮????
- DATA CORRUPTED
SECTOR: Gorath
- Solace — ▮0
- Normally tranquil, extreme weather has recently become more common. Abandoned, yet a large villa still stands. The company has received reports of both large and small dogs.
- Haul — ▮0
- Halden Electronics's former storehouse, all low level appliances are kept here. Be it air conditioning, toilets, showers, or washing machines. Cruisers line the parking lots.
- Tranquillity — ▮0
- Turbines, turrets and mines. Decent loot. Bring a shovel. And some bandages.
- Azure — ▮0
- Azure resembles an ancient Aztec civilization, with weathered temples and intricate carvings.
- Echelon — ▮180
- Abandoned under mysterious circumstances, its secrets remain hidden.
- EchoReach — ▮200
- Once a vital communications outpost, EchoReach fell into disuse after a catastrophic system failure. Now it stands as a silent monument to technological ambition and subsequent abandonment.
- Detritus — ▮250
- DESOLATE, MADE OF AMETHYST. PREVIOUSLY OPERATED AS A WORKYARD.
- Celest — ▮350
- Celest, a moon with a distinct red forest surrounding a vast valley, presents a visually striking but hazardous environment. The designated landing spot is within the valley, providing a relatively sheltered area for operations. However, the red forest's dense foliage and the rugged terrain within the valley demand careful navigation.
- Argent — ▮510
- Argent's history is veiled in mystery, its abandonment a puzzle yet to be solved by those who dare to uncover its secrets.
- Ichor — ▮575
- A very ancient and large moon which can be confused as a gas giant at times due to its sulfure stripes. Once was impacted by a smaller satellite moon which formed 59 Affliction. Secrets lay here, it is advised to take caution.
- Vertigo — ▮600
- A moon covered in acid.
- Celestria — ▮600
- Initially established as a planetary outpost, Celestria served as a military stronghold during an interstellar conflict. Unbeknownst to many, it became a hub for clandestine experiments on harnessing extraterrestrial energies. Survivors recount tales of structures morphing, evolving with an alien intelligence.
- Budapest — ▮800
- Former vibrant city, now reclaimed by nature after space war.
- S ᒷ ᓵ ℸ ̣ 𝙹 ∷ - 0 — ▮????
- RECOVERED DATA:[⎓╎リ↸ ꖎ𝙹⊣ᓭ ℸ ̣ 𝙹 ∷𝙹⚍ℸ ̣ ᒷ]
SECTOR: Voidreth
- Affliction — ▮0
- Formerly a popular storage facility and shipment port, 59-Affliction was subjected to an infestation of an insect deemed the "hoarding bug", moving many people away. As a last ditch effort to eradicate the infestation, The Company armed a powerful type of explosive and lit the fuse. In the end, this explosive was too powerful and knocked 59-Affliction into a freefall into a larger moon.
- Zeranos — ▮0
- Unearth the first pieces of lore, giving insight into the mysterious history of "7510 Zeranos" and the enigmatic facility, Kranotsk-5.
- Tunere — ▮0
- A very ancient and large moon which can be confused as a gas giant at times due to its sulfure stripes. Once was impacted by a smaller satellite moon which formed 59 Affliction. Secrets lay here, it is advised to take caution.
- Landslide — ▮0
- A large and open swamp.
- Vacuity — ▮150
- Welcome to 35 Vacuity, an exciting new S-ranked moon mod for Lethal Company. This mod introduces a dynamic seasonal system, where Vacuity randomly alternates between a canyon desert or winter moon environment each time you land. Whether you're enduring the scorching heat of the desert or the brutal cold of a frozen wasteland, survival is a constant challenge. Alongside these changing landscapes, 6 unique cutscenes provide an immersive narrative that evolves every time you land, giving each playthrough a fresh experience.
- Crystallum — ▮150
- Cryphteria features a surreal underground environment: lava at its core, water in some caverns, and glittering crystals everywhere.
- Corrosion — ▮550
- A moon covered in acid.
- Temper — ▮650
- Constant blizzards, rocky cliffs and dead forests. Surviving foliage has hallucinogenic properties.
- Brutality — ▮700
- An ocean moon with a military bunker.
- Harloth — ▮910
- 93 Harloth, once a thriving industrial hub, fell victim to unchecked pollution and reckless exploitation of its resources. The relentless pursuit of profit led to the collapse of its ecosystem, leaving behind a barren wasteland where life struggles to endure amidst the toxic remnants of its past.
- CaltPrime — ▮1000
- Calt Prime is dominated by a colossal supercomplex, with advanced technology and industrial infrastructure.
- Ooblterra — ▮1700
- Ooblterra features a unique Fire Exit, made inaccessible by a body of purple, acidic water. Taking a dip means taking some damage; can you find a creative way to reach this alternate entrance?
- ╎ ↸ ╎ 𝙹 ᓭ || リ — ▮????
- RECOVERED DATA:[⎓╎リ↸ ꖎ𝙹⊣ᓭ ℸ ̣ 𝙹 ∷𝙹⚍ℸ ̣ ᒷ]
Bestiary
Click Me
Threat Level: Low
- Immortal Snail
The Immortal Snail looks like a regular snail, but it's special because it can't be killed. It has a shiny shell and leaves a slimy trail just like any other snail. No matter what you do to it—smash it, burn it, or squish it—it doesn't die. People have tried to get rid of it, but it just keeps on going, making it a real head-scratcher for everyone.
- Rats
Each rat will either defend the nest or scout the dungeon. If a player gets too close to the nest, they will damage the player.
- Aloe
Aloe emerges from the shadows, drawn to weakened players, her hunger growing as their health dwindles.
- BellCrab
BellCrab is an unassuming creature that hides among the remnants of bell scrap, its shiny shell reflecting the light as it waits for unsuspecting players. At first glance, its playful demeanor and harmless appearance lure adventurers closer, but once they draw near, BellCrab strikes with surprising speed, dragging them into its metallic lair, where the true danger of this seemingly innocuous crab reveals itself.
- Peeper
The Peeper are adorable, harmless aliens resembling spherical creatures with endearing features. They waddle around joyfully, their cute appearance captivating those who encounter them. However, their innocence is deceptive; upon contact, they latch onto unsuspecting individuals. Once attached, they gradually make their host feel increasingly heavy, burdening them with an unexplained weight. Despite their playful demeanor, the Peeper's ability to transfer a heavy load upon their victims serves as a dangerous ability, reminding others of the hidden dangers that lurk within their seemingly harmless exterior.
- Nemo
Nemo is an eccentric clownfish that features a quirky horn capable of producing a cheerful squeak. However, when this horn is activated, Nemo triggers a small explosive reaction, granting players a temporary speed boost. While the burst of speed can be exhilarating, it comes at a cost—players must navigate the chaos created by the explosion, as it can also attract unwanted attention from nearby predators or create obstacles in their path!
- Horseshoe Crab
HorseShoe Crab is a unique land-dwelling creature with an ancient-looking exoskeleton. While it appears harmless as it slowly roams the terrain, stepping on this quirky creature triggers a surprising reaction—it launches the player far into the air! This unexpected boost can provide an exhilarating experience, but caution is advised, as the sudden flight may lead to unpredictable landings. The HorseShoe Crab’s peculiar behavior adds a fun twist to encounters in its habitat.
- Gnome
Gnomes might seem like cute little creatures that hang out in gardens, but they're sneaky. They freeze up when they know you're watching, pretending to be harmless. But the moment you look away, they get mischievous. They can zap you away to who-knows-where in the blink of an eye. So, don't be fooled by their innocent act. If you're not careful, turning your back on them could land you in serious trouble.
- Manor Lord
The Manor Lord Puppeteer is a shadowy enemy in the facility that strikes quickly, stabbing you before disappearing. It leaves behind a puppet linked to you—any damage to the puppet directly hurts you. Protect the puppet to survive, while staying vigilant for its next attack.
- Mantis Shrimps
Don't let their small size fool you; these little guys pack a punch! Docile, these inside creatures roam around the facility until a player walks too close. Once a player gets too close, they stop moving and warn the player, and if the player persists in their approach... the player becomes history. They spawn in small groups.
- Boomba
The Boomba: a malevolent cleaning bot, haunting the dim corridors with ill intent. It patiently waits for unsuspecting souls to approach. When triggered by proximity, it unleashes a devastating explosion, leaving chaos in its wake. Beware this lurking menace, for its destructive power knows no bounds.
- Cleaning Drone
Cleaning drones are small, aerial machines that were built to handle infestation within the facilities. They slowly roam around the building, dispensing a fog of highly concentrated TZP chemicals. The purpose of this fog was to kill invasive insects, however, they seem to have long since grown resistant to it, even using it to their advantage at times as a place to hide. There seems to be no evidence of who made these devices.
- Moving Turret
It patrols the halls of the facilities, beaming a red spotlight from the tip of its barrel. It aimlessly roams around, until it spots a person. Once it gets within a short range of its target, it stops moving, aims, then starts firing. Thankfully, it’s much weaker in damage and slower to lock on than a normal turret. However, the turret also seems to have a tighter, longer range than its stationary counterpart, able to gun down entire an entire hallway. It seems to stop attempting to aim once it begins firing, just shooting indiscriminately in that direction. However, still keep your guard up around this thing, for if you underestimate it, your life may come to an end quickly.
- Redwood Forest Giant
In the depths of the dark forest dwell the mighty Redwood Forest Giants. Towering over the trees, they usually pose no threat. However, be wary of their colossal steps, which could inadvertently kill you.
Threat Level: Medium
- Siren Head
In the dense forest, there's Siren Head, a sneaky monster pretending to be a tree. Its rusty sirens emit a alarming siren noise which lures people closer to investigate. Don't be fooled by the quiet woods, the Siren Head's waiting to trap its next victim.
- BigMouth
Be careful, sometimes an item can hide a monster...
- SCP 323
SCP-323 is to be kept in a 17m x 17m x 17m concrete containment cell in Site-91. The object is to be restrained in the center of the cell within a 1m3 container of 8.8cm thick transparent armor lined with one-way laminate, which is to be fit with one (1) electronically locked access port. This container is to be internally lit, with the surrounding cell kept dimmer to facilitate the one-way laminate. The cell is to be surveyed remotely at all times, and any signs of activity are to be reported.
- Baldi
He is the head teacher of both the Schoolhouse and the Super Schoolhouse, giving the player math problems to solve on the You Can Think Pad or one of his several Math Machines before they can collect notebooks.
- BigEyes
Don't look if he's awake...
- PjonkGoose
Don't take the egg.
- Mario
Mario is a giant, rotund old man with a bushy mustache, embodying both strength and charm. Towering over others, his vibrant red cap sits atop his head, and his presence commands attention as he navigates through whimsical worlds, ready to take on any challenge while protecting his friends and treasures!
- Bruce The Flying Shark
Bruce is a docile outside enemy that likes to spawn during the midday. He only attacks players who are injured near him. The more a player is injured, the further away Bruce will be able to smell them. Only one can spawn at once.
- Roller
It's a spiky creature which likes to hide in its shell. From time to time, it will search for any nearby dangers using its big eye. If endangered it will show its spikes, and roll towards threats!
- Ogopogo
The Ogopogo are hostile entities reminiscent of Earth's legendary leviathans. They lurk at the bottom of Vow, March, and Adamance's bodies of water, never straying from these depths. When a player ventures too close, they are swiftly targeted and dragged underwater, where the Ogopogo's young, known as Vermin, will begin to feast on them. To effectively counter the Ogopogo, players must either flee immediately upon hearing its warning signal or hold onto an active stun device while being snatched, as these tactics are crucial for survival against this formidable foe.
- Locker
Appearing as an ordinary locker, this creature hides in plain sight. When approached, it springs into action, its metal doors snapping open to reveal rows of sharp, metallic teeth. With surprising speed, it lunges at its prey, aiming to consume them whole. Despite its camouflaged appearance, this predatory locker is a serious threat, ready to strike when least expected.
- Country Road Creature
The Country Road Creature prowls the landscape, searching for players with unsettling grace. Upon spotting a target, it pauses before charging; a collision means instant death. Its anger gauge rises with each encounter, boosting its speed, and while players can stun it temporarily, this maxes out its anger. A well-timed strike during an attack can free a captured player, offering a fleeting chance of escape.
- Don't Touch Me
Don't Touch Me introduces a mysterious entity that appears as a button, spawning randomly in the facility to tempt players. It can be used to clear monsters, but teamwork is essential, as it may also disguise itself as scrap to trick you!
- Rolling Giant
The Rolling Giant is a unique and fascinating entity that has been brought to life.
Threat Level: High
- Herobrine
Herobrine is a mysterious figure from a place we can't understand, always on the hunt with fierce determination. You might catch glimpses of him, but he's hard to pin down. With each move you make, he gets closer, his eyes full of evil intent. He's not from around here, and his only job seems to be stalking and killing anyone who crosses his path. No hiding spot is safe from Herobrine; he's a constant reminder of the fear waiting just beyond what we know.
- Fiend
The Fiend, a towering black figure with a chilling red glow on its face, is a terrifying entity you do not want to confront. This deadly creature is known for its bone-chilling jump scares that can make you freeze in fear. Beware, for if it grabs you, your head will explode in a gruesome display of its demonic power.
- Carnivorous Plant
SCP-2187, known as the Carnivorous Plant, is an anomalous flora that exhibits predatory behavior, actively seeking out living organisms as sustenance. This plant has the ability to lure prey using brightly colored flowers and sweet-smelling nectar, which attracts various animals and insects. Once a creature comes too close, SCP-2187 uses its specialized tendrils to ensnare and digest the prey.
- SCP1507
SCP-1507 is the collective designation given to thirty plastic lawn flamingos of unknown make or manufacturer. Instances of SCP-1507 bear no notable behavioral differences from the average American Flamingo, save for an increase in territorial behavior and lack of vocalization. Said behavior often results in attacks targeted towards Foundation staff. The only individual known to circumvent their behaviors is PoI-1507, otherwise known as Leroy Day.
- Men Stalker
A rare monster with a power level of 3 who can only spawn once per day. It takes the apparence of a tall, slender, rough looking human. When it finds a player, it will begin to stalk himfrom a distance, while trying to hide from scavengers as much as possible. However, It can be killed, and you can lose it during the stalking phase by running far enough from it.
- SCP 049
SCP-049 is a humanoid entity, roughly 1.9 meters in height, which bears the appearance of a medieval plague doctor. While SCP-049 appears to be wearing the thick robes and the ceramic mask indicative of that profession, the garments instead seem to have grown out of SCP-049's body over time1, and are now nearly indistinguishable from whatever form is beneath them. X-rays indicate that despite this, SCP-049 does have a humanoid skeletal structure beneath its outer layer.
- SCP4271
SCP-178 allows users to see large bipedal entities that display docile behavior. However, any attempt to interact with them results in severe lacerations on the user, leading to death, while the entities remain silent and undetectable by recording devices.
- Shy Guy
Shy Guy may seem harmless, sitting and crying, but don't be fooled. Even if you glimpse at him for less than a second, he unleashes a piercing scream and charges at you with alarming speed. His sudden transformation from sorrowful to aggressive makes encounters with him terrifying and unpredictable. Approach with caution, as glancing at him could mean the difference between life and death.
- Faceless Stalker
The Faceless Stalker is a mysterious figure, famous for having no face. It lurks in the shadows, silently observing its prey from a distance. When alone, it emerges with chilling intent, it charges at its prey, its arms sprouting tentacles as it transforms into a terrifying monster.
- Football
Football is a charming, fox-like girl who loves playing Simon Says. With her cute appearance and playful nature, she forces others to join her game. However, failure to follow her commands precisely results in a deadly consequence—Football swiftly turns from playful to lethal, ensuring that mistakes come with a heavy price.
- Haunted Harpist
The Haunted Harpist is an enemy that initially roams the map while playing its haunting melody on the harp. If provoked during its performance—whether by excessive noise, stunning, or direct attack—the Haunted Harpist will cease its serene music, dropping its harp to engage aggressively with anyone it perceives.
- Phantom Piper
The Phantom Piper plays the bagpipes. Unlike the Haunted Harpist, the Phantom Piper is scared of players and will run away, bagpipes in hand, when provoked. Although luckily for him, he is always escorted by his own Ethereal Enforcers.
- The Thing
The Thing is a creature that lurks in the darkness, observing players quietly and strategically. It doesn’t rush its prey; instead, it follows them subtly, keeping itself hidden and waiting for the right moment. Each time it appears, it’s only a fleeting glimpse—a shadow slipping out of sight, just enough to be noticed and trigger a sense of dread. The creature has a unique pattern: it watches multiple players, as if it’s studying them, but it only acts after observing a specific number. Once it has its eyes set, The Thing abducts the last player it saw. It doesn’t simply chase them; instead, it pulls them suddenly into a dark, ominous room. In this room, the abducted player is trapped and must play a game to escape. The rules of this game are unknown at first, and the player has no choice but to play to survive. The Thing watches them the entire time from the shadows, observing each struggle and mistake. If they manage to escape, The Thing releases them, but it leaves a lasting feeling of being watched, as if it may one day return for another game. The room game is simple, when a player come in the room, a shovel spawn next to him. The player need to find and hit with the shovel a certain amount of monster in the room in a certain amount of time. If the time is running out, the monster come to the player and kill him with a jumpscare.
Company Facilities
Click Me
- Office
The abandoned office sits in silent disarray. Dust coats empty desks and forgotten paperwork, while the air hangs heavy with neglect. Amidst the quiet, whispers of movement suggest an unseen presence still lingering, waiting to be discovered by those daring enough to explore its halls.
- Cozy Office
The abandoned cozy office sits in quiet disarray. Plush chairs and soft rugs, once welcoming, are now caked in dust and decay. Shelves filled with forgotten trinkets loom in the dim light, hinting at stories left untold. Despite the once-inviting décor, a chilling stillness pervades every corner, broken only by the occasional rustle of something unseen. An unsettling hush lingers in the air, urging caution for any who dare to explore these haunted halls.
- Pool Rooms
In the pool room, the air is laced with chlorine, echoing laughter and the splash of water. Soft lighting illuminates the shimmering pool and broken lockers. It's a place of relaxation and peace, where worries dissolve in the tranquil ambiance.
- Area-71
Area-71, a top-secret government facility, now lies deserted and forgotten. Within its walls, hidden secrets remain locked away, shrouded in darkness and neglect. Dusty corridors and obsolete equipment hint at the facility's former significance, while an eerie silence hangs heavy in the air. Yet, beneath the surface lies a pile of untold secrets, waiting to be discovered by those brave enough to venture into its depths.
- Backrooms
Fluorescent lights buzz overhead, casting pale shadows across endless yellow corridors. Musty carpet and peeling wallpaper evoke a warped nostalgia, while faint, echoing footsteps seem to circle without ever drawing near. Here, every turn promises the same unsettling scenery—and no escape in sight.
- Black Mesa
Black Mesa is a secretive research facility shrouded in mystery, known for its cutting-edge experiments and advanced technology. Its sprawling complex houses darkened corridors, flickering lights, and remnants of experiments gone awry, creating an atmosphere thick with tension and the unknown.
- Toy Store
The Toy Store is an eclectic fusion of abandoned factory grit and playful charm. Scattered amidst rusted machinery and forgotten scrap, colorful monsters emerge, turning the space into a whimsical wonderland.
- Tranquillity Manor
Tranquillity Manor is a mix of the vanilla haunted mansion and the facility
- GrandArmory
Grand Armory features chains suspended from the ceiling, holding up walkways that create a dramatic, industrial atmosphere. Scattered throughout the facility, old robots stand as relics of the past, their rusting metal bodies frozen in time and echoing the facility's former vibrancy.
- Oobl Laboratory
The Oobl Laboratory is a vibrant yet dangerous facility teeming with high-value alien scrap and hostile creatures. As you navigate its colorful tiles, beware of lurking monsters and the relentless Eye Security robots, which will stop at nothing to protect their precious resources.
Favorite Mods
- (LethalRichPresence) #1
- (GeneralImprovements) #2
- (LittleCompany) #3
Credits
Unluckyjori
- Updating Modpack.
- Adding new features.
- Making the modpack.
Borker
- Backround on start screen
Tori_tigerstalestudios
- Making Banners.
- Making "Lethal Enhanced" text.
- Created Lethal Enhanced Package Updater
- Created Lethal Enhanced Rarity Changer
- Created Lethal Enhanced Moon Section Replacer
Mi6k
- Formating
Paradox75831004
- Pictures
CHANGELOG
Changelog for Version 8.0.17
Updates
- Updated mods
- Tweaked some configs
Changelog for Version 8.0.16
Updates
- Updated mods
- Tweaked some configs
Additions
- Cruiser_Radio_Classics - Added for more music in the cruiser
- CruiserTunes - Added for more music in the cruiser
- CruiserVolumeControl - Added for more music in the cruiser
Changelog for Version 8.0.15
Teleporters
- Inversing will not allow you to keep items anymore
- Turned inverse up to 10 seconds > 30 seconds cooldown
Bag
- Bag will no longer hold scrap
Cruiser
- Turned off Handsfree Doors
Additions
- RevisitStingers - Added because the stingers should play multiple times
Removals
- BagConfig - Removed since its no longer needed
- ReservedFlashlightSlot - Removed because it does not fit the game
- ReservedWalkieSlot - Removed because it does not fit the game
- ReservedItemSlotCore - Removed because its a dependency
- Touchscreen - Removed because it does not fit the game
- TerrasRebalance - Removed because it did not fit the game
Changelog for Version 8.0.14
Updates
- Reuploading to see if this works
Changelog for Version 8.0.13
Updates
- Updated mods
- Tweaked some more configs
Additions
- PizzaProbability - Added to disable meltdown on Zeranos
Removals
- Full Darkness - Removed because it was too dark
Changelog for Version 8.0.12
Updates
- Updated mods
- Tweaked some configs
Additions
- DiscountSync - Added for more sync
- Lategame Company Cruiser Upgrades - Added for more customization
Changelog for Version 8.0.11
Updates
- Updated mods
- Changed "Route to Sector (Sector name)" > "Route to the (Sector name) sector"
Additions
- EnhancedRadarBooster - Added because the radar booster is kind of weak
- TerrasRebalance - Added for more balance
- HexiBetterShotgunFixed - Added for more balance
- HexiShotgunTweaks - Added to make the shotgun still look vanilla
Changelog for Version 8.0.10
Updates
- Updated mods
- Revamped enemy interior spawns
- Disabled microwaves
Additions
- Zeranos Moon - Added because it fits the game
- LevelMusicLib - Added because it was a dependency
Removals
- LETHALRESONANCE - Removed because it was causing lag
- RuntimeIcons - Removed because some objects would look weird
- Mental Hospital - Removed because it did not fit the game
- Slaughterhouse - Removed because it did not fit the game
- NightmareFoxy - Removed because it did not fit the game
- PremiumScraps - Removed because it did not fit the game
- ChillaxScraps - Removed because it did not fit the game
- JPOGTrex - Removed because it did not fit the game
- LethalPlaytime - Removed because it did not fit the game
- SmilingCritters - Removed because it did not fit the game
- Immersive Visor - Removed because it did not fit the game
- StarlancerEnemyEscape - Removed because it did not fit the game
- SCP173 - Removed because it did not fit the game
- SCP106 - Removed because it did not fit the game
Changelog for Version 8.0.9
Updates
- Updated mods
- Revamped interior values
- Disabled ACUnit cannon
- Changed jetpack logic
Additions
- MoreBlood - Added because vanilla blood conflicts with the new models so there is no point of having it removed
- MrovWeathers - Added because its a dependency
- BetterEXP - Added for better levels
Removals
- DynamicInteriorVariety - Removed because it was messing with the set interior values
Changelog for Version 8.0.8
Updates
- Updated mods
- Changed planets to sectors
- Lowered view distance
- Cleaned up configs
Removals
- MoreBlood - Removed because it had incompatibilites with some custom models and scrap
- LethalSnap - Removed because it was causing desyncs
- StarlancerWarehouse - Removed because it did not fit the game
- LethalApertureDunGen - Removed because it did not fit the game
Changelog for Version 8.0.7
Updates
- Forgot to remove lc shrimp last version
Changelog for Version 8.0.6
Updates
- Updated Mods
Removals
- LC Shrimp – Removed because its broken
Changelog for Version 8.0.5
Updates
- Updated Mods
- Updated Configs
- Redid moon system so that all wesleys moons orbit one planet
Additions
- LC Shrimp – Added because it was removed from the office mod
- BetaWeatherTweaksBeta – Added because its mostly stable
- FinallyCorrectKeys – Added for bug fixes
Removals
- WeatherTweaks – Removed because it was replaced
Changelog for Version 8.0.4
Updates
- Updated Mods
- Updated Configs
Removals
- MoreDeathNotes – Removed because causing issues
Changelog for Version 8.0.3
Updates
- Updated Mods
- Updated Configs
Additions
- Rats – Added because of poll
Changelog for Version 8.0.2
Updates
- Updated Mods
- Updated Configs
Additions
- Loadstone – Added for better performance
Removals
- LoadstoneNightly – Removed for better performance
- Hallucinoceps – Removed for better performance
Changelog for Version 8.0.1
Updates
- Updated Mods
- Updated Configs
- Updated readme images in bestiary
Additions
- LoadstoneNightly – Added for better performance
- BarberFixes – Added for better performance
- JetpackFixes – Added for better performance
- MeleeFixes – Added for better performance
- DisableLethalThingsDartScanNodes – Added for better performance
- LETHALRESONANCE – Added for more immersion
- BetterMenuSong – Added for more immersion
- VentSpawnFix – Added for better performance
- ClaySurgeonOverhaul – Added for more immersion
- BagConfig – Added so you can put scrap in the bag
- Hallucinoceps – Added for more immersion
- SoundAPI – Added because its a dependency
- UniTask – Added because its a dependency
- EnemySoundFixes – Added because its a dependency
Removals
- Loadstone – Removed for better performance
- DontBlink – Removed for better performance
- Diversity – Removed for better performance
- GraphicsAPI – Removed for better performance
- LCCutscene – Removed for better performance
Changelog for Version 8.0.0
Updates
- Updated Mods
- Updated Configs
- Updated readme images in bestiary
Additions
- ReservedWalkieSlot – Added because of poll
- ReservedFlashlightSlot – Added because of poll
- AlwaysHearActiveWalkies – Added for more immersion
- TheThing – Added because its cool
- LethalStats – Added so you can track your stats
- Coroner – Added because its a dependency
- ReservedItemSlotCore – Added because its a dependency
- Immersive_Visor – Added for more immersion
Changelog for Version 7.0.8
Updates
- Updated Mods
- Updated Configs
Additions
- LostEnemyFix – Added for better performance
- Matty Fixes – Added for better performance
- ReverbTriggerFix – Added for better performance
- LethalFixes – Added for better performance
- ButteryFixes – Added for better performance
- TerminalConflictFix – Added for better compatibility
Removals
- AubPiggybackAPI – Removed because its not needed
- UniTask – Removed because its not needed
- ItemClippingFix – Removed because its added by another mod
- SCP3199 – Removed because it does not fit the game
- Immersive Visor – Removed because it does not fit the game
Changelog for Version 7.0.7
Updates
- Updated Mods
Additions
- LethalRichPresenceExperimental – Added because there is a newer version
- NoJumpDelay – Added because there is a newer version
- NoMoreCompanyLogo – Added because the mc text on the bottom messes with the modpacks one
- Concentus – Added because its a dependency
- OpusDotNet – Added because its a dependency
- Rosies Interiors – Added because the inteiors were removed from the other moon pack
Removals
- LethalRichPresence – Removed because its replaced by a newer version
- JumpDelayPatch – Removed because its replaced by a newer version
- BetterFog – Removed because mod broke
- HyperionStation – Removed because it does not fit the game
- NAudioLame – Removed because its not needed
- LethalCompanyVR – Removed because its too buggy
Changelog for Version 7.0.6
Updates
- Updated Mods
- Updated interior values
Additions
- PremiumScraps – Added because it has funny scrap
- ChillaxScraps – Added because its no longer broken
- Natural_selection – Added for a more lethal company feeling
- Castellum_Carnis – Added because its funny
- NaturalSelectionLib – Added because its a dependency
Removals
- ExperimentalEnemyInteractions – Removed because this is no longer needed
Changelog for Version 7.0.5
Updates
- Updated Mods
- Updated interior values
- Removed Xen from readme
Additions
- LobbyCompatibility – Added for better compatibility
- LCBetterSavesFix – Added to fix data not saving
- LethalCompanyModding-RuntimeIcons – Added to for more immersive feeling
- LethalCompanyModding-VertexLibrary – Added because its a dependency
- HotbarPlus – Added because it replaces 2 mods
- LethalCompanyVR – Added because of a poll
Removals
- Quick_Drop – Removed because it has been replaced
- ItemQuickSwitch – Removed because it has been replaced
Changelog for Version 7.0.4
Updates
- Updated Mods
- Updated interior values
- Fixed readme moon prices
Additions
- Rosies_Moons – Removed because this got replaced
Removals
- Gordion_Saga – Removed because of dependency issue
- Summit – Removed because of dependency issue
- Eve – Removed because of dependency issue
- Xen – Removed because does not fit the game
- Xen interior – Removed because does not fit the game
Changelog for Version 7.0.2
Updates
- Updated Mods
- Updated inteior values
Additions
- Gordion_Saga – Added because of dependency issue
- Summit – Added because of dependency issue
- Eve – Added because of dependency issue
- Slaughterhouse – Added for a more immersive feeling
- DungeonGenerationPlus – Added because its a dependency
Removals
- Rosies_Moons – Removed because this got replaced
- PizzaTowerEscapeMusic – Removed because its not needed
Changelog for Version 7.0.1
Updates
- Updated Mods
Additions
- Full Darkness – Added for a more scary vibe
- Frailty – Added for a more immersive feeling
Removals
- SoundAPI – Not required
Changelog for Version 7.0.0
Updates
- Updated Mods
Removals
- HalloweenTheme – Removed due to it not being halloween anymore
- JesterBigDickRandy – Removed due to it not being halloween anymore
- CustomSounds – Removed because its broken
- LCSoundTool – Removed because its broken
- PizzaProbability – Removed because its broken
- MeltdownMusicCompilation – Removed because its broken
- LobbyCompatibility – Removed because its broken
- LETHALRESONANCE – Removed because its broken
6.0.5
- Updated mods
Changelog for Version 6.0.4
Updates
- Updated Mods
- Updated Readme
Additions
- BetterFog – Performance enhancement
- JesterBigDickRandy – Halloween-themed content
- Generic Interiors – Gameplay improvements
- CustomSounds – Dependency for other mods
- Emergency Dice Updated – Added per community poll
- BaldiEnemy – Added per community poll
- HalloweenTheme – Halloween-themed visuals and sounds
Removals
- ShipMeltdown – Removed due to causing meltdown issues
- TheGiantSpecimens – Redundant, already in CodeRebirth
- Sentinel_Mod – Content does not align with game theme
- ScannableCodes – Unnecessary feature
6.0.3
- Updated mods
- Updated readme
- Added TerminalFormatter
6.0.2
- Updated mods
- Updated configs
- Updated readme
- Added a pc requirements for readme
6.0.1
- Updated mods
- Updated interior values
- Removed FairGiants
- Removed TerminalApi
6.0.0
- Updated mods
- Fixed Planets Grouping bug
- Updated README
- Removed new speaker voice and added back old
- Added PizzaProbability
- Added CysPosters
- Added LethalPosters
- Added ShipMeltdown
- Added ExperimentalEnemyInteractions
- Added BepInEx Faster Load AssetBundles Patcher
- Added MeltdownMusicCompilation
- Added SpiderPositionFix
- Removed Emergency_Dice
- Removed UnlockableDefaults
- Removed LethalEmotesAPI
- Removed BarchLib
- Removed 2 story ship mod
- Removed TerminalConflictFix
- Removed SmoothReserves Decor
- Removed ClemsEscapeMusic
5.0.11
- Updated mods
- Added SmoothReserves Decor
- Added TerminaApi
5.0.10
- Updated mods
- Added NAudioLame
- Added LethalSettings
- Added DetourContext_Dispose_Fix
- Added MirageCore
- Added JLL
- Added MelanieMelicious_2_sToRy_ShIp__works_w_Wider_Ship_Mod
- Added TerminalConflictFix
- Removed AnomalousDucks
- Removed Tomb
- Removed Scoopys_Variety_Mod
- Removed BepInEx Faster Load AssetBundles Patcher
- Removed SawTapes
- Removed LethalPosters
- Removed CysPosters
5.0.9
- Updated mods
- Added lobbycontrol
- Added Hungrycompany
- Removed mcc
5.0.8
No more Advance Company
Advance company has been removed, so codes will work now.
- Updated mods
- Removed StrangerThingsMod
- Removed Arcadia
- Removed Derelict
- Removed UnityDebuggerAssistant
- Added CentralConfig
- Added Lategame Upgrades
- Added Chameleon
- Added SawTapes
- Added SCP106
- Added HeavyItemSCP
- Added Interactive Terminal API
- Added Atomics Cosmetics
- Added Vacuity Moon
- Added DistinctMoonVariety
- Added ModelReplacementAPI
- Added ExtraThiccSuits
5.0.7
- Updated mods
- Removed LethalHands
- Removed NightmareFreddy
- Removed MeteorShowerChance
- Removed ChocoQuota
- Added LobbyImprovements
5.0.6
- Updated mods
- Replaced BetterItemScan with ScanTweaks
5.0.5
- Updated mods
- Updated some configs
- Added MeteorShowerChance
- Updated moons in galaxies
5.0.4
- Updated mods
- Added new menu music
- Removed LC VEGA
- Removed TVLoader
- Removed Lethal Access Television
- Removed JigglePhysicsPlugin
- Removed MainMenuVersion
- Removed LCAmmoCheck
- Removed RecentlyPlayedWith
- Removed FearOverhauled
- Removed Giant Extension Ladders
- Removed CSync
- Removed VoiceRecognitionAPI
- Removed BetterBreakerBox
- Removed TerminalApi
- Removed QuickQuitToMenu
5.0.3
- Updated mods
- Added LC Office
- Added Piggys Variety Mod
- Added Biodiversity
- Removed Tera Space
- Updated Advance Company
- Updated Galaxies
5.0.2
- Updated mods
- Fixed joining issue
- Removed lc office
- Removed better lobbies
- Removed ghost birds from enemy list
5.0.1
- Forgot to update advance company link
5.0.0
- Updated mods
- Added v62 support
- Updated terminal
- Turned vega off by default (press t to toggle)\
- New Galaxies Update (Moons are split into different galaxies to get to a moon make sure you are in its galaxy, go to the galaxy list by typing in the terminal galaxies)
- Added LethalPosters
- Added CysPosters
- Added TVLoader
- Added Lethal Access Television
- Added Lethal Constellations
- Added Fashion Company
- Added UnityDebuggerAssistant
- Added ReindogAndFriends
- Added CountryRoadCreature
- Added LethalSnap
- Removed betterplayermodel
- Removed Bozoros
- Removed Crest
- Removed TerminalFormatter
- Replaced Emergency Dice Updated with Emergency Dice
4.0.25
- Updated mods
4.0.24
- Updated mods
- Changed fight keybind to j
- Changed vega disable kebind to t
4.0.23
- Updated mods
4.0.22
- Updated mods
- Added OpenLib
- Added Derelict
- Added LethalElements
- Changed fist keybind to g
- Made disable vega keybind m
4.0.21
- Updated mods
- Removed suits color mods
- Added BetterPlayerModel
4.0.20
- Updated mods
- Removed Piggys Variety Mod
- Fixed keybind for fight
4.0.19
- Updated mods
- Updated scrap list
- Added Piggys Variety Mod
- Added BigEyes
- Added BigMouth
4.0.18
- Updated mods
- PjonkGoose
- Fixed the inside enemy spawn rates
4.0.17
- Fixed a weird bug
4.0.16
- Updated mods
- Hopefully v56 compatible
- Added AnomalousDucks
- Added SCP3199
- Added Scp 049 The Plague Doctor
- Added SCP1507
- Added CruiserImproved
- Added LethalThings
- Added CompanyCruiserFix
- Added HarmonyXTranspilerFix
4.0.14
- Updated mods
- Added LethalPlaytime
- Added SmillingCritters
- Added LethalPerformance
- Added RollerEnemy
- Added Tomb
- Added TestAccountCore
- Added RoseLib
- Added Generic Moons
- Added Arcadia
- Added TeraSpace
- Added Surfaced
- Added WeatherRegistry
- Added SolidLib
- Removed ThiccCompanyModelReplacement
- Removed ModelReplacementAPI
- Removed AutomaticInventoryFixPlugin
- Removed KickWithoutBan
- Removed TooManySuitsInWorldButtons
- Removed LightsOut
- Removed BetterPayCheck
- Removed BuyRateSettings
- Removed DoorBreach
- Removed MoreCounterplay
- Removed SCP966
- Removed MoreInteriors
4.0.13
- Updated mods
- Added Xen Interior
- Added TooManySuits
- Added TooManySuitsInWorldButtons
- Added Emergency Dice
- Removed chainsaw basher
- Removed Ozone-BepInUtils
- Removed ImmovablePlayers
- Replaced Vega Beta with original Vega
- Updated Vega configs
- New loading screen
4.0.12
- Updated mods
- Added ChainsawBasher
- Added SCP966
- Added Tranquillity
- Added JPOGTrex
- Removed duplicate of shipwindows
- Added door shipwindow
- Changed price of shrink ray
4.0.11
- Updated mods
- Updated vega configs
4.0.10
- Added Rosies Moons (2 hidden moons CHECK README)
- Added Welcome To Ooblterra
- Interior config revamp
4.0.9
- Added RecentlyPlayedWith
- Added LethalApertureDunGen
- Added LittleCompany
- Added AdditionalNetworking
- Added ScannableCodes
- Added KickWithoutBan
- Removed ScanShipEverywhere
4.0.8
- Updated mods
- Forgot to add some mods in last version
4.0.7
- Updated mods
- Updated configs
- Added a changelog button to the main screen
- Downgraded resolution from (1920 x 1080) to (1280 x 720)
- Added back visor rim
- Added Xen
- Added LethalIntelligence
- Added HyperionStation
- Added Synthesis
- Added LethalHands (keybind is f)
- Added DynamicFallDamage
- Added ImmovablePlayers
- Added ChocoQuota
- Added LethalWeight
- Added CodeRebirth
- Added Giant Extension Ladders
4.0.6
- Updated mods
- Updated Vega configs
- Added NightmareFreddy
- Added RollingGiant
- Added FearOverhauled
4.0.5
- Updated mods
- Added VEGA
- Added BetterBreakerBox
4.0.4
- Updated mods
- Fixed ⍑╎↸↸ᒷリ ᒲ𝙹𝙹リᓭ raritys
- Made ᓵ 𝙹 ᓭ ᒲ 𝙹 ᓵ 𝙹 ᓭ not appear on moon list
- Updated configs
4.0.3
- Updated mods
- Removed Terbium
- ERROR DATA CORRUPTION DETECTED
- Recovered Data: [ CH_CK MO_N_IST IN TH_ REA_ME ]
4.0.2
- Updated mods
- Fixed mods not downloading latest version
- Updated config
4.0.1
- Updated mods
- Added wesleys moons
- Fixed readme
- Added wesleys new interior
4.0.0
- Updated inteior configs
- Better fps performance
3.0.13
- Attempt 4
3.0.12
- Attempt 3
3.0.11
- Adding dependencys back to attempt to fix mods not downloading newest version
3.0.10
- Removing dependencys to attempt to fix mods not downloading newest version
3.0.9
- Trying to fix mods not downloading newest version again
3.0.8
- Trying to fix mods not downloading newest version
3.0.7
- Updated mods
- Added Siabudabu
- Added Aerona
- Added Crest
- Added StarlancerWarehouse
- Added BetterSprayPaint
3.0.6
- Updated mods
- Lowered mod count
- Added new menu music
- Replaced HideChat with NiceChat
- Added StarshipDeliveryMod
- Added some perks
3.0.5
- Updated mods
- Added Fast Climbing
- Added LCLegDayMod
- Added Arachnophilia
- Added StarlancerEnemyEscape
- Removed perks
3.0.4
- Updated mods
- Removed Nimbus
- Removed MaskedAiRevamp
- Re enabled office inteior
3.0.3
- Updated mods
- Added Argent
- Added HarvestMoons
- Revamped inteior spawn rates
- Temporarily disabled office mod due to instability
3.0.2
- Removed lethal things
- Removed chillax scrap
- Removed toomanysuits
- Updated settings
3.0.1
- Reduced file size
3.0.0
General Stuff
- Updated mods
- Fixed readme
- Updated interior spawn value
v50 Support
- Fixed v50 interior monster spawn rates
- Fixed v50 scrap spawn rates
New Mods
- Added back thicc suits
- Added Facility Meltdown
- Added Borzoros
- Added Nimbus
- Added Azure
- Added Spectralis
- Added Crystallum
- Added Echelon
- Added Bomb Collar
- Added Music for Custom Facility Meltdown
- Added Sentinel
- Added Moonswept
- Added TerminalFormatter
- Added Men Stalker
- Added MoreCounterplay
- Added LCAmmoCheck
- Added Doms Basic Suit Colors
- Added TooManySuits
- Added TooManySuitsInWorldButtons
- Added Black Mesa Half Life Moon Interior
Removed
- lc masked fixed
- BetterPlayerModel
2.0.24
- Updated mods
- Updated README
- Added KeepEnemyPower
- Added DiscJockey
2.0.23
- Updated
- Fixed readme
- Made high quality suits as default
- Removed a useless mod
2.0.22
- Updated mods
- Updated readme
- Disabled floor ship window
- Replaced suits with high qaulity ones
- Added framerate slider
2.0.21
- Updated mods
- Updated readme
- Added version of modpack to main menu
- Removed modlist hash checker
- Added new crosshair
2.0.20
- Updated mods.
- Re did inside enemy spawn rate values.
- Replaced one of the suits mods.
2.0.19
- Updated mods
- Added DoorlessStorage
- Changed configs
- HUGE FPS PERFORMANCE INCREASE 20-40 MORE FPS
2.0.18
- Fixed the issue where some mods would not download the latest version
2.0.17
- Tries to fix some mods not downloading the latest version
2.0.16
- Updated mods
- Changed loadstone config (should load faster)
- Replaced hdlethal with ultrawide
- Added Celestial Tint Edit
- Added BuyRateSettings
- Added BetterPaycheck
- Added LightsOut
- Added LethalModDataLib
- Added LobbyCompatibility
- Added CudisRealisticSuits
2.0.15
- Updated mods
- Removed mods using csync only 3
- Added Sector0 Interior
2.0.14
- Fixed mods breaking with csync
- Updated mods
- Changed settings for more performance
2.0.13
- Updated mods
- Changed some config settings in InsanityRemastered
- Fixed backround
- Changed fps settings
2.0.12
- Updated mods
- Fixed terminal glitch
- Added waiting music when loading in to moon
2.0.11
- Fixed some configs
2.0.10
- Removed some mods
2.0.9
- Added infected company
- Added InsanityRemastered
- Changed oxygen config
2.0.8
- Updated Backround
- Updated Backround Music
- Changed menu colors
- Added Freddy Krueger
- Added Foxy
- Added Gnomes
2.0.7
- Fixed a ton of things
- Updated Backround
2.0.5
- Added AsyncLoggers
- Updated mods
- Updated interior spawn values
- Edited oxygen config to make oxygen decrease very slow
2.0.4
- Fixed LLL sorting moon list bug
- Updated mods
- Updated interior spawn values for each moon
2.0.3
- Added skip intro mod
- Fixed some of the configs
2.0.1
- Added Malfunctions
- Added Football
- Updated mods
2.0.0
- Fixed "most" scrap values being set to 0
- Updated total scrap value spawned on moons to better correspond with moon difficulty
- Added TheGiantSpecimens mod
- Updated LethalRichPresence phtotos for wesleys new moons